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520 lines
19 KiB
Plaintext
520 lines
19 KiB
Plaintext
// This is eventually for wjohn to add more color standardization stuff like I keep asking him >:(
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//different types of atom colorations
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/// Only used by rare effects like greentext coloring mobs and when admins varedit color
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#define ADMIN_COLOUR_PRIORITY 1
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/// e.g. purple effect of the revenant on a mob, black effect when mob electrocuted
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#define TEMPORARY_COLOUR_PRIORITY 2
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/// Color splashed onto an atom (e.g. paint on turf)
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#define WASHABLE_COLOUR_PRIORITY 3
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/// Color inherent to the atom (e.g. blob color)
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#define FIXED_COLOUR_PRIORITY 4
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///how many colour priority levels there are.
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#define COLOUR_PRIORITY_AMOUNT 4
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/// If this is a plain atom color
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#define ATOM_COLOR_TYPE_NORMAL "normal"
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/// If this is a color filter
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#define ATOM_COLOR_TYPE_FILTER "filter"
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// Indexes for color arrays
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#define ATOM_COLOR_VALUE_INDEX 1
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#define ATOM_COLOR_TYPE_INDEX 2
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#define ATOM_PRIORITY_COLOR_FILTER "atom_priority_color"
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#define ATOM_PRIORITY_COLOR_FILTER_PRIORITY -1
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/// Multiply pixel's saturation by color's saturation. Paints accents while keeping dim areas dim.
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#define SATURATION_MULTIPLY "multiply"
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/// Always affects the original pixel's saturation and lightness.
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#define SATURATION_OVERRIDE "always"
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#define COLOR_DARKMODE_BACKGROUND "#202020"
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#define COLOR_DARKMODE_DARKBACKGROUND "#171717"
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#define COLOR_DARKMODE_TEXT "#a4bad6"
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#define COLOR_WHITE "#FFFFFF"
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#define COLOR_OFF_WHITE "#FFF5ED"
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#define COLOR_VERY_LIGHT_GRAY "#EEEEEE"
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#define COLOR_SILVER "#C0C0C0"
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#define COLOR_GRAY "#808080"
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#define COLOR_FLOORTILE_GRAY "#8D8B8B"
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#define COLOR_ASSISTANT_GRAY "#6E6E6E"
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#define COLOR_DARK "#454545"
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#define COLOR_WEBSAFE_DARK_GRAY "#484848"
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#define COLOR_ALMOST_BLACK "#333333"
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#define COLOR_FULL_TONER_BLACK "#101010"
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#define COLOR_PRISONER_BLACK "#292929"
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#define COLOR_NEARLY_ALL_BLACK "#111111"
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#define COLOR_BLACK "#000000"
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#define COLOR_HALF_TRANSPARENT_BLACK "#0000007A"
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#define COLOR_RED "#FF0000"
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#define COLOR_CHRISTMAS_RED "#D6001C"
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#define COLOR_OLD_GLORY_RED "#B22234"
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#define COLOR_FRENCH_RED "#EF4135"
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#define COLOR_ETHIOPIA_RED "#DA121A"
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#define COLOR_UNION_JACK_RED "#C8102E"
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#define COLOR_MEDIUM_DARK_RED "#CC0000"
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#define COLOR_PINK_RED "#EF3340"
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#define COLOR_SYNDIE_RED "#F10303"
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#define COLOR_SYNDIE_RED_HEAD "#760500"
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#define COLOR_MOSTLY_PURE_RED "#FF3300"
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#define COLOR_DARK_RED "#A50824"
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#define COLOR_RED_LIGHT "#FF3333"
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#define COLOR_MAROON "#800000"
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#define COLOR_FIRE_LIGHT_RED "#B61C1C"
