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## About The Pull Request Title. ## Why It's Good For The Game <img width="981" height="881" alt="image" src="https://github.com/user-attachments/assets/c98b3fe8-a5f3-43bb-9cbf-c53e38141e0d" /> <img width="535" height="777" alt="image" src="https://github.com/user-attachments/assets/107b0004-f878-4c9f-9f7f-0658bd067195" /> TG maps typically have per-map shuttles which is very cool. Meaning that even if buying a shuttle slips the mind, you'd still have one different from the previous map. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> </details> ## Changelog 🆑 del: Per-Map shuttles are back. /🆑
277 lines
8.8 KiB
Plaintext
277 lines
8.8 KiB
Plaintext
//This file is used to contain unique properties of every map, and how we wish to alter them on a per-map basis.
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//Use JSON files that match the datum layout and you should be set from there.
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//Right now, we default to MetaStation to ensure something does indeed load by default.
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// -san7890 (with regards to Cyberboss)
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/datum/map_config
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// Metadata
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var/config_filename = "_maps/metastation.json"
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var/defaulted = TRUE // set to FALSE by LoadConfig() succeeding
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// Config from maps.txt
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var/config_max_users = 0
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var/config_min_users = 0
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var/voteweight = 1
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var/votable = FALSE
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///A URL linking to a place for people to send feedback about this map.
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var/feedback_link
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/// The URL given by config directing you to the webmap.
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var/mapping_url
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// Config actually from the JSON - should default to Meta
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var/map_name = "MetaStation"
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var/map_path = "map_files/MetaStation"
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var/map_file = "MetaStation.dmm"
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var/traits = null
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var/space_ruin_levels = DEFAULT_SPACE_RUIN_LEVELS
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var/space_empty_levels = DEFAULT_SPACE_EMPTY_LEVELS
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/// Boolean that tells us if this is a planetary station. (like IceBoxStation)
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var/planetary = FALSE
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/// How many z's to generate around a planetary station
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var/wilderness_levels = 0
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/// Directory to the wilderness area we can spawn in
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var/wilderness_directory
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/// Index of map names (inside wilderness_directory) with the amount to spawn. ("ice_planes" = 1) for one ice spawn
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var/list/maps_to_spawn = list()
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///The type of mining Z-level that should be loaded.
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var/minetype = MINETYPE_LAVALAND
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///If no minetype is set, this will be the blacklist file used
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var/blacklist_file
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var/allow_custom_shuttles = TRUE
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var/shuttles = list(
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"cargo" = "cargo_box",
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"ferry" = "ferry_fancy",
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"whiteship" = "whiteship_meta",
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"emergency" = "emergency_meta",
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)
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/// Dictionary of job sub-typepath to template changes dictionary
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var/job_changes = list()
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/// List of additional areas that count as a part of the library
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var/library_areas = list()
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/// Boolean - if TRUE, the "Up" and "Down" traits are automatically distributed to the map's z-levels. If FALSE; they're set via JSON.
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var/height_autosetup = TRUE
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/// Boolean - if TRUE, players spawn with grappling hooks in their bags
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var/give_players_hooks = FALSE
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/// List of unit tests that are skipped when running this map
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var/list/skipped_tests
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/// Boolean that tells SSmapping to load all away missions in the codebase.
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var/load_all_away_missions = FALSE
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/**
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* Proc that simply loads the default map config, which should always be functional.
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*/
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/proc/load_default_map_config()
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return new /datum/map_config
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/**
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* Proc handling the loading of map configs. Will return the default map config using [/proc/load_default_map_config] if the loading of said file fails for any reason whatsoever, so we always have a working map for the server to run.
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* Arguments:
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* * filename - Name of the config file for the map we want to load. The .json file extension is added during the proc, so do not specify filenames with the extension.
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* * directory - Name of the directory containing our .json - Must be in MAP_DIRECTORY_WHITELIST. We default this to MAP_DIRECTORY_MAPS as it will likely be the most common usecase. If no filename is set, we ignore this.
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* * error_if_missing - Bool that says whether failing to load the config for the map will be logged in log_world or not as it's passed to LoadConfig().
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*
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* Returns the config for the map to load.
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*/
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/proc/load_map_config(filename = null, directory = null, error_if_missing = TRUE)
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var/datum/map_config/configuring_map = load_default_map_config()
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if(filename) // If none is specified, then go to look for next_map.json, for map rotation purposes.
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//Default to MAP_DIRECTORY_MAPS if no directory is passed
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if(directory)
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if(!(directory in MAP_DIRECTORY_WHITELIST))
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log_world("map directory not in whitelist: [directory] for map [filename]")
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return configuring_map
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else
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directory = MAP_DIRECTORY_MAPS
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filename = "[directory]/[filename].json"
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else
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filename = PATH_TO_NEXT_MAP_JSON
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if (!configuring_map.LoadConfig(filename, error_if_missing))
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qdel(configuring_map)
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return load_default_map_config()
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return configuring_map
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#define CHECK_EXISTS(X) if(!istext(json[X])) { log_world("[##X] missing from json!"); return; }
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/datum/map_config/proc/LoadConfig(filename, error_if_missing)
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if(!fexists(filename))
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if(error_if_missing)
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log_world("map_config not found: [filename]")
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return
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var/json = file(filename)
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if(!json)
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log_world("Could not open map_config: [filename]")
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return
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json = file2text(json)
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if(!json)
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log_world("map_config is not text: [filename]")
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return
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json = json_decode(json)
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if(!json)
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log_world("map_config is not json: [filename]")
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return
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config_filename = filename
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if(!json["version"])
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log_world("map_config missing version!")
