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76 lines
2.6 KiB
Plaintext
76 lines
2.6 KiB
Plaintext
//stages of shoe tying-ness
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/// Shoes are untied
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#define SHOES_UNTIED 0
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/// Shoes are tied normally
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#define SHOES_TIED 1
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/// Shoes have been tied in knots
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#define SHOES_KNOTTED 2
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/// Shoes aren't fastened with anything
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#define SHOES_SLIPON "absence of laces"
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/// Shoes are fastened with laces
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#define SHOES_LACED "shoelaces"
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/// Shoes are fastened with velcro
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#define SHOES_VELCRO "velcro straps"
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/// Shoes are fastened with buckled straps
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#define SHOES_STRAPS "straps"
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//suit sensors: sensor_mode defines
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/// Suit sensor is turned off
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#define SENSOR_OFF 0
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/// Suit sensor displays the mob as alive or dead
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#define SENSOR_LIVING 1
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/// Suit sensor displays the mob damage values
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#define SENSOR_VITALS 2
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/// Suit sensor displays the mob damage values and exact location
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#define SENSOR_COORDS 3
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//suit sensors: has_sensor defines
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/// Suit sensor has been EMP'd and cannot display any information (can be fixed)
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#define BROKEN_SENSORS -1
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/// Suit sensor is not present and cannot display any information
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#define NO_SENSORS 0
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/// Suit sensor is present and can display information
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#define HAS_SENSORS 1
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/// Suit sensor is present and is forced to display information (used on prisoner jumpsuits)
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#define LOCKED_SENSORS 2
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/// Wrapper for adding clothing based traits
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#define ADD_CLOTHING_TRAIT(mob, trait) ADD_TRAIT(mob, trait, "[CLOTHING_TRAIT]_[REF(src)]")
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/// Wrapper for removing clothing based traits
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#define REMOVE_CLOTHING_TRAIT(mob, trait) REMOVE_TRAIT(mob, trait, "[CLOTHING_TRAIT]_[REF(src)]")
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/// How much integrity does a shirt lose every time we bite it?
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#define MOTH_EATING_CLOTHING_DAMAGE 15
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//Suit/Skirt
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/// Preference: Jumpsuit
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#define PREF_SUIT "Jumpsuit"
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/// Preference: Jumpskirt
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#define PREF_SKIRT "Jumpskirt"
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// Types of backpack
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/// Backpack type: Department themed backpack
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#define DBACKPACK "Department Backpack"
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/// Backpack type: Department themed duffelbag
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#define DDUFFELBAG "Department Duffel Bag"
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/// Backpack type: Department themed satchel
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#define DSATCHEL "Department Satchel"
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/// Backpack type: Department themed messenger bag
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#define DMESSENGER "Department Messenger Bag"
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/// Backpack type: Grey backpack
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#define GBACKPACK "Grey Backpack"
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/// Backpack type: Grey duffelbag
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#define GDUFFELBAG "Grey Duffel Bag"
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/// Backpack type: Grey satchel
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#define GSATCHEL "Grey Satchel"
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/// Backpack type: Grey messenger bag
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#define GMESSENGER "Grey Messenger Bag"
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/// Backpack type: Leather satchel
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#define LSATCHEL "Leather Satchel"
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// BUBBER EDIT BEGIN
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#define FBACKPACK "Frontier Backpack"
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#define FSATCHEL "Frontier Satchel"
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#define FMESSENGER "Frontier Messenger Bag"
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// BUBBER EDIT END
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