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101 lines
3.2 KiB
Plaintext
101 lines
3.2 KiB
Plaintext
// Threshold levels for beauty for humans
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#define BEAUTY_LEVEL_HORRID -66
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#define BEAUTY_LEVEL_BAD -33
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#define BEAUTY_LEVEL_DECENT 33
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#define BEAUTY_LEVEL_GOOD 66
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#define BEAUTY_LEVEL_GREAT 100
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// Moods levels for humans
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#define MOOD_HAPPY4 15
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#define MOOD_HAPPY3 10
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#define MOOD_HAPPY2 6
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#define MOOD_HAPPY1 2
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#define MOOD_NEUTRAL 0
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#define MOOD_SAD1 -3
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#define MOOD_SAD2 -7
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#define MOOD_SAD3 -15
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#define MOOD_SAD4 -20
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// Moods levels for humans
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#define MOOD_LEVEL_HAPPY4 9
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#define MOOD_LEVEL_HAPPY3 8
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#define MOOD_LEVEL_HAPPY2 7
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#define MOOD_LEVEL_HAPPY1 6
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#define MOOD_LEVEL_NEUTRAL 5
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#define MOOD_LEVEL_SAD1 4
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#define MOOD_LEVEL_SAD2 3
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#define MOOD_LEVEL_SAD3 2
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#define MOOD_LEVEL_SAD4 1
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// Sanity values for humans
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#define SANITY_MAXIMUM 150
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#define SANITY_GREAT 125
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#define SANITY_NEUTRAL 100
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#define SANITY_DISTURBED 75
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#define SANITY_UNSTABLE 50
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#define SANITY_CRAZY 25
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#define SANITY_INSANE 0
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// Sanity levels for humans
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#define SANITY_LEVEL_GREAT 1
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#define SANITY_LEVEL_NEUTRAL 2
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#define SANITY_LEVEL_DISTURBED 3
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#define SANITY_LEVEL_UNSTABLE 4
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#define SANITY_LEVEL_CRAZY 5
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#define SANITY_LEVEL_INSANE 6
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/// Equal to the highest sanity level
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#define SANITY_LEVEL_MAX SANITY_LEVEL_INSANE
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// Group types for terror handlers
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#define TERROR_HANDLER_SOURCE "source"
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#define TERROR_HANDLER_EFFECT "effect"
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// Default cooldown for terror messages, to not get spammy
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#define TERROR_MESSAGE_CD 30 SECONDS
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// Values for terror buildup effects
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/// Initial value for effects that apply the component from spooking you
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#define TERROR_BUILDUP_INITIAL 100
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/// How much terror is removed per second when we're not afraid
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#define TERROR_BUILDUP_PASSIVE_DECREASE 15
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/// Level at which minor effects start kicking in
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#define TERROR_BUILDUP_FEAR 150
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/// Level at which major effects start kicking in
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#define TERROR_BUILDUP_TERROR 300
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/// Level at which we're having a full on panic attack
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#define TERROR_BUILDUP_PANIC 500
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/// Maximum amount of terror that passive sources can stack
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#define TERROR_BUILDUP_PASSIVE_MAXIMUM 600
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/// Your heart gives out at this level, should always be higher than TERROR_BUILDUP_PASSIVE_MAXIMUM
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#define TERROR_BUILDUP_HEART_ATTACK 800
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/// Maximum amount of terror that can be held at once
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#define TERROR_BUILDUP_MAXIMUM 1000
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/// How much terror panic attacks grant
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#define PANIC_ATTACK_TERROR_AMOUNT 50
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/// How much terror being hugged reduces, or increases if its done by a nightmare or someone you're afraid of
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#define HUG_TERROR_AMOUNT 90
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/// Relates to fear or resisting fear
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#define MOOD_EVENT_FEAR (1<<0)
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/// Relates to art
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#define MOOD_EVENT_ART (1<<1)
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/// Relates to being a generally silly guy
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#define MOOD_EVENT_WHIMSY (1<<2)
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/// Playing games and goofing off
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#define MOOD_EVENT_GAMING (1<<3)
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/// Relates to food
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#define MOOD_EVENT_FOOD (1<<4)
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/// Relates to being in pain
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#define MOOD_EVENT_PAIN (1<<5)
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/// Relates to spirituality
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#define MOOD_EVENT_SPIRITUAL (1<<6)
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/// Checks if the mob has the given personality typepath
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#define HAS_PERSONALITY(mob, personality) (LAZYACCESS(mob.personalities, personality))
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/// Return from /be_replaced or /be_refreshed to actually go prevent the new mood event from being added
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#define BLOCK_NEW_MOOD FALSE
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/// Return from /be_replaced or /be_refreshed to actually go through and allow the new mood event to be added
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#define ALLOW_NEW_MOOD TRUE
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