mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-20 03:30:01 +01:00
## About The Pull Request This has been a long project that has undergone several iterations. I needed to complete #94514 just to get here, and this is surprisingly simpler despite handling much more code. This PR replaces the bespoke redux-based solution with [jotai](https://jotai.org/), a lean state manager. For the most part, this means the UI will be a bit more responsive. I'll post the philosophy from the docs: In the previous TGUI backend state, both DM messages and UI actions were handled through an event message system using actions, selectors, reducers, and middleware. This new event system is designed to handle only DM messages - separating UI actions into direct state access (eg setSomeState(true)) or helpers (eg updateSetting({ thing: true})). The idea behind this was to reduce the amount of abstractions needed and draw a clear line between what is a server message and what is a UI action. There are three components to this system: 1. The event bus, which maintains the list of handlers. 2. The handlers, which delegate backend calls and update application state. 3. The store, ie the application state. ## Why It's Good For The Game The previous solution would do a full tree rerender when any backend message or UI event took place, including pings. We don't need to do this now. We can atomically update the components when they need updated. The code should be easier to maintain (fully documented and concise) The UI should be more reliable ## Changelog N/A
418 lines
12 KiB
Plaintext
418 lines
12 KiB
Plaintext
/*!
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/datum/tgui_window
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var/id
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var/client/client
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var/pooled
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var/pool_index
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var/is_browser = FALSE
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var/status = TGUI_WINDOW_CLOSED
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var/locked = FALSE
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var/visible = FALSE
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var/datum/tgui/locked_by
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var/datum/subscriber_object
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var/subscriber_delegate
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var/fatally_errored = FALSE
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var/message_queue
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var/sent_assets = list()
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// Vars passed to initialize proc (and saved for later)
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var/initial_strict_mode
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var/initial_assets
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var/initial_inline_html
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var/initial_inline_js
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var/initial_inline_css
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var/list/oversized_payloads = list()
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/**
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* public
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*
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* Create a new tgui window.
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*
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* required client /client
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* required id string A unique window identifier.
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*/
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/datum/tgui_window/New(client/client, id, pooled = FALSE)
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src.id = id
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src.client = client
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src.client.tgui_windows[id] = src
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src.pooled = pooled
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if(pooled)
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src.pool_index = TGUI_WINDOW_INDEX(id)
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/**
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* public
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*
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* Initializes the window with a fresh page. Puts window into the "loading"
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* state. You can begin sending messages right after initializing. Messages
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* will be put into the queue until the window finishes loading.
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*
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* optional strict_mode bool - Enables strict error handling and BSOD.
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* optional assets list - List of assets to load during initialization.
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* optional inline_html string - Custom HTML to inject.
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* optional inline_js string - Custom JS to inject.
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* optional inline_css string - Custom CSS to inject.
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*/
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/datum/tgui_window/proc/initialize(
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strict_mode = FALSE,
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assets = list(),
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inline_html = "",
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inline_js = "",
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inline_css = "")
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log_tgui(client,
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context = "[id]/initialize",
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window = src)
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if(!client)
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return
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src.initial_assets = assets
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src.initial_inline_html = inline_html
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src.initial_inline_js = inline_js
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src.initial_inline_css = inline_css
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status = TGUI_WINDOW_LOADING
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fatally_errored = FALSE
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// Build window options
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var/options = "file=[id].html;can_minimize=0;auto_format=0;titlebar=0;can_resize=0;"
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// Generate page html
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var/html = SStgui.basehtml
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html = replacetextEx(html, "\[tgui:windowId]", id)
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html = replacetextEx(html, "\[tgui:strictMode]", strict_mode)
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// Inject assets
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var/inline_assets_str = ""
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for(var/datum/asset/asset in assets)
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var/mappings = asset.get_url_mappings()
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for(var/name in mappings)
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var/url = mappings[name]
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// Not encoding since asset strings are considered safe
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if(copytext(name, -4) == ".css")
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inline_assets_str += "Byond.loadCss('[url]', true);\n"
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else if(copytext(name, -3) == ".js")
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inline_assets_str += "Byond.loadJs('[url]', true);\n"
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asset.send(client)
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if(length(inline_assets_str))
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inline_assets_str = "<script>\n" + inline_assets_str + "</script>\n"
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html = replacetextEx(html, "<!-- tgui:assets -->\n", inline_assets_str)
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// Inject inline HTML
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if (inline_html)
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html = replacetextEx(html, "<!-- tgui:inline-html -->", isfile(inline_html) ? file2text(inline_html) : inline_html)
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// Inject inline JS
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if (inline_js)
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inline_js = "<script>\n'use strict';\n[isfile(inline_js) ? file2text(inline_js) : inline_js]\n</script>"
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html = replacetextEx(html, "<!-- tgui:inline-js -->", inline_js)
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// Inject inline CSS
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if (inline_css)
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inline_css = "<style>\n[isfile(inline_css) ? file2text(inline_css) : inline_css]\n</style>"
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html = replacetextEx(html, "<!-- tgui:inline-css -->", inline_css)
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// Open the window
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client << browse(html, "window=[id];[options]")
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// Detect whether the control is a browser
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is_browser = winexists(client, id) == "BROWSER"
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// Instruct the client to signal UI when the window is closed.
