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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
153 lines
6.0 KiB
Plaintext
153 lines
6.0 KiB
Plaintext
/datum/ert
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///Antag datum team for this type of ERT.
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var/team = /datum/team/ert
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///Do we open the doors to the "high-impact" weapon/explosive cabinets? Used for combat-focused ERTs.
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var/opendoors = TRUE
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///Alternate antag datum given to the leader of the squad.
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var/leader_role = /datum/antagonist/ert/commander
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///Do we humanize all spawned players or keep them the species in their current character prefs?
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var/enforce_human = TRUE
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///A list of roles distributed to the selected candidates that are not the leader.
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var/roles = list(/datum/antagonist/ert/security, /datum/antagonist/ert/medic, /datum/antagonist/ert/engineer)
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///The custom name assigned to this team, for their antag datum/roundend reporting.
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var/rename_team
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///Defines the color/alert code of the response team. Unused if a polldesc is defined.
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var/code
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///The mission given to this ERT type in their flavor text.
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var/mission = "Assist the station."
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///The number of players for consideration.
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var/teamsize = 5
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///The "would you like to play as XXX" message used when polling for players.
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var/polldesc
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/// If TRUE, gives the team members "[role] [random last name]" style names
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var/random_names = TRUE
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/// If TRUE, the admin who created the response team will be spawned in the briefing room in their preferred briefing outfit (assuming they're a ghost)
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var/spawn_admin = FALSE
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/// If TRUE, we try and pick one of the most experienced players who volunteered to fill the leader slot
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var/leader_experience = TRUE
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///SKYRAT EDIT: Do we want to notify the players of this ERT?
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var/notify_players = TRUE
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/// A custom map template to spawn the ERT at. If this is null or use_custom_shuttle is FALSE, the ERT will spawn at Centcom.
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var/datum/map_template/ert_template
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/// If we should actually _use_ the ert_template custom shuttle
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var/use_custom_shuttle = TRUE
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/// Used for spawning bodies for your ERT. Unless customized in the Summon-ERT verb settings, will be overridden and should not be defined at the datum level.
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var/mob/living/carbon/human/mob_type
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/datum/ert/New()
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if (!polldesc)
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polldesc = "a Code [code] Nanotrasen Emergency Response Team"
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/datum/ert/blue
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opendoors = FALSE
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code = "Blue"
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/datum/ert/amber
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code = "Amber"
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/datum/ert/red
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leader_role = /datum/antagonist/ert/commander/red
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roles = list(/datum/antagonist/ert/security/red, /datum/antagonist/ert/medic/red, /datum/antagonist/ert/engineer/red)
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code = "Red"
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/datum/ert/deathsquad
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roles = list(/datum/antagonist/ert/deathsquad)
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leader_role = /datum/antagonist/ert/deathsquad/leader
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rename_team = "Deathsquad"
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code = "Delta"
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mission = "Leave no witnesses."
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polldesc = "an elite Nanotrasen Strike Team"
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/datum/ert/marine
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leader_role = /datum/antagonist/ert/marine
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roles = list(/datum/antagonist/ert/marine/security, /datum/antagonist/ert/marine/engineer, /datum/antagonist/ert/marine/medic)
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rename_team = "Marine Squad"
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polldesc = "an 'elite' Nanotrasen Strike Team"
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opendoors = FALSE
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/datum/ert/centcom_official
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code = "Green"
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teamsize = 1
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opendoors = FALSE
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leader_role = /datum/antagonist/ert/official
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roles = list(/datum/antagonist/ert/official)
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rename_team = "CentCom Officials"
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polldesc = "a CentCom Official"
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random_names = FALSE
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leader_experience = FALSE
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/datum/ert/centcom_official/New()
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mission = "Conduct a routine performance review of [station_name()] and its Captain."
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/datum/ert/inquisition
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roles = list(/datum/antagonist/ert/chaplain/inquisitor, /datum/antagonist/ert/security/inquisitor, /datum/antagonist/ert/medic/inquisitor)
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leader_role = /datum/antagonist/ert/commander/inquisitor
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rename_team = "Inquisition"
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mission = "Destroy any traces of paranormal activity aboard the station."
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polldesc = "a Nanotrasen paranormal response team"
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/datum/ert/janitor
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roles = list(/datum/antagonist/ert/janitor, /datum/antagonist/ert/janitor/heavy)
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leader_role = /datum/antagonist/ert/janitor/heavy
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teamsize = 4
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opendoors = FALSE
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rename_team = "Janitor"
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mission = "Clean up EVERYTHING."
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polldesc = "a Nanotrasen Janitorial Response Team"
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/datum/ert/intern
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roles = list(/datum/antagonist/ert/intern)
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leader_role = /datum/antagonist/ert/intern/leader
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teamsize = 7
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opendoors = FALSE
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rename_team = "Horde of Interns"
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mission = "Assist in conflict resolution."
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polldesc = "an unpaid internship opportunity with Nanotrasen"
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random_names = FALSE
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/datum/ert/intern/unarmed
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roles = list(/datum/antagonist/ert/intern/unarmed)
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leader_role = /datum/antagonist/ert/intern/leader/unarmed
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rename_team = "Unarmed Horde of Interns"
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/datum/ert/erp
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roles = list(/datum/antagonist/ert/security/party, /datum/antagonist/ert/clown/party, /datum/antagonist/ert/engineer/party, /datum/antagonist/ert/janitor/party)
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leader_role = /datum/antagonist/ert/commander/party
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opendoors = FALSE
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rename_team = "Emergency Response Party"
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mission = "Create entertainment for the crew."
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polldesc = "a Code Rainbow Nanotrasen Emergency Response Party"
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code = "Rainbow"
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/datum/ert/bounty_hunters
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roles = list(/datum/antagonist/ert/bounty_armor, /datum/antagonist/ert/bounty_hook, /datum/antagonist/ert/bounty_synth)
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leader_role = /datum/antagonist/ert/bounty_armor
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teamsize = 3
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opendoors = FALSE
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rename_team = "Bounty Hunters"
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mission = "Assist the station in catching perps, dead or alive."
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polldesc = "a Centcom-hired bounty hunting gang"
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random_names = FALSE
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ert_template = /datum/map_template/shuttle/ert/bounty
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/datum/ert/militia
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roles = list(/datum/antagonist/ert/militia)
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leader_role = /datum/antagonist/ert/militia/general
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teamsize = 4
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opendoors = FALSE
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rename_team = "Frontier Militia"
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mission = "Having heard the station's request for aid, assist the crew in defending themselves."
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polldesc = "an independent station defense militia"
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random_names = TRUE
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/datum/ert/medical
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opendoors = FALSE
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teamsize = 4
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leader_role = /datum/antagonist/ert/medical_commander
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enforce_human = FALSE //All the best doctors I know are moths and cats
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roles = list(/datum/antagonist/ert/medical_technician)
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rename_team = "EMT Squad"
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code = "Violet"
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mission = "Provide emergency medical services to the crew."
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polldesc = "an emergency medical response team"
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