Files
Bubberstation/code/datums/visual_data.dm
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

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// Allows for linking one mob's view to another
// Exists to make debugging stuff on live easier, please do not build gameplay around this it's not stable
// Mostly because we don't have setters for everything (like ui elements IE: client.screen)
// DEBUG ONLY, THIS IS N O T STABLE ENOUGH FOR PLAYERS
// Should potentially support images, might be too hard tho since there's no default "refresh" tool
// Convenience datum, not for use outside of this ui
/datum/visual_data
/// Sight flags
var/sight = NONE
/// see_invisible values
var/see_invis
/// see_in_dark values
var/see_dark
/// What the client is seeing "out of", client.eye
var/datum/weakref/client_eye
/// Weakref to the mob we're mirroring off
var/datum/weakref/mirroring_off_ref
var/do_updates = FALSE
// Note: we do not attempt to mirror all of screen, instead confining ourselves to mirroring
// Plane master and parralax stuff and such
// Again, this isn't stable
/datum/visual_data/proc/shadow(mob/mirror_off)
do_updates = FALSE
mirroring_off_ref = WEAKREF(mirror_off)
RegisterSignal(mirror_off, COMSIG_MOB_SIGHT_CHANGE, PROC_REF(sight_changed))
sight_changed(mirror_off)
RegisterSignal(mirror_off, COMSIG_MOB_SEE_INVIS_CHANGE, PROC_REF(invis_changed))
invis_changed(mirror_off)
RegisterSignal(mirror_off, COMSIG_MOB_LOGIN, PROC_REF(on_login))
RegisterSignal(mirror_off, COMSIG_MOB_LOGOUT, PROC_REF(on_logout))
if(mirror_off.client)
on_login(mirror_off)
do_updates = TRUE
/datum/visual_data/proc/paint_onto(mob/paint_to)
// Note: we explicitly do NOT use setters here, since it would break the behavior
paint_to.sight = sight
paint_to.see_invisible = see_invis
paint_to.see_in_dark = see_dark
if(paint_to.client)
var/atom/eye = client_eye?.resolve()
if(eye)
paint_to.client.eye = eye
// This is hacky I know, I don't have a way to update just
/// Plane masters. I'm sorry
var/mob/mirroring_off = mirroring_off_ref?.resolve()
if(mirroring_off?.client && paint_to != mirroring_off)
paint_to.client.screen = mirroring_off.client.screen
/datum/visual_data/proc/on_update()
return
/datum/visual_data/proc/sight_changed(mob/source)
SIGNAL_HANDLER
sight = source.sight
on_update()
/datum/visual_data/proc/invis_changed(mob/source)
SIGNAL_HANDLER
see_invis = source.see_invisible
on_update()
/datum/visual_data/proc/on_login(mob/source)
SIGNAL_HANDLER
// visual data can be created off login, so conflicts here are inevitable
// Best to just override
RegisterSignal(source.client, COMSIG_CLIENT_SET_EYE, PROC_REF(eye_change), override = TRUE)
set_eye(source.client.eye)
/datum/visual_data/proc/on_logout(mob/source)
SIGNAL_HANDLER
// Canon here because it'll be gone come the logout signal
UnregisterSignal(source.canon_client, COMSIG_CLIENT_SET_EYE)
// We do NOT unset the eye, because it's still valid even if the mob ain't logged in
/datum/visual_data/proc/eye_change(client/source)
SIGNAL_HANDLER
set_eye(source.eye)
/datum/visual_data/proc/set_eye(atom/new_eye)
var/atom/old_eye = client_eye?.resolve()
if(old_eye)
UnregisterSignal(old_eye, COMSIG_QDELETING)
if(new_eye)
// Need to update any party's client.eyes
RegisterSignal(new_eye, COMSIG_QDELETING, PROC_REF(eye_deleted))
client_eye = WEAKREF(new_eye)
on_update()
/datum/visual_data/proc/eye_deleted(datum/source)
SIGNAL_HANDLER
set_eye(null)
/// Tracks but does not relay updates to someone's visual data
/// Accepts a second visual data datum to use as a source of truth for the mob's values
/datum/visual_data/tracking
/// Weakref to the visual data datum to reset our mob to
var/datum/weakref/default_to_ref
/datum/visual_data/tracking/Destroy()
var/mob/our_lad = mirroring_off_ref?.resolve()
if(our_lad)
// Reset our mob to his proper visuals
paint_onto(our_lad)
return ..()
/datum/visual_data/tracking/proc/set_truth(datum/visual_data/truth)
default_to_ref = WEAKREF(truth)
on_update()
/datum/visual_data/tracking/paint_onto(mob/paint_onto)
. = ..()
// Rebuild the passed in mob's screen, since we can't track it currently
paint_onto.hud_used?.show_hud(paint_onto.hud_used.hud_version)
/datum/visual_data/tracking/on_update()
var/mob/updated = mirroring_off_ref?.resolve()
var/datum/visual_data/mirror = default_to_ref?.resolve()
if(!updated || !mirror)
return
mirror.paint_onto(updated)
/// Tracks and updates another mob with our mob's visual data
/datum/visual_data/mirroring
/// Weakref to what mob, if any, we should mirror our changes onto
var/datum/weakref/mirror_onto_ref
/datum/visual_data/mirroring/proc/set_mirror_target(mob/target)
var/mob/old_target = mirror_onto_ref?.resolve()
if(old_target)
UnregisterSignal(old_target, COMSIG_MOB_HUD_REFRESHED)
mirror_onto_ref = WEAKREF(target)
if(target)
RegisterSignal(target, COMSIG_MOB_HUD_REFRESHED, PROC_REF(push_ontod_hud_refreshed))
/datum/visual_data/mirroring/proc/push_ontod_hud_refreshed(mob/source)
SIGNAL_HANDLER
// Our mob refreshed its hud, so we're gonna reset it to our screen
// I hate that I don't have a signal for this, hhhh
paint_onto(source)
/datum/visual_data/mirroring/on_update()
var/mob/draw_onto = mirror_onto_ref?.resolve()
if(!draw_onto)
return
paint_onto(draw_onto)