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[NO GBP] Lazy Template Cordoning | Double Runtime Fix (#72709) ## About The Pull Request Adds automatic cordoning to block reservations. Also fixes an issue where ChangeTurf would cause SSicon_smoothing to throw runtimes by calling QUEUE_SMOOTH regardless of initialization completion ## Why It's Good For The Game ## Changelog --------- Signed-off-by: GitHub <noreply@github.com> Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
78 lines
1.9 KiB
Plaintext
78 lines
1.9 KiB
Plaintext
/**
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* For counting up how much of the station exists at the start of the shift, and how much is left behind by the end of it.
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*
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* "For God's sake, please be careful with those fuel tanks, you're going to set them off and compromise the station's integrity."
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* "Relax boss, everyone knows this station has no integrity."
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* "Yeah, that's why we all like it so much!"
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* * -Recovered engineering chatter from a destroyed NT station, 2557
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*/
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/datum/station_state
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var/floor = 0
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var/wall = 0
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var/r_wall = 0
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var/window = 0
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var/door = 0
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var/grille = 0
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var/mach = 0
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/datum/station_state/proc/count()
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floor = 0
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wall = 0
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r_wall = 0
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window = 0
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door = 0
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grille = 0
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mach = 0
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for(var/Z in SSmapping.levels_by_trait(ZTRAIT_STATION))
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for(var/turf/T as anything in Z_TURFS(Z))
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// don't count shuttles since they may have just left
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if(istype(T.loc, /area/shuttle))
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continue
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if(isfloorturf(T))
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var/turf/open/floor/TF = T
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if(TF.burnt)
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floor += 1
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else
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floor += 2
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if(iswallturf(T))
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wall += 1
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if(istype(T, /turf/closed/wall/r_wall))
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var/turf/closed/wall/r_wall/TRW = T
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if(TRW.d_state == INTACT)
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r_wall += 2
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else
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r_wall += 1
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for(var/obj/O in T.contents)
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if(istype(O, /obj/structure/window))
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window += 1
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else if(istype(O, /obj/structure/grille))
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var/obj/structure/grille/GR = O
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if(!GR.broken)
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grille += 1
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else if(istype(O, /obj/machinery/door))
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door += 1
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else if(ismachinery(O))
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mach += 1
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CHECK_TICK
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CHECK_TICK
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CHECK_TICK
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/datum/station_state/proc/score(datum/station_state/result)
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if(!result)
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return 0
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var/output = 0
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output += (result.floor / max(floor,1))
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output += (result.r_wall/ max(r_wall,1))
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output += (result.wall / max(wall,1))
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output += (result.window / max(window,1))
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output += (result.door / max(door,1))
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output += (result.grille / max(grille,1))
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output += (result.mach / max(mach,1))
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return (output/7)
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