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#define COLOR_SECURITY_RED "#CB0000"
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#define COLOR_VIVID_RED "#FF3232"
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#define COLOR_LIGHT_GRAYISH_RED "#E4C7C5"
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#define COLOR_SOFT_RED "#FA8282"
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#define COLOR_CULT_RED "#960000"
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#define COLOR_BUBBLEGUM_RED "#950A0A"
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#define COLOR_CARP_RIFT_RED "#ff330030"
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#define COLOR_YELLOW "#FFFF00"
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#define COLOR_VIVID_YELLOW "#FBFF23"
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#define COLOR_TANGERINE_YELLOW "#FFCC00"
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#define COLOR_VERY_SOFT_YELLOW "#FAE48E"
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#define COLOR_GOLD "#FFD700"
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#define COLOR_ETHIOPIA_YELLOW "#FCDD09"
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#define COLOR_LIGHT_YELLOW "#FFFEE0"
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#define COLOR_OLIVE "#808000"
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#define COLOR_OLIVE_GREEN "#677714"
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#define COLOR_ASSISTANT_OLIVE "#828163"
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#define COLOR_VIBRANT_LIME "#00FF00"
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#define COLOR_SERVICE_LIME "#58C800"
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#define COLOR_JADE "#5EFB6E"
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#define COLOR_EMERALD "#00CC66"
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#define COLOR_LIME "#32CD32"
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#define COLOR_DARK_LIME "#00aa00"
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#define COLOR_VERY_PALE_LIME_GREEN "#DDFFD3"
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#define COLOR_HERETIC_GREEN COLOR_VERY_PALE_LIME_GREEN // i am co-opting this as heretic glow.
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#define COLOR_VERY_DARK_LIME_GREEN "#003300"
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#define COLOR_GREEN "#008000"
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#define COLOR_CHRISTMAS_GREEN "#00873E"
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#define COLOR_IRISH_GREEN "#169B62"
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#define COLOR_ETHIOPIA_GREEN "#078930"
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#define COLOR_DARK_MODERATE_LIME_GREEN "#44964A"
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#define COLOR_PAI_GREEN "#00FF88"
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#define COLOR_PALE_GREEN "#20e28e"
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#define COLOR_CYAN "#00FFFF"
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#define COLOR_HEALING_CYAN "#80F5FF"
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#define COLOR_DARK_CYAN "#00A2FF"
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#define COLOR_TEAL "#008080"
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#define COLOR_BLUE "#0000FF"
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#define COLOR_OLD_GLORY_BLUE "#3C3B6E"
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#define COLOR_FRENCH_BLUE "#0055A4"
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#define COLOR_UNION_JACK_BLUE "#012169"
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#define COLOR_TRUE_BLUE "#0066CC"
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#define COLOR_STRONG_BLUE "#1919c8"
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#define COLOR_CENTCOM_BLUE "#134975"
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#define COLOR_BRIGHT_BLUE "#2CB2E8"
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#define COLOR_COMMAND_BLUE "#1B67A5"
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#define COLOR_MEDICAL_BLUE "#5B97BC"
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#define COLOR_MODERATE_BLUE "#555CC2"
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#define COLOR_TRAM_BLUE "#6160A8"
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#define COLOR_TRAM_LIGHT_BLUE "#A8A7DA"
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#define COLOR_AMETHYST "#822bff"
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#define COLOR_BLUE_LIGHT "#33CCFF"
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#define COLOR_BLUE_VERY_LIGHT "#ccecff"
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#define COLOR_NAVY "#000080"
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#define COLOR_BLUE_GRAY "#75A2BB"
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#define COLOR_PINK "#FFC0CB"
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#define COLOR_LIGHT_PINK "#FF3CC8"
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#define COLOR_SCIENCE_PINK "#C96DBF"
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#define COLOR_MOSTLY_PURE_PINK "#E4005B"
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#define COLOR_ADMIN_PINK "#D100D1"
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#define COLOR_TONGUE_PINK "#ff6ea0"
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#define COLOR_BLUSH_PINK "#DE5D83"
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#define COLOR_FADED_PINK "#ff80d5"