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if(!is_browser)
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winset(client, id, "on-close=\"uiclose [id]\"")
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/**
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* public
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*
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* Reinitializes the panel with previous data used for initialization.
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*/
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/datum/tgui_window/proc/reinitialize()
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initialize(
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strict_mode = initial_strict_mode,
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assets = initial_assets,
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inline_html = initial_inline_html,
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inline_js = initial_inline_js,
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inline_css = initial_inline_css)
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// Resend assets
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for(var/datum/asset/asset in sent_assets)
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send_asset(asset)
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/**
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* public
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*
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* Checks if the window is ready to receive data.
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*
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* return bool
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*/
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/datum/tgui_window/proc/is_ready()
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return status == TGUI_WINDOW_READY
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/**
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* public
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*
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* Checks if the window can be sanely suspended.
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*
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* return bool
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*/
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/datum/tgui_window/proc/can_be_suspended()
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return !fatally_errored \
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&& pooled \
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&& pool_index > 0 \
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&& pool_index <= TGUI_WINDOW_SOFT_LIMIT \
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&& status == TGUI_WINDOW_READY
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/**
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* public
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*
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* Acquire the window lock. Pool will not be able to provide this window
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* to other UIs for the duration of the lock.
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*
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* Can be given an optional tgui datum, which will be automatically
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* subscribed to incoming messages via the on_message proc.
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*
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* optional ui /datum/tgui
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*/
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/datum/tgui_window/proc/acquire_lock(datum/tgui/ui)
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locked = TRUE
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locked_by = ui
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/**
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* public
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*
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* Release the window lock.
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*/
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/datum/tgui_window/proc/release_lock()
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// Clean up assets sent by tgui datum which requested the lock
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if(locked)
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sent_assets = list()
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locked = FALSE
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locked_by = null
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/**
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* public
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*
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* Subscribes the datum to consume window messages on a specified proc.
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*
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* Note, that this supports only one subscriber, because code for that
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* is simpler and therefore faster. If necessary, this can be rewritten
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* to support multiple subscribers.
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*/
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/datum/tgui_window/proc/subscribe(datum/object, delegate)
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subscriber_object = object
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subscriber_delegate = delegate
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/**
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* public
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*
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* Unsubscribes the datum. Do not forget to call this when cleaning up.
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*/
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/datum/tgui_window/proc/unsubscribe(datum/object)
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subscriber_object = null
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subscriber_delegate = null
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/**
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* public
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*
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* Close the UI.
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*
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* optional can_be_suspended bool
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*/
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/datum/tgui_window/proc/close(can_be_suspended = TRUE)
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if(!client)
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return
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if(can_be_suspended && can_be_suspended())
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log_tgui(client,
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context = "[id]/close (suspending)",
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window = src)
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visible = FALSE
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status = TGUI_WINDOW_READY
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send_message("suspend")
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return
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log_tgui(client,
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context = "[id]/close",
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window = src)
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release_lock()
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visible = FALSE
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status = TGUI_WINDOW_CLOSED
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message_queue = null
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// Do not close the window to give user some time
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// to read the error message.
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if(!fatally_errored)
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client << browse(null, "window=[id]")
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/**
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* public
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*
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* Sends a message to tgui window.
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*
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* required type string Message type
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* required payload list Message payload
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* optional force bool Send regardless of the ready status.
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*/
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/datum/tgui_window/proc/send_message(type, payload, force)
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if(!client)
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return
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var/message = TGUI_CREATE_MESSAGE(type, payload)
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// Place into queue if window is still loading
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if(!force && status != TGUI_WINDOW_READY)
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if(!message_queue)
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message_queue = list()
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message_queue += list(message)
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return
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client << output(message, is_browser \
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? "[id]:update" \
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: "[id].browser:update")
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/**
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* public
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*
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* Sends a raw payload to tgui window.
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*
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* required message string JSON+urlencoded blob to send.
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* optional force bool Send regardless of the ready status.
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*/
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/datum/tgui_window/proc/send_raw_message(message, force)
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if(!client)
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return
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// Place into queue if window is still loading
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if(!force && status != TGUI_WINDOW_READY)
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if(!message_queue)
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message_queue = list()
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message_queue += list(message)
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return
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client << output(message, is_browser \
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? "[id]:update" \
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: "[id].browser:update")
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/**
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* public
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*
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* Makes an asset available to use in tgui.
