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* Fix species `var/hair_color` not being used for, well, hair color * Update jellypeople.dm * Update mushpeople.dm * Fixing pr * Fixed screenshots --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com> Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
16 lines
785 B
Plaintext
16 lines
785 B
Plaintext
// ~color source defines for sprite accessories
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/// Color of the sprite accessory will match the owner's mutant color, which is granted by certain species
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#define MUTANT_COLOR "mutant_color"
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/// Color of the sprite accessory will match the owner's hair color
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#define HAIR_COLOR "hair_color"
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/// Color of the sprite accessory will match the owner's facial hair color
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#define FACIAL_HAIR_COLOR "facial_hair_color"
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/// Color of the sprite accessory will match the owner's (left) eye color
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#define EYE_COLOR "eye_color"
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// ~color source defines for species hair overrides
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/// Uses the species's mutant color for the hair color
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#define USE_MUTANT_COLOR "use_mutant_color"
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/// Uses the species's fixed mutant color for the hair color
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#define USE_FIXED_MUTANT_COLOR "use_fixed_mutant_color"
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