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20 lines
898 B
Plaintext
20 lines
898 B
Plaintext
/// If an object needs to be rotated with a wrench
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#define ROTATION_REQUIRE_WRENCH (1<<0)
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/// If ghosts can rotate an object (if the ghost config is enabled)
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#define ROTATION_GHOSTS_ALLOWED (1<<1)
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/// If an object will ignore anchored for rotation (used for chairs)
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#define ROTATION_IGNORE_ANCHORED (1<<2)
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/// If an object will omit flipping from rotation (used for pipes since they use custom handling)
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#define ROTATION_NO_FLIPPING (1<<3)
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/// If an object needs to have an empty spot available in target direction (used for windoors and railings)
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#define ROTATION_NEEDS_ROOM (1<<4)
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/// The turf the object is on needs to be unblocked for the rotation to occur
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#define ROTATION_NEEDS_UNBLOCKED (1<<5)
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/// Rotate an object clockwise
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#define ROTATION_CLOCKWISE -90
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/// Rotate an object counterclockwise
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#define ROTATION_COUNTERCLOCKWISE 90
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/// Rotate an object upside down
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#define ROTATION_FLIP 180
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