Files
Bubberstation/code/datums/dash_weapon.dm
MrMelbert b5d6d59e5d Energy Katana Teleport Attack (and misc. tweaks) (#91825)
## About The Pull Request

1. The Energy Katana, when clicking on a mob, no longer refuses to
teleport. It will instead teleport you adjacent to the mob (to the tile
closest to your origin) and immediately perform an attack.

2. Energy Katana is now a bit more consistent about what you can and
cannot teleport to, now abiding by the same rules as the heirophant
staff - you can teleport onto tables, but you can't teleport into dense
objects by clicking on the tile instead of the object.

3. The Energy Katana now has `NEEDS_PERMIT` flag, like the Energy Sword,
meaning Beepsky will consider it a threat (but it won't hunt down Ninjas
over it)

Also added pass_flags_self bitfield and updated pass_flags bitfield.

## Why It's Good For The Game

I ran around with it for like 3 seconds and found it a little clunky. So
I just cleaned it up a bit to make it 1. easier to use 2. cooler to use

The permit thing was just making it consistent with other melee weapons

## Changelog

🆑 Melbert
qol: Energy Katana is now a bit more consistent about what you can and
cannot teleport to, now abiding by the same rules as the heirophant
staff. IE, you can now teleport onto tables.
add: Energy Katana now has a "teleport attack" - if you click on a mob,
you will teleport adjacent to them and immediately perform an attack!
add: Energy Katana is now considered a threatening weapon by secbots.
Ninjas will be unaffected, but if you loot one off a dead ninja and
don't have a weapons permit, it might chase after you.
/🆑
2025-07-04 16:41:48 -04:00

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/// Actions that you can use to dash (teleport) to places in view.
/datum/action/innate/dash
name = "Dash"
desc = "Teleport to the targeted location."
button_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "jetboot"
/// How many dash charges do we have?
var/current_charges = 1
/// How many dash charges can we hold?
var/max_charges = 1
/// How long does it take to get a dash charge back?
var/charge_rate = 25 SECONDS
/// What sound do we play on dash?
var/dash_sound = 'sound/effects/magic/blink.ogg'
/// What sound do we play on recharge?
var/recharge_sound = 'sound/effects/magic/charge.ogg'
/// What effect does our beam use?
var/beam_effect = "blur"
/// How long does our beam last?
var/beam_length = 2 SECONDS
/// What effect should we play when we phase in (at the teleport target turf)
var/phasein = /obj/effect/temp_visual/dir_setting/ninja/phase
/// What effect should we play when we phase out (at the source turf)
var/phaseout = /obj/effect/temp_visual/dir_setting/ninja/phase/out
/datum/action/innate/dash/IsAvailable(feedback = FALSE)
. = ..()
if (!.)
return FALSE
if (current_charges <= 0)
if (feedback)
owner.balloon_alert(owner, "no charges!")
return FALSE
return TRUE
/datum/action/innate/dash/Activate()
var/obj/item/dashing_item = target
if(!istype(dashing_item))
return
dashing_item.attack_self(owner) //Used to toggle dash behavior in the dashing item
/// Teleports user to target using do_teleport. Returns TRUE if teleport successful, FALSE otherwise.
/datum/action/innate/dash/proc/teleport(mob/user, atom/target)
if(!IsAvailable(feedback = TRUE))
return FALSE
var/turf/current_turf = get_turf(user)
var/turf/target_turf = get_turf(target)
if(!(target in view(user.client.view, user)))
user.balloon_alert(user, "out of view!")
return FALSE
if(target_turf.is_blocked_turf_ignore_climbable())
user.balloon_alert(user, "destination blocked!")
return FALSE
if(!do_teleport(user, target_turf, no_effects = TRUE))
user.balloon_alert(user, "dash blocked!")
return FALSE
// Note: It's possible do_teleport, for whatever reason,
// caused our owner to be unassigned by this point.
// (Such as dropping our item after landing.)
var/obj/spot_one = new phaseout(current_turf, user.dir)
var/obj/spot_two = new phasein(target_turf, user.dir)
spot_one.Beam(spot_two, beam_effect, time = beam_length)
playsound(target_turf, dash_sound, 25, TRUE)
current_charges--
addtimer(CALLBACK(src, PROC_REF(charge)), charge_rate)
owner?.update_mob_action_buttons()
return TRUE
/// Callback for [/proc/teleport] to increment our charges after use.
/datum/action/innate/dash/proc/charge()
current_charges = clamp(current_charges + 1, 0, max_charges)
var/obj/item/dashing_item = target
if(!istype(dashing_item))
return
if(recharge_sound)
playsound(dashing_item, recharge_sound, 50, TRUE)
if(!owner)
return
owner.update_mob_action_buttons()
dashing_item.balloon_alert(owner, "[current_charges]/[max_charges] dash charges")