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Bubberstation/code/__DEFINES/achievements.dm

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// Keep the identifiers here below 32 characters, you can put the full display name in the actual achievement datum
/// Achievements icon set
#define ACHIEVEMENTS_SET 'icons/ui/achievements/achievements.dmi'
#define ACHIEVEMENT_DEFAULT "default"
#define ACHIEVEMENT_SCORE "score"
/// preferences for the sound played when unlocking an achievement
#define CHEEVO_SOUND_TADA "Tada Fanfare"
#define CHEEVO_SOUND_JINGLE "Beeps Jingle"
#define CHEEVO_SOUND_PING "Success Ping"
#define CHEEVO_SOUND_OFF "Disabled"
//Misc Medal hub IDs
#define MEDAL_METEOR "Your Life Before Your Eyes"
#define MEDAL_PULSE "Jackpot"
#define MEDAL_TIMEWASTE "Overextended The Joke"
#define MEDAL_RODSUPLEX "Feat of Strength"
#define MEDAL_CLOWNCARKING "Round and Full"
#define MEDAL_THANKSALOT "The Best Driver"
#define MEDAL_HELBITALJANKEN "Hel-bent on Winning"
#define MEDAL_MATERIALCRAFT "Getting an Upgrade"
#define MEDAL_DISKPLEASE "Disk, Please!"
#define MEDAL_GAMER "I'm Not Important"
#define MEDAL_VENDORSQUISH "Teenage Anarchist"
#define MEDAL_SWIRLIE "Bowl-d"
#define MEDAL_SELFOUCH "Hands???"
#define MEDAL_SANDMAN "Mister Sandman"
#define MEDAL_CLEANBOSS "Cleanboss"
#define MEDAL_RULE8 "Rule 8"
#define MEDAL_LONGSHIFT "longshift"
#define MEDAL_SNAIL "KKKiiilll mmmeee"
#define MEDAL_LOOKOUTSIR "Look Out, Sir!"
#define MEDAL_GOTTEM "GOTTEM"
#define MEDAL_ASCENSION "Ascension"
#define MEDAL_FRENCHING "FrenchingTheBubble"
#define MEDAL_ASH_ASCENSION "Ash"
#define MEDAL_FLESH_ASCENSION "Flesh"
#define MEDAL_RUST_ASCENSION "Rust"
#define MEDAL_VOID_ASCENSION "Void"
#define MEDAL_BLADE_ASCENSION "Blade"
#define MEDAL_COSMOS_ASCENSION "Cosmos"
#define MEDAL_LOCK_ASCENSION "Knock"
#define MEDAL_MOON_ASCENSION "Moon"
#define MEDAL_TOOLBOX_SOUL "Toolsoul"
#define MEDAL_HOT_DAMN "Hot Damn!"
#define MEDAL_CAYENNE_DISK "Very Important Piscis"
#define MEDAL_TRAM_SURFER "Tram Surfer"
#define MEDAL_CULT_SHUTTLE_OMFG "WHAT JUST HAPPENED"
#define MEDAL_CLICKBAIT "Clickbait"
#define MEDAL_NARSUPREME "Narsupreme"
#define MEDAL_SPRINGLOCK "The Man Inside the Modsuit"
#define MEDAL_HEALTHY "Heart Healthy"
#define MEDAL_GODS_WRATH "God's Wrath"
#define MEDAL_EARTHQUAKE_VICTIM "Earthquake Victim"
#define MEDAL_DEBT_EXTINGUISHED "Debt Extinguished"
#define MEDAL_SISYPHUS "Sisyphus"
#define MEDAL_ARCHMAGE "Archmage"
#define MEDAL_CIGARETTES "Cigarettes"
#define MEDAL_SHARKDRAGON "Sharkdragon"
#define MEDAL_THEORETICAL_LIMITS "All Within Theoretical Limits"
//Skill medal hub IDs
#define MEDAL_LEGENDARY_MINER "Legendary Miner"
#define MEDAL_LEGENDARY_FISHER "Legendary Fisher"
//Mafia medal hub IDs (wins)
#define MAFIA_MEDAL_ASSISTANT "Assistant"
#define MAFIA_MEDAL_DETECTIVE "Detective"
#define MAFIA_MEDAL_PSYCHOLOGIST "Psychologist"
#define MAFIA_MEDAL_CHAPLAIN "Chaplain"
#define MAFIA_MEDAL_CORONER "Coroner"
#define MAFIA_MEDAL_MD "Medical Doctor"
#define MAFIA_MEDAL_OFFICER "Security Officer"
#define MAFIA_MEDAL_LAWYER "Lawyer"
#define MAFIA_MEDAL_HOP "Head of Personnel"
#define MAFIA_MEDAL_HOS "Head of Security"
