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Bubberstation/code/datums/pod_style.dm
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/// Datum holding information about pod type visuals, VFX, name and description
/// These are not created anywhere and thus should not be assigned procs, only being used as data storage
/datum/pod_style
/// Name that pods of this style will be named by default
var/name = "supply pod"
/// Name that is displayed to admins in pod config panel
var/ui_name = "Standard"
/// Description assigned to droppods of this style
var/desc = "A Nanotrasen supply drop pod."
/// Determines if this pod can use animations/masking/overlays
var/shape = POD_SHAPE_NORMAL
/// Base icon state assigned to this pod
var/icon_state = "pod"
/// Whenever this pod should have a door overlay added to it. Uses [icon_state]_door sprite
var/has_door = TRUE
/// Decals added to this pod, if any
var/decal_icon = "default"
/// Color that this pod glows when landing
var/glow_color = "yellow"
/// Type of rubble that this pod creates upon landing
var/rubble_type = RUBBLE_NORMAL
/// ID for TGUI data
var/id = "standard"
/datum/pod_style/advanced
name = "bluespace supply pod"
ui_name = "Advanced"
desc = "A Nanotrasen Bluespace supply pod. Teleports back to CentCom after delivery."
decal_icon = "bluespace"
glow_color = "blue"
id = "bluespace"
/datum/pod_style/centcom
name = "\improper CentCom supply pod"
ui_name = "Nanotrasen"
desc = "A Nanotrasen supply pod, this one has been marked with Central Command's designations. Teleports back to CentCom after delivery."
decal_icon = "centcom"
glow_color = "blue"
id = "centcom"
/datum/pod_style/syndicate
name = "blood-red supply pod"
ui_name = "Syndicate"
desc = "An intimidating supply pod, covered in the blood-red markings of the Syndicate. It's probably best to stand back from this."
icon_state = "darkpod"
decal_icon = "syndicate"
glow_color = "red"
id = "syndicate"
/datum/pod_style/deathsquad
name = "\improper Deathsquad drop pod"
ui_name = "Deathsquad"
desc = "A Nanotrasen drop pod. This one has been marked the markings of Nanotrasen's elite strike team."
icon_state = "darkpod"
decal_icon = "deathsquad"
glow_color = "blue"
id = "deathsquad"
/datum/pod_style/cultist
name = "bloody supply pod"
ui_name = "Cultist"
desc = "A Nanotrasen supply pod covered in scratch-marks, blood, and strange runes."
decal_icon = "cultist"
glow_color = "red"
id = "cultist"
/datum/pod_style/missile
name = "cruise missile"
ui_name = "Missile"
desc = "A big ass missile that didn't seem to fully detonate. It was likely launched from some far-off deep space missile silo. There appears to be an auxiliary payload hatch on the side, though manually opening it is likely impossible."
shape = POD_SHAPE_OTHER
icon_state = "missile"
has_door = FALSE
decal_icon = null
glow_color = null
rubble_type = RUBBLE_THIN
id = "missile"
/datum/pod_style/missile/syndicate
name = "\improper Syndicate cruise missile"
ui_name = "Syndie Missile"
desc = "A big ass, blood-red missile that didn't seem to fully detonate. It was likely launched from some deep space Syndicate missile silo. There appears to be an auxiliary payload hatch on the side, though manually opening it is likely impossible."
icon_state = "smissile"
id = "syndie_missile"
/datum/pod_style/box
name = "\improper Aussec supply crate"
ui_name = "Supply Box"
desc = "An incredibly sturdy supply crate, designed to withstand orbital re-entry. Has 'Aussec Armory - 2532' engraved on the side."
shape = POD_SHAPE_OTHER
icon_state = "box"
decal_icon = null
glow_color = null
rubble_type = RUBBLE_WIDE
id = "supply_box"
/datum/pod_style/clown
name = "\improper HONK pod"
ui_name = "Clown Pod"
desc = "A brightly-colored supply pod. It likely originated from the Clown Federation."
icon_state = "clownpod"
decal_icon = "clown"
glow_color = "green"
id = "clown"
/datum/pod_style/orange
name = "\improper Orange"
ui_name = "Fruit"
desc = "An angry orange."
shape = POD_SHAPE_OTHER
icon_state = "orange"
decal_icon = null
glow_color = null
rubble_type = RUBBLE_WIDE
id = "orange"
/datum/pod_style/invisible
name = "\improper S.T.E.A.L.T.H. pod MKVII"
ui_name = "Invisible"
desc = "A supply pod that, under normal circumstances, is completely invisible to conventional methods of detection. How are you even seeing this?"
shape = POD_SHAPE_OTHER
has_door = FALSE
icon_state = null
decal_icon = null
glow_color = null
rubble_type = RUBBLE_NONE
id = "invisible"
/datum/pod_style/gondola
name = "gondola"
ui_name = "Gondola"
desc = "The silent walker. This one seems to be part of a delivery agency."
shape = POD_SHAPE_OTHER
icon_state = "gondola"
has_door = FALSE
decal_icon = null
glow_color = null
rubble_type = RUBBLE_NONE
id = "gondola"
/datum/pod_style/seethrough
name = null
ui_name = "Seethrough"
desc = null
shape = POD_SHAPE_OTHER
has_door = FALSE
icon_state = null
decal_icon = null
glow_color = null
rubble_type = RUBBLE_NONE
id = "seethrough"