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#define COLOR_MAGENTA "#FF00FF"
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#define COLOR_STRONG_MAGENTA "#B800B8"
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#define COLOR_PURPLE "#800080"
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#define COLOR_VIOLET "#B900F7"
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#define COLOR_VOID_PURPLE "#53277E"
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#define COLOR_STRONG_VIOLET "#6927C5"
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#define COLOR_DARK_PURPLE "#551a8b"
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#define COLOR_ORANGE "#FF9900"
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#define COLOR_IRISH_ORANGE "#FF883E"
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#define COLOR_ENGINEERING_ORANGE "#FFA62B"
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#define COLOR_MOSTLY_PURE_ORANGE "#ff8000"
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#define COLOR_TAN_ORANGE "#FF7B00"
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#define COLOR_BRIGHT_ORANGE "#E2853D"
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#define COLOR_LIGHT_ORANGE "#ffc44d"
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#define COLOR_PALE_ORANGE "#FFBE9D"
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#define COLOR_BEIGE "#CEB689"
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#define COLOR_DARK_ORANGE "#C3630C"
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#define COLOR_PRISONER_ORANGE "#A54900"
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#define COLOR_DARK_MODERATE_ORANGE "#8B633B"
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#define COLOR_RUSTED_GLASS "#917c65"
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#define COLOR_BROWN "#BA9F6D"
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#define COLOR_DARK_BROWN "#997C4F"
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#define COLOR_DARKER_BROWN "#330000"
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#define COLOR_ORANGE_BROWN "#a9734f"
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#define COLOR_CARGO_BROWN "#B18644"
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#define COLOR_DRIED_TAN "#ad7257"
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#define COLOR_LIGHT_BROWN "#996666"
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#define COLOR_BROWNER_BROWN "#663300"
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#define COLOR_GREEN_GRAY "#99BB76"
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#define COLOR_RED_GRAY "#B4696A"
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#define COLOR_PALE_BLUE_GRAY "#98C5DF"
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#define COLOR_PALE_GREEN_GRAY "#B7D993"
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#define COLOR_PALE_RED_GRAY "#D59998"
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#define COLOR_PALE_PURPLE_GRAY "#CBB1CA"
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#define COLOR_PURPLE_GRAY "#AE8CA8"
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#define COLOR_GOLEM_GRAY "#8E8C81"
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//Color defines used by the assembly detailer.
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#define COLOR_ASSEMBLY_BLACK "#545454"
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#define COLOR_ASSEMBLY_BGRAY "#9497AB"
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#define COLOR_ASSEMBLY_WHITE "#E2E2E2"
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#define COLOR_ASSEMBLY_RED "#CC4242"
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#define COLOR_ASSEMBLY_ORANGE "#E39751"
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#define COLOR_ASSEMBLY_BEIGE "#AF9366"
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#define COLOR_ASSEMBLY_BROWN "#97670E"
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#define COLOR_ASSEMBLY_GOLD "#AA9100"
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#define COLOR_ASSEMBLY_YELLOW "#CECA2B"
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#define COLOR_ASSEMBLY_GURKHA "#999875"
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#define COLOR_ASSEMBLY_LGREEN "#789876"
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#define COLOR_ASSEMBLY_GREEN "#44843C"
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#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
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#define COLOR_ASSEMBLY_BLUE "#38559E"
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#define COLOR_ASSEMBLY_PURPLE "#6F6192"
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//Colors for Bioluminescence plant traits.
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#define COLOR_BIOLUMINESCENCE_STANDARD "#C3E381"
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#define COLOR_BIOLUMINESCENCE_SHADOW "#AAD84B"
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#define COLOR_BIOLUMINESCENCE_YELLOW "#FFFF66"
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#define COLOR_BIOLUMINESCENCE_GREEN "#99FF99"
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#define COLOR_BIOLUMINESCENCE_BLUE "#6699FF"
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#define COLOR_BIOLUMINESCENCE_PURPLE "#D966FF"
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#define COLOR_BIOLUMINESCENCE_PINK "#FFB3DA"
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//Colors for crayons.
