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## About The Pull Request **I'VE HAD IT WITH THIS MOTHERFUCKING FLAKY TEST ON THIS MOTHERFUCKING MAP** Blueshift has had a flaky test related to atmos sanity, where the entire air supply and scrubbers pipenets were being destroyed during unit tests. This was apparently caused by the atmos piping running under the laborcamp shuttle, which sometimes just nuked the entire pipenet. This PR fixes it by re-routing it via the other side of that room. Also, removes one stupid pipe prefab that for some reason had direction set despite being connected in all directions anyway. Oh and also ports a fix to a flaky test from TG. <details> <Summary>Old vs New</Summary> Old <img width="682" height="446" alt="image" src="https://github.com/user-attachments/assets/417eef8d-db79-4e55-aec0-5cf20bc644fc" /> New <img width="666" height="493" alt="image" src="https://github.com/user-attachments/assets/7b96aa07-8540-46f4-b6b7-1370dcda3c08" /> </details> ## Why It's Good For The Game Fixes #5943 Fixes #6106 ## Proof Of Testing On my downstream repo, I had to move my game version to 516.1686 to fix an unrelated bug. However, this caused the flaky test to show up every time instead of occasionally. I applied the same fix as I am PR'ing rn and the atmos sanity test stopped failing. ## Changelog No player facing changes. I mean pipes get routed a little differently but I doubt anyone will notice. --------- Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>