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## About The Pull Request Allow filtering for entertainment radio and newscaster in the text log ## Why It's Good For The Game Sometimes you want a tab that lets you focus without the TV on in the background ## Changelog 🆑 LT3 qol: Entertainment and newscaster broadcasts can be toggled in chat tabs /🆑
59 lines
2.7 KiB
Plaintext
59 lines
2.7 KiB
Plaintext
/*!
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/// How many chat payloads to keep in history
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#define CHAT_RELIABILITY_HISTORY_SIZE 5
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/// How many resends to allow before giving up
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#define CHAT_RELIABILITY_MAX_RESENDS 3
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#define MESSAGE_TYPE_SYSTEM "system"
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#define MESSAGE_TYPE_LOCALCHAT "localchat"
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#define MESSAGE_TYPE_RADIO "radio"
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#define MESSAGE_TYPE_ENTERTAINMENT = "entertainment"
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#define MESSAGE_TYPE_INFO "info"
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#define MESSAGE_TYPE_WARNING "warning"
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#define MESSAGE_TYPE_DEADCHAT "deadchat"
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#define MESSAGE_TYPE_OOC "ooc"
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#define MESSAGE_TYPE_ADMINPM "adminpm"
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#define MESSAGE_TYPE_COMBAT "combat"
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#define MESSAGE_TYPE_ADMINCHAT "adminchat"
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#define MESSAGE_TYPE_PRAYER "prayer"
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#define MESSAGE_TYPE_MODCHAT "modchat"
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#define MESSAGE_TYPE_EVENTCHAT "eventchat"
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#define MESSAGE_TYPE_ADMINLOG "adminlog"
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#define MESSAGE_TYPE_ATTACKLOG "attacklog"
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#define MESSAGE_TYPE_DEBUG "debug"
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/// Max length of chat message in characters
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#define CHAT_MESSAGE_MAX_LENGTH 110
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//debug printing macros (for development and testing)
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/// Used for debug messages to the world
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#define debug_world(msg) if (GLOB.Debug2) to_chat(world, \
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type = MESSAGE_TYPE_DEBUG, \
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text = "DEBUG: [msg]")
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/// Used for debug messages to the player
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#define debug_usr(msg) if (GLOB.Debug2 && usr) to_chat(usr, \
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type = MESSAGE_TYPE_DEBUG, \
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text = "DEBUG: [msg]")
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/// Used for debug messages to the admins
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#define debug_admins(msg) if (GLOB.Debug2) to_chat(GLOB.admins, \
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type = MESSAGE_TYPE_DEBUG, \
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text = "DEBUG: [msg]")
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/// Used for debug messages to the server
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#define debug_world_log(msg) if (GLOB.Debug2) log_world("DEBUG: [msg]")
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/// Adds a generic box around whatever message you're sending in chat. Really makes things stand out.
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#define boxed_message(str) ("<div class='boxed_message'>" + str + "</div>")
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/// Adds a box around whatever message you're sending in chat. Can apply color and/or additional classes. Available colors: red, green, blue, purple. Use it like red_box
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#define custom_boxed_message(classes, str) ("<div class='boxed_message " + classes + "'>" + str + "</div>")
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/// Makes a fieldset with a neaty styled name. Can apply additional classes.
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#define fieldset_block(title, content, classes) ("<fieldset class='fieldset " + classes + "'><legend class='fieldset_legend'>" + title + "</legend>" + content + "</fieldset>")
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/// Makes a horizontal line with text in the middle
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#define separator_hr(str) ("<div class='separator'>" + str + "</div>")
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/// Emboldens runechat messages
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#define RUNECHAT_BOLD(str) "+[str]+"
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/// Helper which creates a chat message which may have a tooltip in some contexts, but not others.
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#define conditional_tooltip(normal_text, tooltip_text, condition) ((condition) ? (span_tooltip(tooltip_text, normal_text)) : (normal_text))
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