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#define COLOR_CRAYON_RED "#DA0000"
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#define COLOR_CRAYON_ORANGE "#FF9300"
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#define COLOR_CRAYON_YELLOW "#FFF200"
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#define COLOR_CRAYON_GREEN "#A8E61D"
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#define COLOR_CRAYON_BLUE "#00B7EF"
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#define COLOR_CRAYON_PURPLE "#DA00FF"
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#define COLOR_CRAYON_BLACK "#1C1C1C"
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#define COLOR_CRAYON_RAINBOW "#FFF000"
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///Colors for grayscale tools
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#define COLOR_TOOL_BLUE "#1861d5"
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#define COLOR_TOOL_RED "#951710"
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#define COLOR_TOOL_PINK "#d5188d"
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#define COLOR_TOOL_BROWN "#a05212"
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#define COLOR_TOOL_GREEN "#0e7f1b"
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#define COLOR_TOOL_CYAN "#18a2d5"
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#define COLOR_TOOL_YELLOW "#d58c18"
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///Colors for xenobiology vatgrowing
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#define COLOR_SAMPLE_YELLOW "#c0b823"
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#define COLOR_SAMPLE_PURPLE "#342941"
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#define COLOR_SAMPLE_GREEN "#98b944"
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#define COLOR_SAMPLE_BROWN "#91542d"
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#define COLOR_SAMPLE_GRAY "#5e5856"
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///Colors for blood greyscale sprites
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#define BLOOD_COLOR_RED "#AA1010"
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#define BLOOD_COLOR_LIZARD "#035A00"
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#define BLOOD_COLOR_XENO "#96BB00"
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#define BLOOD_COLOR_OIL "#2C2C2C"
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#define BLOOD_COLOR_BLACK "#1F1A00"
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#define BLOOD_COLOR_DRIED "#370404" // Not to be used normally, only exists for mapper convinience
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///Main colors for UI themes
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#define COLOR_THEME_MIDNIGHT "#6086A0"
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#define COLOR_THEME_PLASMAFIRE "#FFB200"
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#define COLOR_THEME_RETRO "#24CA00"
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#define COLOR_THEME_SLIMECORE "#4FB259"
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#define COLOR_THEME_OPERATIVE "#b01232"
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#define COLOR_THEME_GLASS "#75A4C4"
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#define COLOR_THEME_CLOCKWORK "#CFBA47"
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#define COLOR_THEME_TRASENKNOX "#3ce375"
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#define COLOR_THEME_DETECTIVE "#c7b08b"
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#define COLOR_THEME_BLUE98 "#7d8dab" // Bubber Addition
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///Colors for eigenstates
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#define COLOR_PERIWINKLEE "#9999FF"
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/// Starlight!
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#define COLOR_STARLIGHT "#8589fa"
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/**
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* Some defines to generalise colours used in lighting.
