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Bubberstation/code/__DEFINES/acid.dm
SkyratBot 2293301235 [MIRROR] Burning and acid components fixes and improvements [MDB IGNORE] (#20731)
* Burning and acid components fixes and improvements

* conflicts

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Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-04-25 20:02:05 -07:00

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/// The acid power required to destroy most closed turfs.
#define ACID_POWER_MELT_TURF 200
/// The maximum amount of damage (per second) acid can deal to an [/obj].
#define MOVABLE_ACID_DAMAGE_MAX 300
/// Maximum acid volume that can be applied to an [/obj].
#define MOVABLE_ACID_VOLUME_MAX 300
/// Maximum acid volume that can be applied to a [/mob/living].
#define MOB_ACID_VOLUME_MAX 1000
/// Maximum acid volume that can be applied to a [/turf].
#define TURF_ACID_VOLUME_MAX 12000
// Acid decay rate constants.
/// The constant factor for the acid decay rate.
#define ACID_DECAY_BASE 1
/// The scaling factor for the acid decay rate.
#define ACID_DECAY_SCALING 1
/// The combined acid power and acid volume required to burn hands.
#define ACID_LEVEL_HANDBURN 20