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*
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* required asset datum/asset
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*
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* return bool - TRUE if any assets had to be sent to the client
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*/
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/datum/tgui_window/proc/send_asset(datum/asset/asset)
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if(!client || !asset)
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return
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sent_assets |= list(asset)
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. = asset.send(client)
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if(istype(asset, /datum/asset/spritesheet))
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var/datum/asset/spritesheet/spritesheet = asset
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send_message("asset/stylesheet", spritesheet.css_filename())
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else if(istype(asset, /datum/asset/spritesheet_batched))
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var/datum/asset/spritesheet_batched/spritesheet = asset
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send_message("asset/stylesheet", spritesheet.css_filename())
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send_raw_message(asset.get_serialized_url_mappings())
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/**
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* private
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*
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* Sends queued messages if the queue wasn't empty.
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*/
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/datum/tgui_window/proc/flush_message_queue()
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if(!client || !message_queue)
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return
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for(var/message in message_queue)
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client << output(message, is_browser \
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? "[id]:update" \
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: "[id].browser:update")
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message_queue = null
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/**
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* public
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*
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* Replaces the inline HTML content.
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*
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* required inline_html string HTML to inject
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*/
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/datum/tgui_window/proc/replace_html(inline_html = "")
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client << output(url_encode(inline_html), is_browser \
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? "[id]:replaceHtml" \
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: "[id].browser:replaceHtml")
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/**
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* private
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*
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* Callback for handling incoming tgui messages.
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*/
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/datum/tgui_window/proc/on_message(type, payload, href_list)
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// Status can be READY if user has refreshed the window.
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if(type == "ready" && status == TGUI_WINDOW_READY)
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// Resend the assets
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for(var/asset in sent_assets)
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send_asset(asset)
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// Mark this window as fatally errored which prevents it from
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// being suspended.
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if(type == "log" && href_list["fatal"])
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fatally_errored = TRUE
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// Mark window as ready since we received this message from somewhere
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if(status != TGUI_WINDOW_READY)
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status = TGUI_WINDOW_READY
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flush_message_queue()
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// Pass message to UI that requested the lock
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if(locked && locked_by)
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var/prevent_default = locked_by.on_message(type, payload, href_list)
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if(prevent_default)
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return
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// Pass message to the subscriber
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else if(subscriber_object)
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var/prevent_default = call(
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subscriber_object,
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subscriber_delegate)(type, payload, href_list)
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if(prevent_default)
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return
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// If not locked, handle these message types
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switch(type)
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if("ping")
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send_message("ping/reply", payload)
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if("visible")
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visible = TRUE
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SEND_SIGNAL(src, COMSIG_TGUI_WINDOW_VISIBLE, client)
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if("suspend")
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close(can_be_suspended = TRUE)
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if("close")
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close(can_be_suspended = FALSE)
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if("openLink")
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client << link(href_list["url"])
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if("cacheReloaded")
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reinitialize()
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if("chat/resend")
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SSchat.handle_resend(client, payload)
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if("oversizedPayloadRequest")
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var/payload_id = payload["id"]
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var/chunk_count = payload["chunkCount"]
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var/permit_payload = chunk_count <= CONFIG_GET(number/tgui_max_chunk_count)
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if(permit_payload)
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create_oversized_payload(payload_id, payload["type"], chunk_count)
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send_message("oversizePayloadResponse", list("allow" = permit_payload, "id" = payload_id))
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if("payloadChunk")
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var/payload_id = payload["id"]
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append_payload_chunk(payload_id, payload["chunk"])
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send_message("acknowledgePayloadChunk", list("id" = payload_id))
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/datum/tgui_window/vv_edit_var(var_name, var_value)
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return var_name != NAMEOF(src, id) && ..()
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/datum/tgui_window/proc/create_oversized_payload(payload_id, message_type, chunk_count)
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if(oversized_payloads[payload_id])
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stack_trace("Attempted to create oversized tgui payload with duplicate ID.")
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return
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oversized_payloads[payload_id] = list(
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"type" = message_type,
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"count" = chunk_count,
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"chunks" = list(),
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"timeout" = addtimer(CALLBACK(src, PROC_REF(remove_oversized_payload), payload_id), 1 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE|TIMER_STOPPABLE)
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)
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/datum/tgui_window/proc/append_payload_chunk(payload_id, chunk)
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var/list/payload = oversized_payloads[payload_id]
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if(!payload)
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return
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var/list/chunks = payload["chunks"]
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chunks += chunk
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if(length(chunks) >= payload["count"])
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deltimer(payload["timeout"])
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var/message_type = payload["type"]
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var/final_payload = chunks.Join()
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remove_oversized_payload(payload_id)
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on_message(message_type, json_decode(final_payload), list("type" = message_type, "payload" = final_payload, "tgui" = TRUE, "window_id" = id))
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else
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payload["timeout"] = addtimer(CALLBACK(src, PROC_REF(remove_oversized_payload), payload_id), 1 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE|TIMER_STOPPABLE)
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/datum/tgui_window/proc/remove_oversized_payload(payload_id)
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oversized_payloads -= payload_id
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