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Bubberstation/code/__DEFINES/animate.dm
Wallem 753d8a2440 Implements some of the helpers I made for #90354 (#90436)
## About The Pull Request
Adds a couple helpers from #90354

1. `/proc/pick_recursive()` > able to take in nested lists and pick one
object from them. Works the same way `pick_weight_recursive()` does,
just without all the extra `_weight` stuff
2. `span_tinynicegreen()` > we had span_tiny for danger and notice but
not nicegreen, just filling that gap
3. `/matrix/proc/get_angle()` > Tells us the angle a matrix is currently
in
4. `GLOB.all_tool_behaviours` > in case you wanted an easy list for all
tool behaviors
5. `transition_filter_chain()` > a more complicated one, this is used if
you want to make an animation chain for a filter. (Thank you
LemonInTheDark for the help on this one.)
## Why It's Good For The Game

Helpful stuff for future coders is good
## Changelog
🆑 Wallem, LemonInTheDark 
code: Added a couple helpers & procs for coders
/🆑
2025-04-29 17:44:07 -06:00

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/// The animation/chain runs indefinitely
#define INDEFINITE -1