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## About The Pull Request `pre_clean_callback` is asserted to be nullable, so this would runtime if you have something with the default cleaner arguments It probably shouldn't be invoked twice, anyways ## Changelog Not player visible but could save a future coder or admin a minor headache
56 lines
2.3 KiB
Plaintext
56 lines
2.3 KiB
Plaintext
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// Cleaning flags
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/// Return to prevent clean attempts
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#define CLEAN_BLOCKED (1<<0)
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/// Return to allow clean attempts
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/// This is (currently) the same as returning null / none but more explicit
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#define CLEAN_ALLOWED (1<<1)
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/// Return to prevent XP gain
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/// Only does anything if [CLEAN_ALLOWED] is also returned
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#define CLEAN_NO_XP (1<<2)
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/// Return to stop cleaner component from blocking interaction chain further
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/// Only does anything if [CLEAN_BLOCKED] is also returned
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#define CLEAN_DONT_BLOCK_INTERACTION (1<<3)
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/// Return to do cleaning without actually cleaning anything
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/// Only does anything if [CLEAN_ALLOWED] is also returned
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#define CLEAN_NO_WASH (1<<4)
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// Different kinds of things that can be cleaned.
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// Use these when overriding the wash proc or registering for the clean signals to check if your thing should be cleaned
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/// Cleans blood off of the cleanable atom.
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#define CLEAN_TYPE_BLOOD (1 << 0)
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/// Cleans fingerprints off of the cleanable atom.
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#define CLEAN_TYPE_FINGERPRINTS (1 << 1)
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/// Cleans fibres off of the cleanable atom.
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#define CLEAN_TYPE_FIBERS (1 << 2)
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/// Cleans radiation off of the cleanable atom.
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#define CLEAN_TYPE_RADIATION (1 << 3)
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/// Cleans diseases off of the cleanable atom.
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#define CLEAN_TYPE_DISEASE (1 << 4)
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/// Cleans acid off of the cleanable atom.
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#define CLEAN_TYPE_ACID (1 << 5)
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/// Cleans decals such as dirt and oil off the floor
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#define CLEAN_TYPE_LIGHT_DECAL (1 << 6)
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/// Cleans decals such as cobwebs off the floor
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#define CLEAN_TYPE_HARD_DECAL (1 << 7)
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// SKYRAT EDIT BEGIN ADD: Turf liquid cleaning type!
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/// Cleans all the liquids from a turf, or "evaporates" them
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#define CLEAN_TYPE_LIQUIDS (1 << 10) // Higher so it won't conflict with TG updates easily
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// SKYRAT EDIT END
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// Different cleaning methods.
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// Use these when calling the wash proc for your cleaning apparatus
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#define CLEAN_WASH (CLEAN_TYPE_BLOOD | CLEAN_TYPE_DISEASE | CLEAN_TYPE_ACID | CLEAN_TYPE_LIGHT_DECAL)
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#define CLEAN_SCRUB (CLEAN_WASH | CLEAN_TYPE_FINGERPRINTS | CLEAN_TYPE_FIBERS | CLEAN_TYPE_HARD_DECAL | CLEAN_TYPE_LIQUIDS) // Skyrat edit - adds CLEAN_TYPE_LIQUIDS
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#define CLEAN_RAD CLEAN_TYPE_RADIATION
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#define CLEAN_ALL ALL
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// Footprint sprites to use when making footprints in blood, oil, etc.
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#define FOOTPRINT_SPRITE_SHOES "shoes"
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#define FOOTPRINT_SPRITE_PAWS "paws"
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#define FOOTPRINT_SPRITE_CLAWS "claws"
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