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https://github.com/Bubberstation/Bubberstation.git
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122 lines
4.6 KiB
Plaintext
122 lines
4.6 KiB
Plaintext
///Basic mob flags
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/// Stamina threshold to not experience stamina crit
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#define BASIC_MOB_NO_STAMCRIT 0
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/// Max stamina should be equal to max health
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#define BASIC_MOB_STAMINA_MATCH_HEALTH -1
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/// Delete mob upon death
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#define DEL_ON_DEATH (1<<0)
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/// Rotate mob 180 degrees while it is dead
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#define FLIP_ON_DEATH (1<<1)
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/// Mob remains dense while dead
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#define REMAIN_DENSE_WHILE_DEAD (1<<2)
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/// Mob can be set on fire
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#define FLAMMABLE_MOB (1<<3)
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/// Mob never takes damage from unarmed attacks
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#define IMMUNE_TO_FISTS (1<<4)
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/// Mob is immune to getting wet
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#define IMMUNE_TO_GETTING_WET (1<<5)
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/// Disables the function of attacking random body zones
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#define PRECISE_ATTACK_ZONES (1<<6)
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/// People would be sad to see this mob die
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#define SENDS_DEATH_MOODLETS (1<<7)
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/// Temporary trait applied when an attack forecast animation has completed
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#define TRAIT_BASIC_ATTACK_FORECAST "trait_basic_attack_forecast"
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#define INTERACTION_BASIC_ATTACK_FORCEAST "interaction_basic_attack_forecast"
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/// Above this speed we stop gliding because it looks silly
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#define END_GLIDE_SPEED 10
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///hunger cooldown for basic mobs
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#define EAT_FOOD_COOLDOWN 45 SECONDS
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///mook attack status flags
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#define MOOK_ATTACK_NEUTRAL 0
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#define MOOK_ATTACK_WARMUP 1
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#define MOOK_ATTACK_ACTIVE 2
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#define MOOK_ATTACK_STRIKE 3
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/// Keeps track of how many gutlunches are born
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GLOBAL_VAR_INIT(gutlunch_count, 0)
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/// Pet customization settings saved for every client
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GLOBAL_LIST_EMPTY(customized_pets)
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// Raptor defines
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/// Raptor chick, tiny and very frail
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#define RAPTOR_BABY "baby"
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/// Raptor youngling, cannot be ridden and has reduced stats, but can hunt by itself just fine
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#define RAPTOR_YOUNG "young"
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/// Fully grown adult raptor
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#define RAPTOR_ADULT "adult"
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/// Innate raptor offsets
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#define RAPTOR_INNATE_SOURCE "raptor_innate"
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// Growth values
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/// How much does meal complexity affect our growth?
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#define RAPTOR_MEAL_COMPLEXITY_GROWTH_FACTOR 5
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/// Base value for raptor growth from meat
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#define RAPTOR_GROWTH_BASE_MEAT 10
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/// Base value for raptor growth from ash flora
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#define RAPTOR_GROWTH_BASE_PLANT 5
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/// How much growth progress raptors need to accumulate to fully grow into an adult
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#define RAPTOR_GROWTH_REQUIRED 100
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/// Minimum random growth value a baby raptor can gain per second
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#define RAPTOR_BABY_GROWTH_LOWER 0.5
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/// Maximum random growth value a baby raptor can gain per second
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#define RAPTOR_BABY_GROWTH_UPPER 0.8
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/// How long it takes for a raptor egg to grow up, in seconds
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#define RAPTOR_EGG_GROWTH_PROGRESS 100
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/// How much happiness percentage affects our growth speed
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#define RAPTOR_GROWTH_HAPPINESS_MULTIPLIER 0.005 // Full happiness increases growth rate by 50%
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/// Damage boost per happiness percent
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#define RAPTOR_HAPPINESS_DAMAGE_BOOST 0.05
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// Raptor inheritance stats
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/// Maximum amount of traits a raptor can inherit
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#define RAPTOR_TRAIT_INHERIT_AMOUNT 2
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/// Minimum modifier to base attack values a raptor can get
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#define RAPTOR_INHERIT_MIN_ATTACK -5
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/// Maximum modifier to base attack values a raptor can get
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#define RAPTOR_INHERIT_MAX_ATTACK 5
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/// Minimum modifier to the base health value a raptor can get
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#define RAPTOR_INHERIT_MIN_HEALTH -30
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/// Maximum modifier to the base health value a raptor can get
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#define RAPTOR_INHERIT_MAX_HEALTH 30
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/// Minimum modifier to base speed values a raptor can get
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#define RAPTOR_INHERIT_MIN_SPEED -0.66
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/// Maximum modifier to base speed values a raptor can get
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#define RAPTOR_INHERIT_MAX_SPEED 0.66
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/// Minimum modifier a raptor can get to their modifiers, such as ability effect and growth speed
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#define RAPTOR_INHERIT_MIN_MODIFIER -0.25
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/// Maximum modifier a raptor can get to their modifiers, such as ability effect and growth speed
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#define RAPTOR_INHERIT_MAX_MODIFIER 0.25
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/// Genetic drift for raptors, aka min/max value from the cap that stats can receive when breeding
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#define RAPTOR_GENETIC_DRIFT 0.2
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/// This mob suffers depression
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#define BB_BASIC_DEPRESSED "basic_depressed"
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/// This mob will care for its young
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#define BB_RAPTOR_MOTHERLY "raptor_motherly"
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/// This mob will be playful around their owners
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#define BB_RAPTOR_PLAYFUL "raptor_playful"
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/// This mob will flee combat when it feels threatened
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#define BB_RAPTOR_COWARD "raptor_coward"
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/// Our raptor baby target we will take care of
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#define BB_RAPTOR_BABY "raptor_baby"
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/// The raptor we will heal up
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#define BB_INJURED_RAPTOR "injured_raptor"
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/// The cooldown for next time we eat
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#define BB_RAPTOR_EAT_COOLDOWN "raptor_eat_cooldown"
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/// Our trough target
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#define BB_RAPTOR_TROUGH_TARGET "raptor_trough_target"
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/// HP level at which we'll flee from attackers
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#define BB_RAPTOR_FLEE_THRESHOLD "raptor_flee_threshold"
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#define MAX_RAPTOR_POP 64
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