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* Burning and acid components fixes and improvements * conflicts --------- Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
20 lines
768 B
Plaintext
20 lines
768 B
Plaintext
/// The acid power required to destroy most closed turfs.
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#define ACID_POWER_MELT_TURF 200
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/// The maximum amount of damage (per second) acid can deal to an [/obj].
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#define MOVABLE_ACID_DAMAGE_MAX 300
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/// Maximum acid volume that can be applied to an [/obj].
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#define MOVABLE_ACID_VOLUME_MAX 300
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/// Maximum acid volume that can be applied to a [/mob/living].
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#define MOB_ACID_VOLUME_MAX 1000
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/// Maximum acid volume that can be applied to a [/turf].
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#define TURF_ACID_VOLUME_MAX 12000
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// Acid decay rate constants.
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/// The constant factor for the acid decay rate.
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#define ACID_DECAY_BASE 1
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/// The scaling factor for the acid decay rate.
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#define ACID_DECAY_SCALING 1
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/// The combined acid power and acid volume required to burn hands.
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#define ACID_LEVEL_HANDBURN 20
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