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shellspeed1 69a16a028e Replaces Persistence Comms with Cybersun, also bug and mapping fixes (#3086)
## About The Pull Request

Persistence is supposed to be a cybersun front but it still uses
interdyne comms. Lets fix that and add interdyne comms as an emergency
comms chip.

Additionally, this PR disables the icemoon automapper as we have been
having consistent issues with missing roofs. This is hopefully a
temporary fix until a better solution can be found.

Lastly, reworks engineering a bit to add one more construction spot and
make the utilities room a bit easier to notice so water actually gets
set up. Also expands table space in the kitchen as that was one of the
more desired features.

## Why It's Good For The Game

I love not having holes in the roof. Also flavor on the comms as we are
supposed to be a cybersun front.

## Proof Of Testing

<details><summary>Screen caps from testing</summary>

![image](https://github.com/user-attachments/assets/a110e756-5ae5-4ddf-b5b2-f2bb56af29d5)


![image](https://github.com/user-attachments/assets/50c3c968-d2c4-4c6d-867b-1db1ac80c9b6)


![image](https://github.com/user-attachments/assets/d8a851e3-80ef-422a-b836-6c75b76b19f7)


![image](https://github.com/user-attachments/assets/16b9e74b-7105-48a2-998d-bb3d349ea154)


![image](https://github.com/user-attachments/assets/e47e2794-31bf-4a80-81ad-7c03c5530891)


![image](https://github.com/user-attachments/assets/36c4e595-c182-45ad-851c-64de760e988c)
</details>

## Changelog
🆑
add: Persistence now has cybersun comms (It's literally just renamed
persistence comms)
add: Persistence can now produce interdyne comms in an emergency using
an interdyne comms chips
fix: Persistence no longer has 4 safes on one tile
fix: Persistence no longer has a turret that shoots out a window in the
prison
fix: Persistence no longer has a null telecomms server, also atmos works
fix: Renamed syndicate_exofab to syndicate exofab in the circuit printer
fix: Renamed cybersun channel no longer outputs to the uplink channel
fix: Reverts automapper placement of persistence on icemoon and returns
to
map: slightly revamped the Persistence kitchen.
map: condensed the utility area of persistence and added a cycling
airlock plus one more 3x3 construction area.
map: toned down some of the roundstart persistence equipment that can be
acquired through other relatively easy means such as cargo.
/🆑

---------

Co-authored-by: Otome <darkwolfinsanity@gmail.com>
2025-03-24 10:55:43 -06:00

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#define RADIO_CHANNEL_CYBERSUN "Cybersun"
#define RADIO_KEY_CYBERSUN "w"
#define RADIO_TOKEN_CYBERSUN ":w"
#define FREQ_CYBERSUN 1207
#define RADIO_CHANNEL_INTERDYNE "Interdyne"
#define RADIO_KEY_INTERDYNE "q"
#define RADIO_TOKEN_INTERDYNE ":q"
#define FREQ_INTERDYNE 1209
#define RADIO_CHANNEL_GUILD "Guild"
#define RADIO_KEY_GUILD "p"
#define RADIO_TOKEN_GUILD ":p"
#define FREQ_GUILD 1214
#define RADIO_CHANNEL_TARKON "Tarkon"
#define RADIO_KEY_TARKON "k"
#define RADIO_TOKEN_TARKON ":k"
#define FREQ_TARKON 1243