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return
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if(json["version"] != MAP_CURRENT_VERSION)
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log_world("map_config has invalid version [json["version"]]!")
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return
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CHECK_EXISTS("map_name")
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map_name = json["map_name"]
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CHECK_EXISTS("map_path")
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map_path = json["map_path"]
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map_file = json["map_file"]
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// "map_file": "MetaStation.dmm"
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if (istext(map_file))
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if (!fexists("_maps/[map_path]/[map_file]"))
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log_world("Map file ([map_path]/[map_file]) does not exist!")
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return
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// "map_file": ["Lower.dmm", "Upper.dmm"]
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else if (islist(map_file))
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for (var/file in map_file)
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if (!fexists("_maps/[map_path]/[file]"))
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log_world("Map file ([map_path]/[file]) does not exist!")
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return
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else
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log_world("map_file missing from json!")
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return
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if (islist(json["shuttles"]))
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var/list/L = json["shuttles"]
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for(var/key in L)
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var/value = L[key]
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shuttles[key] = value
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else if ("shuttles" in json)
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log_world("map_config shuttles is not a list!")
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return
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traits = json["traits"]
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// "traits": [{"Linkage": "Cross"}, {"Space Ruins": true}]
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if (islist(traits))
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// "Station" is set by default, but it's assumed if you're setting
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// traits you want to customize which level is cross-linked
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for (var/level in traits)
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if (!(ZTRAIT_STATION in level))
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level[ZTRAIT_STATION] = TRUE
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// "traits": null or absent -> default
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else if (!isnull(traits))
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log_world("map_config traits is not a list!")
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return
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var/temp = json["space_ruin_levels"]
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if (isnum(temp))
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space_ruin_levels = temp
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else if (!isnull(temp))
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log_world("map_config space_ruin_levels is not a number!")
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return
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temp = json["space_empty_levels"]
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if (isnum(temp))
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space_empty_levels = temp
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else if (!isnull(temp))
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log_world("map_config space_empty_levels is not a number!")
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return
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temp = json["wilderness_levels"]
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if (isnum(temp))
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wilderness_levels = temp
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else if (!isnull(temp))
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log_world("map_config wilderness_levels is not a number!")
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return
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if ("minetype" in json)
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minetype = json["minetype"]
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if ("planetary" in json)
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planetary = json["planetary"]
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if ("blacklist_file" in json)
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blacklist_file = json["blacklist_file"]
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if ("load_all_away_missions" in json)
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load_all_away_missions = json["load_all_away_missions"]
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if ("give_players_hooks" in json)
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give_players_hooks = json["give_players_hooks"]
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allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE
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if ("job_changes" in json)
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if(!islist(json["job_changes"]))
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log_world("map_config \"job_changes\" field is missing or invalid!")
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return
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job_changes = json["job_changes"]
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if("library_areas" in json)
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if(!islist(json["library_areas"]))
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log_world("map_config \"library_areas\" field is missing or invalid!")
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return
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for(var/path_as_text in json["library_areas"])
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var/path = text2path(path_as_text)
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if(!ispath(path, /area))
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stack_trace("Invalid path in mapping config for additional library areas: \[[path_as_text]\]")
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continue
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library_areas += path
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if ("height_autosetup" in json)
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height_autosetup = json["height_autosetup"]
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var/list/wilderness = json["wilderness"]
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// If we got wilderness levels, fetch them from the config
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if (islist(wilderness))
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wilderness_directory = wilderness["directory"]
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wilderness.Remove("directory")
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// Just pick and take based on weight
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for(var/i in 1 to wilderness_levels)
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maps_to_spawn += pick_weight_take(wilderness)
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shuffle(maps_to_spawn)
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#ifdef UNIT_TESTS
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// Check for unit tests to skip, no reason to check these if we're not running tests
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for(var/path_as_text in json["ignored_unit_tests"])
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var/path_real = text2path(path_as_text)
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if(!ispath(path_real, /datum/unit_test))
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stack_trace("Invalid path in mapping config for ignored unit tests: \[[path_as_text]\]")
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continue
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LAZYADD(skipped_tests, path_real)
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#endif
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defaulted = FALSE
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return json
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#undef CHECK_EXISTS
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/datum/map_config/proc/GetFullMapPaths()
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if (istext(map_file))
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return list("_maps/[map_path]/[map_file]")
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. = list()
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for (var/file in map_file)
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. += "_maps/[map_path]/[file]"
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/datum/map_config/proc/MakeNextMap()
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return config_filename == PATH_TO_NEXT_MAP_JSON || fcopy(config_filename, PATH_TO_NEXT_MAP_JSON)
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