Files
Bubberstation/code/__DEFINES/directional.dm
SkyratBot 7b4237c692 [MIRROR] Implements usage of the REVERSE_DIR macro throughout the code. [MDB IGNORE] (#22743)
* Implements usage of the REVERSE_DIR macro throughout the code. (#77122)

## About The Pull Request
Replaces a ton of `turn(dir, 180)` calls with the aforementioned macro.

## Why It's Good For The Game
Afaik, `REVERSE_DIR` was coded to be faster than the classic `turn(dir,
180)` call, being a simple set of binary operations. To sum it up, micro
optimization.

## Changelog

N/A

* Implements usage of the REVERSE_DIR macro throughout the code.

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2023-07-28 14:32:01 -04:00

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// Byond direction defines, because I want to put them somewhere.
// #define NORTH 1
// #define SOUTH 2
// #define EAST 4
// #define WEST 8
/// North direction as a string "[1]"
#define TEXT_NORTH "[NORTH]"
/// South direction as a string "[2]"
#define TEXT_SOUTH "[SOUTH]"
/// East direction as a string "[4]"
#define TEXT_EAST "[EAST]"
/// West direction as a string "[8]"
#define TEXT_WEST "[WEST]"
//dir macros
///Returns true if the dir is diagonal, false otherwise
#define ISDIAGONALDIR(d) (d&(d-1))
///True if the dir is north or south, false therwise
#define NSCOMPONENT(d) (d&(NORTH|SOUTH))
///True if the dir is east/west, false otherwise
#define EWCOMPONENT(d) (d&(EAST|WEST))
///Flips the dir for north/south directions
#define NSDIRFLIP(d) (d^(NORTH|SOUTH))
///Flips the dir for east/west directions
#define EWDIRFLIP(d) (d^(EAST|WEST))
/// Inverse direction, taking into account UP|DOWN if necessary.
#define REVERSE_DIR(dir) ( ((dir & 85) << 1) | ((dir & 170) >> 1) )
/// Create directional subtypes for a path to simplify mapping.
#define MAPPING_DIRECTIONAL_HELPERS(path, offset) ##path/directional/north {\
dir = NORTH; \
pixel_y = offset; \
} \
##path/directional/south {\
dir = SOUTH; \
pixel_y = -offset; \
} \
##path/directional/east {\
dir = EAST; \
pixel_x = offset; \
} \
##path/directional/west {\
dir = WEST; \
pixel_x = -offset; \
}