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*
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* Important note: colors can end up significantly different from the basic html picture, especially when saturated
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*/
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/// Bright light used by default in tubes and bulbs
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#define LIGHT_COLOR_DEFAULT "#f3fffa"
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/// Bright but quickly dissipating neon green. rgb(100, 200, 100)
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#define LIGHT_COLOR_GREEN "#64C864"
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/// Bright, pale "nuclear" green. rgb(120, 255, 120)
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#define LIGHT_COLOR_NUCLEAR "#78FF78"
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/// Vivid, slightly blue green. rgb(60, 240, 70)
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#define LIGHT_COLOR_VIVID_GREEN "#3CF046"
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/// Electric green. rgb(0, 255, 0)
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#define LIGHT_COLOR_ELECTRIC_GREEN "#00FF00"
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/// Cold, diluted blue. rgb(100, 150, 250)
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#define LIGHT_COLOR_BLUE "#6496FA"
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/// Faint white blue. rgb(222, 239, 255)
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#define LIGHT_COLOR_FAINT_BLUE "#DEEFFF"
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/// Light blueish green. rgb(125, 225, 175)
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#define LIGHT_COLOR_BLUEGREEN "#7DE1AF"
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/// Diluted cyan. rgb(125, 225, 225)
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#define LIGHT_COLOR_CYAN "#7DE1E1"
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/// Faint cyan. rgb(200, 240, 255)
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#define LIGHT_COLOR_FAINT_CYAN "#CAF0FF"
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/// Baby Blue rgb(0, 170, 220)
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#define LIGHT_COLOR_BABY_BLUE "#00AADC"
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/// Electric cyan rgb(0, 255, 255)
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#define LIGHT_COLOR_ELECTRIC_CYAN "#00FFFF"
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/// More-saturated cyan. rgb(64, 206, 255)
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#define LIGHT_COLOR_LIGHT_CYAN "#40CEFF"
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/// Saturated blue. rgb(51, 117, 248)
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#define LIGHT_COLOR_DARK_BLUE "#6496FA"
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/// Diluted, mid-warmth pink. rgb(225, 125, 225)
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#define LIGHT_COLOR_PINK "#E17DE1"
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/// Dimmed yellow, leaning kaki. rgb(225, 225, 125)
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#define LIGHT_COLOR_DIM_YELLOW "#E1E17D"
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/// Bright yellow. rgb(255, 255, 150)
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#define LIGHT_COLOR_BRIGHT_YELLOW "#FFFF99"
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/// Clear brown, mostly dim. rgb(150, 100, 50)
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#define LIGHT_COLOR_BROWN "#966432"
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/// Mostly pure orange. rgb(250, 150, 50)
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#define LIGHT_COLOR_ORANGE "#FA9632"
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/// Light Purple. rgb(149, 44, 244)
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#define LIGHT_COLOR_PURPLE "#952CF4"
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/// Less-saturated light purple. rgb(155, 81, 255)
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#define LIGHT_COLOR_LAVENDER "#9B51FF"
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///slightly desaturated bright yellow.
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#define LIGHT_COLOR_HOLY_MAGIC "#FFF743"
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/// deep crimson
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#define LIGHT_COLOR_BLOOD_MAGIC "#D00000"
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/* These ones aren't a direct colour like the ones above, because nothing would fit */
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/// Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
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#define LIGHT_COLOR_FIRE "#FAA019"
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/// Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
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#define LIGHT_COLOR_LAVA "#C48A18"
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/// Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
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#define LIGHT_COLOR_FLARE "#FA644B"
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/// Vivid red. Leans a bit darker to accentuate red colors and leave other channels a bit dry. rgb(200, 25, 25)
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#define LIGHT_COLOR_INTENSE_RED "#C81919"
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/// Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
