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## About The Pull Request Completing a combat bitrunning domain grants 0.8 score bonus per player that escaped without being hit ## Why It's Good For The Game I figured it be a fun challenge to try to nohit these things, especially the megafauna ones. For a bonus. ## Changelog 🆑 Melbert add: Nohitting a combat bitrunning domain rewards a higher score. /🆑
49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
#define BITRUNNER_COST_NONE 0
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#define BITRUNNER_COST_LOW 1
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#define BITRUNNER_COST_MEDIUM 2
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#define BITRUNNER_COST_HIGH 3
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#define BITRUNNER_COST_EXTREME 20
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/// Yay you did it
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#define BITRUNNER_REWARD_MIN 1
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/// You faced some decent odds
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#define BITRUNNER_REWARD_LOW 3
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/// One of your teammates might've died
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#define BITRUNNER_REWARD_MEDIUM 4
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/// Heroic effort
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#define BITRUNNER_REWARD_HIGH 5
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/// For the priciest domains, free loot basically
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#define BITRUNNER_REWARD_EXTREME 6
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/// Blue in ui. Basically the only threat is rogue ghosts roles
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#define BITRUNNER_DIFFICULTY_NONE 0
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/// Yellow. Mobs are kinda dumb and largely avoidable
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#define BITRUNNER_DIFFICULTY_LOW 1
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/// Orange. Mobs will shoot at you or are pretty aggressive
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#define BITRUNNER_DIFFICULTY_MEDIUM 2
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/// Red with skull. I am trying to kill bitrunners.
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#define BITRUNNER_DIFFICULTY_HIGH 3
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/// Camera network bitrunner bodycams are on
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#define BITRUNNER_CAMERA_NET "bitrunner"
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/// Domain forbids external sources from loading items onto avatars
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#define DOMAIN_FORBIDS_ITEMS (1<<0)
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/// Domain forbids external sources from loading abilities onto avatars
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#define DOMAIN_FORBIDS_ABILITIES (1<<1)
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/// Block nohit bonus from applying
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#define DOMAIN_NO_NOHIT_BONUS (1<<2)
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/// Test domain, don't let it be loaded normally
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#define DOMAIN_TEST_ONLY (1<<3)
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/// Combination flag for blocking anything from being loaded onto avatars by external sources
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#define DOMAIN_FORBIDS_ALL ALL
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/**
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* COMSIG_BITRUNNER_STOCKING_GEAR Return Bitflags
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*/
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/// Something failed to load
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#define BITRUNNER_GEAR_LOAD_FAILED (1<<0)
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/// The domain restrictions blocked something from loading
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#define BITRUNNER_GEAR_LOAD_BLOCKED (1<<1)
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