#define MAFIA_MEDAL_WARDEN "Warden"
#define MAFIA_MEDAL_CHANGELING "CHANGELING"
#define MAFIA_MEDAL_THOUGHTFEEDER "Thoughtfeeder"
#define MAFIA_MEDAL_TRAITOR "Traitor"
#define MAFIA_MEDAL_NIGHTMARE "Nightmare"
#define MAFIA_MEDAL_FUGITIVE "Fugitive"
#define MAFIA_MEDAL_OBSESSED "Obsessed"
#define MAFIA_MEDAL_CLOWN "Clown"
//Mafia medal hub IDs (misc stuff)
#define MAFIA_MEDAL_HATED "Universally Hated"
//Boss medals
// Medal hub IDs for boss medals (Pre-fixes)
#define BOSS_MEDAL_ANY "Boss Killer"
#define BOSS_MEDAL_MINER "Blood-drunk Miner Killer"
#define BOSS_MEDAL_FROSTMINER "Demonic-frost Miner Killer"
#define BOSS_MEDAL_BUBBLEGUM "Bubblegum Killer"
#define BOSS_MEDAL_COLOSSUS "Colossus Killer"
#define BOSS_MEDAL_DRAKE "Drake Killer"
#define BOSS_MEDAL_HIEROPHANT "Hierophant Killer"
#define BOSS_MEDAL_LEGION "Legion Killer"
#define BOSS_MEDAL_TENDRIL "Tendril Exterminator"
#define BOSS_MEDAL_WENDIGO "Wendigo Killer"
#define BOSS_MEDAL_KINGGOAT "King Goat Killer"
#define BOSS_MEDAL_THETHING "Thing Exterminator"
#define BOSS_MEDAL_MINER_CRUSHER "Blood-drunk Miner Crusher"
#define BOSS_MEDAL_FROSTMINER_CRUSHER "Demonic-frost Miner Crusher"
#define BOSS_MEDAL_BUBBLEGUM_CRUSHER "Bubblegum Crusher"
#define BOSS_MEDAL_COLOSSUS_CRUSHER "Colossus Crusher"
#define BOSS_MEDAL_DRAKE_CRUSHER "Drake Crusher"
#define BOSS_MEDAL_HIEROPHANT_CRUSHER "Hierophant Crusher"
#define BOSS_MEDAL_LEGION_CRUSHER "Legion Crusher"
#define BOSS_MEDAL_WENDIGO_CRUSHER "Wendigo Crusher"
#define BOSS_MEDAL_KINGGOAT_CRUSHER "King Goat Crusher"
#define BOSS_MEDAL_THETHING_CRUSHER "Thing Crusher"
// Medal hub IDs for boss-kill scores
#define BOSS_SCORE "Bosses Killed"
#define MINER_SCORE "BDMs Killed"
#define FROST_MINER_SCORE "DFMs Killed"
#define BUBBLEGUM_SCORE "Bubblegum Killed"
#define COLOSSUS_SCORE "Colossus Killed"
#define DRAKE_SCORE "Drakes Killed"
#define HIEROPHANT_SCORE "Hierophants Killed"
#define LEGION_SCORE "Legion Killed"
#define SWARMER_BEACON_SCORE "Swarmer Beacs Killed"
#define WENDIGO_SCORE "Wendigos Killed"
#define KINGGOAT_SCORE "King Goat Killed"
#define TENDRIL_CLEAR_SCORE "Tendrils Killed"
#define THETHING_SCORE "The Thing Killed"
// DB ID for hardcore random mode
#define HARDCORE_RANDOM_SCORE "Hardcore Random Score"
// DB ID for amount of consumed maintenance pills
#define MAINTENANCE_PILL_SCORE "Maintenance Pill Score"
// DB ID for intento score
#define INTENTO_SCORE "Intento Score"
// DB ID for style point count
#define STYLE_SCORE "Style Score"
/// DB ID for the amount of achievements unlocked by the player.
#define ACHIEVEMENTS_SCORE "Achievements Score"
///DB ID for all the different kinds of fish that you've caught so far.
#define FISH_SCORE "Fish Score"
// Tourist related achievements and scores
//centcom grades (achievement)
#define MEDAL_BAD_SERVICE "Bad Service"
#define MEDAL_OKAY_SERVICE "Okay Service"
#define MEDAL_GOOD_SERVICE "Good Service"
//scores
#define CHEF_TOURISTS_SERVED "Tourists Served As Chef"
#define BARTENDER_TOURISTS_SERVED "Tourists Served As Bartender"
/// Value in metadata version that signifies the achievement is archived
#define ACHIEVEMENT_ARCHIVED_VERSION 9999