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#define LIGHT_COLOR_SLIME_LAMP "#AFC84B"
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/// Extremely diluted yellow, close to skin color (for some reason). rgb(255, 214, 170)
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#define LIGHT_COLOR_TUNGSTEN "#FFD6AA"
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/// Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
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#define LIGHT_COLOR_HALOGEN "#F0FAFA"
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/// Nearly red. rgb(226, 78, 118)
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#define LIGHT_COLOR_BUBBLEGUM "#e24e76"
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//The GAGS greyscale_colors for each department's computer/machine circuits
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#define CIRCUIT_COLOR_GENERIC "#1A7A13"
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#define CIRCUIT_COLOR_COMMAND "#1B4594"
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#define CIRCUIT_COLOR_SECURITY "#9A151E"
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#define CIRCUIT_COLOR_SCIENCE "#BC4A9B"
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#define CIRCUIT_COLOR_SERVICE "#92DCBA"
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#define CIRCUIT_COLOR_MEDICAL "#00CCFF"
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#define CIRCUIT_COLOR_ENGINEERING "#F8D700"
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#define CIRCUIT_COLOR_SUPPLY "#C47749"
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/// Colors for pride week
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#define COLOR_PRIDE_RED "#FF6666"
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#define COLOR_PRIDE_ORANGE "#FC9F3C"
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#define COLOR_PRIDE_YELLOW "#EAFF51"
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#define COLOR_PRIDE_GREEN "#41FC66"
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#define COLOR_PRIDE_BLUE "#42FFF2"
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#define COLOR_PRIDE_PURPLE "#5D5DFC"
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/// Colors for status/tram/incident displays
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#define COLOR_DISPLAY_RED "#BE3455"
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#define COLOR_DISPLAY_ORANGE "#FF9900"
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#define COLOR_DISPLAY_YELLOW "#FFF743"
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#define COLOR_DISPLAY_GREEN "#3CF046"
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#define COLOR_DISPLAY_CYAN "#22FFCC"
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#define COLOR_DISPLAY_BLUE "#22CCFF"
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#define COLOR_DISPLAY_PURPLE "#5D5DFC"
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/// The default color for admin say, used as a fallback when the preference is not enabled
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#define DEFAULT_ASAY_COLOR COLOR_MOSTLY_PURE_RED
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#define DEFAULT_HEX_COLOR_LEN 6
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// Color filters
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/// Icon filter that creates ambient occlusion
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#define AMBIENT_OCCLUSION filter(type="drop_shadow", x=0, y=-2, size=4, color="#04080FAA")
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/// Icon filter that creates gaussian blur
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#define GAUSSIAN_BLUR(filter_size) filter(type="blur", size=filter_size)
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// Colors related to items used in construction
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#define CABLE_COLOR_BLUE "blue"
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#define CABLE_HEX_COLOR_BLUE COLOR_STRONG_BLUE
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#define CABLE_COLOR_BROWN "brown"
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#define CABLE_HEX_COLOR_BROWN COLOR_ORANGE_BROWN
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#define CABLE_COLOR_CYAN "cyan"
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#define CABLE_HEX_COLOR_CYAN COLOR_CYAN
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#define CABLE_COLOR_GREEN "green"
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#define CABLE_HEX_COLOR_GREEN COLOR_DARK_LIME
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#define CABLE_COLOR_ORANGE "orange"
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#define CABLE_HEX_COLOR_ORANGE COLOR_MOSTLY_PURE_ORANGE
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#define CABLE_COLOR_PINK "pink"
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#define CABLE_HEX_COLOR_PINK COLOR_LIGHT_PINK
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#define CABLE_COLOR_RED "red"
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#define CABLE_HEX_COLOR_RED COLOR_RED
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#define CABLE_COLOR_WHITE "white"
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#define CABLE_HEX_COLOR_WHITE COLOR_WHITE
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#define CABLE_COLOR_YELLOW "yellow"
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#define CABLE_HEX_COLOR_YELLOW COLOR_YELLOW
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//windows affected by Nar'Sie turn this color.
