mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-09 07:46:20 +00:00
* Canonical Movement (#82085) ## About The Pull Request - https://github.com/DaedalusDock/daedalusdock/pull/892 Currently, TG's movement chain is not canonical, meaning movement can resolve in an order that doesn't actually represent what it going on. For example, if something inside of an Entered() call would move the currently moving object, it resolves in this order: 1. Original Move 2. Intercepted Move 3. Intercepted Moved 4. Original Moved This makes Moved() unreliable at tracking things like spatial grid locations. This is a massive problem. This PR introduces `active_movement`, a list containing arguments for `Moved()`. At the start of `Move()` and `doMove()`, if the list is present, it will call Moved(), concluding the original movement, before proceeding. The original `Move()` call will not end in `Moved()`, due to `active_movement` being null. This is touching some of the most important code in the game and needs extensive testing. * Canonical Movement --------- Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
22 lines
592 B
Plaintext
22 lines
592 B
Plaintext
#define ACTIVE_MOVEMENT_OLDLOC 1
|
|
#define ACTIVE_MOVEMENT_DIRECTION 2
|
|
#define ACTIVE_MOVEMENT_FORCED 3
|
|
#define ACTIVE_MOVEMENT_OLDLOCS 4
|
|
|
|
/// The arguments of this macro correspond directly to the argument order of /atom/movable/proc/Moved
|
|
#define SET_ACTIVE_MOVEMENT(_old_loc, _direction, _forced, _oldlocs) \
|
|
active_movement = list( \
|
|
_old_loc, \
|
|
_direction, \
|
|
_forced, \
|
|
_oldlocs, \
|
|
)
|
|
|
|
/// Finish any active movements
|
|
#define RESOLVE_ACTIVE_MOVEMENT \
|
|
if(active_movement) { \
|
|
var/__move_args = active_movement; \
|
|
active_movement = null; \
|
|
Moved(arglist(__move_args)); \
|
|
}
|