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* waesfdrghf * srgsrg * actually, this part was unnecessary * vsffgsef * ah this wasnt modular * while im here, ill do you one better * Apply suggestions from code review Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> --------- Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
10 lines
737 B
Plaintext
10 lines
737 B
Plaintext
//Deterministic bonus for bodypart wounding:
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#define DAMAGED_BODYPART_BONUS_WOUNDING_BONUS 30 //After this threshold we dont get any wounding bonuses form damaged bodyparts
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#define DAMAGED_BODYPART_BONUS_WOUNDING_THRESHOLD 0.5 //How much extra % of wounding dmg we'll have if a bodypart is damaged enough
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#define DAMAGED_BODYPART_BONUS_WOUNDING_COEFF 15 //This is multiplied by the sustained damage %. Keep in mind the % limit //Currently: 15/0.5=7.5
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/// If a synth is revived via defib, they will have a brain trauma for this amount of time.
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#define SYNTH_DEFIBBED_TRAUMA_DURATION 90 SECONDS
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/// If a synth is revived via defib, they will get a brain trauma of this severity.
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#define SYNTH_DEFIBBED_TRAUMA_SEVERITY BRAIN_TRAUMA_SEVERE
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