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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
16 lines
747 B
Plaintext
16 lines
747 B
Plaintext
// from _vending.dm
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/// Set if the tipped object successfully crushed a subtype of /mob/living.
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#define SUCCESSFULLY_CRUSHED_MOB (1<<0)
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/// Set if the tipped object successfully crushed a subtype of /atom.
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#define SUCCESSFULLY_CRUSHED_ATOM (1<<1)
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/// Set if the tipped object successfully actually fell over, which can fail if it couldn't enter the turf it tried to fall into.
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#define SUCCESSFULLY_FELL_OVER (1<<2)
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#define CRUSH_CRIT_SHATTER_LEGS "crush_crit_shatter_legs"
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#define CRUSH_CRIT_PARAPLEGIC "crush_crit_paraplegic"
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#define CRUSH_CRIT_SQUISH_LIMB "crush_crit_pin"
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#define CRUSH_CRIT_HEADGIB "crush_crit_headgib"
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#define VENDOR_CRUSH_CRIT_PIN "vendor_crush_crit_pin"
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#define VENDOR_CRUSH_CRIT_GLASSCANDY "vendor_crush_crit_glasscandy"
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