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#define NARSIE_WINDOW_COLOUR "#7D1919"
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#define COLOR_CARP_PURPLE "#aba2ff"
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#define COLOR_CARP_PINK "#da77a8"
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#define COLOR_CARP_GREEN "#70ff25"
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#define COLOR_CARP_GRAPE "#df0afb"
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#define COLOR_CARP_SWAMP "#e5e75a"
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#define COLOR_CARP_TURQUOISE "#04e1ed"
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#define COLOR_CARP_BROWN "#ca805a"
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#define COLOR_CARP_TEAL "#20e28e"
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#define COLOR_CARP_LIGHT_BLUE "#4d88cc"
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#define COLOR_CARP_RUSTY "#dd5f34"
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#define COLOR_CARP_RED "#fd6767"
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#define COLOR_CARP_YELLOW "#f3ca4a"
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#define COLOR_CARP_BLUE "#09bae1"
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#define COLOR_CARP_PALE_GREEN "#7ef099"
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#define COLOR_CARP_SILVER "#fdfbf3"
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#define COLOR_CARP_DARK_BLUE "#3a384d"
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#define COLOR_CARP_DARK_GREEN "#358102"
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#define COLOR_SLIME_ADAMANTINE "#135f49"
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#define COLOR_SLIME_BLACK "#3b3b3b"
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#define COLOR_SLIME_BLUE "#19ffff"
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#define COLOR_SLIME_BLUESPACE "#ebebeb"
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#define COLOR_SLIME_CERULEAN "#5783aa"
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#define COLOR_SLIME_DARK_BLUE "#2e9dff"
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#define COLOR_SLIME_DARK_PURPLE "#9948f7"
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#define COLOR_SLIME_GOLD "#c38b07"
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#define COLOR_SLIME_GREEN "#07f024"
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#define COLOR_SLIME_GREY "#c2c2c2"
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#define COLOR_SLIME_LIGHT_PINK "#ffe1fa"
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#define COLOR_SLIME_METAL "#676767"
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#define COLOR_SLIME_OIL "#242424"
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#define COLOR_SLIME_ORANGE "#ffb445"
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#define COLOR_SLIME_PINK "#fe5bbd"
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#define COLOR_SLIME_PURPLE "#d138ff"
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#define COLOR_SLIME_PYRITE "#ffc427"
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#define COLOR_SLIME_RAINBOW COLOR_SLIME_GREY // only for consistency
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#define COLOR_SLIME_RED "#fb4848"
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#define COLOR_SLIME_SEPIA "#9b8a7a"
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#define COLOR_SLIME_SILVER "#dadada"
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#define COLOR_SLIME_YELLOW "#fff419"
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#define COLOR_GNOME_RED_ONE "#f10b0b"
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#define COLOR_GNOME_RED_TWO "#bc5347"
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#define COLOR_GNOME_RED_THREE "#b40f1a"
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#define COLOR_GNOME_BLUE_ONE "#2e8ff7"
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#define COLOR_GNOME_BLUE_TWO "#312bd6"
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#define COLOR_GNOME_BLUE_THREE "#4e409a"
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#define COLOR_GNOME_GREEN_ONE "#28da1c"
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#define COLOR_GNOME_GREEN_TWO "#50a954"
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#define COLOR_GNOME_YELLOW "#f6da3c"
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#define COLOR_GNOME_ORANGE "#d56f2f"
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#define COLOR_GNOME_BROWN_ONE "#874e2a"
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#define COLOR_GNOME_BROWN_TWO "#543d2e"
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#define COLOR_GNOME_PURPLE "#ac1dd7"
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#define COLOR_GNOME_WHITE "#e8e8e8"
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#define COLOR_GNOME_GREY "#a9a9a9"
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#define COLOR_GNOME_BLACK "#303030"
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#define SOFA_BROWN "#a75400"
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#define SOFA_MAROON "#830000"
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#define COLOR_ICECREAM_VANILLA "#f2eede"
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#define COLOR_ICECREAM_CHOCOLATE "#93683c"
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#define COLOR_ICECREAM_STRAWBERRY "#f4cbcb"
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#define COLOR_ICECREAM_BLUE "#cbd5f4"
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#define COLOR_ICECREAM_LEMON "#ffff9f"
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#define COLOR_ICECREAM_CARAMEL "#d98736"
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#define COLOR_ICECREAM_ORANGESICLE "#ffa980"
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#define COLOR_ICECREAM_PEACH "#ffcc66"
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#define COLOR_ICECREAM_CUSTOM "#f3f3f3"
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#define COLOR_ICECREAM_CHERRY_CHOCOLATE "#800000"
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// defines for .38 ammo type colors
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#define COLOR_AMMO_TRACK "#bd0ed4"
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#define COLOR_AMMO_MATCH "#ff0000a8"
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#define COLOR_AMMO_RUBBER "#3d3181"
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#define COLOR_AMMO_TRUESTRIKE "#ff05de"
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#define COLOR_AMMO_DUMDUM "#ffe601"
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#define COLOR_AMMO_HOTSHOT "#ff7b00"
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#define COLOR_AMMO_ICEBLOX "#0de3ff"
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#define COLOR_AMMO_HELLFIRE "#f60021"
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// defines for other ammo type colors (should this be merged with above?)
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#define COLOR_AMMO_INCENDIARY "#f4001f"
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#define COLOR_AMMO_ARMORPIERCE "#d9d9d9"
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#define COLOR_AMMO_HOLLOWPOINT "#ff9900"
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GLOBAL_LIST_INIT(cable_colors, list(
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CABLE_COLOR_BLUE = CABLE_HEX_COLOR_BLUE,
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CABLE_COLOR_CYAN = CABLE_HEX_COLOR_CYAN,
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CABLE_COLOR_GREEN = CABLE_HEX_COLOR_GREEN,
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CABLE_COLOR_ORANGE = CABLE_HEX_COLOR_ORANGE,
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CABLE_COLOR_PINK = CABLE_HEX_COLOR_PINK,
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CABLE_COLOR_RED = CABLE_HEX_COLOR_RED,
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CABLE_COLOR_WHITE = CABLE_HEX_COLOR_WHITE,
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CABLE_COLOR_YELLOW = CABLE_HEX_COLOR_YELLOW,
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CABLE_COLOR_BROWN = CABLE_HEX_COLOR_BROWN
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))
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GLOBAL_LIST_INIT(heretic_path_to_color, list(
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PATH_START = COLOR_LIME,
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PATH_RUST = COLOR_CARGO_BROWN,
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PATH_FLESH = COLOR_SOFT_RED,
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PATH_ASH = COLOR_VIVID_RED,
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PATH_VOID = COLOR_CYAN,
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PATH_BLADE = COLOR_SILVER,
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PATH_COSMIC = COLOR_PURPLE,
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PATH_LOCK = COLOR_YELLOW,
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PATH_MOON = COLOR_BLUE_LIGHT,
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))
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#define HUSK_COLOR_TONE rgb(96, 88, 80)
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#define CM_COLOR_SAT_MIN 0.6
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#define CM_COLOR_SAT_MAX 0.7
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#define CM_COLOR_LUM_MIN 0.65
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#define CM_COLOR_LUM_MAX 0.75
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// Lowest priority
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#define EYE_COLOR_ORGAN_PRIORITY 1
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/// Base priority for atom colors, gets atom priorities added to it
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#define EYE_COLOR_ATOM_COLOR_PRIORITY 2
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#define EYE_COLOR_SPECIES_PRIORITY 10
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#define EYE_COLOR_WEED_PRIORITY 20
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#define EYE_COLOR_HUD_PRIORITY 30
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#define EYE_COLOR_LUMINESCENT_PRIORITY 40
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#define EYE_COLOR_CULT_PRIORITY 50
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// Client color priorities
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#define CLIENT_COLOR_GLASSES_PRIORITY 1 // Lowest there is, used by glasses
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#define CLIENT_COLOR_HELMET_PRIORITY 2 // Same but for helmets
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#define CLIENT_COLOR_ORGAN_PRIORITY 3 // For heads and organs
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#define CLIENT_COLOR_FILTER_PRIORITY 4 // Filters which should go ontop of previous ones
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#define CLIENT_COLOR_TEMPORARY_PRIORITY 5 // Temporary flashing effects
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#define CLIENT_COLOR_IMPORTANT_PRIORITY 6 // Gameplay important hints signifying antag status or near-death, should be always shown
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#define CLIENT_COLOR_OVERRIDE_PRIORITY 7 // For effects that are meant to mask all others for technical reasons
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//Luma coefficients suggested for HDTVs. If you change these, make sure they add up to 1.
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#define LUMA_R 0.213
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#define LUMA_G 0.715
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#define LUMA_B 0.072
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