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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
152 lines
5.1 KiB
Plaintext
152 lines
5.1 KiB
Plaintext
// Allows for linking one mob's view to another
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// Exists to make debugging stuff on live easier, please do not build gameplay around this it's not stable
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// Mostly because we don't have setters for everything (like ui elements IE: client.screen)
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// DEBUG ONLY, THIS IS N O T STABLE ENOUGH FOR PLAYERS
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// Should potentially support images, might be too hard tho since there's no default "refresh" tool
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// Convenience datum, not for use outside of this ui
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/datum/visual_data
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/// Sight flags
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var/sight = NONE
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/// see_invisible values
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var/see_invis
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/// see_in_dark values
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var/see_dark
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/// What the client is seeing "out of", client.eye
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var/datum/weakref/client_eye
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/// Weakref to the mob we're mirroring off
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var/datum/weakref/mirroring_off_ref
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var/do_updates = FALSE
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// Note: we do not attempt to mirror all of screen, instead confining ourselves to mirroring
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// Plane master and parralax stuff and such
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// Again, this isn't stable
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/datum/visual_data/proc/shadow(mob/mirror_off)
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do_updates = FALSE
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mirroring_off_ref = WEAKREF(mirror_off)
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RegisterSignal(mirror_off, COMSIG_MOB_SIGHT_CHANGE, PROC_REF(sight_changed))
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sight_changed(mirror_off)
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RegisterSignal(mirror_off, COMSIG_MOB_SEE_INVIS_CHANGE, PROC_REF(invis_changed))
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invis_changed(mirror_off)
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RegisterSignal(mirror_off, COMSIG_MOB_LOGIN, PROC_REF(on_login))
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RegisterSignal(mirror_off, COMSIG_MOB_LOGOUT, PROC_REF(on_logout))
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if(mirror_off.client)
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on_login(mirror_off)
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do_updates = TRUE
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/datum/visual_data/proc/paint_onto(mob/paint_to)
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// Note: we explicitly do NOT use setters here, since it would break the behavior
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paint_to.sight = sight
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paint_to.see_invisible = see_invis
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paint_to.see_in_dark = see_dark
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if(paint_to.client)
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var/atom/eye = client_eye?.resolve()
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if(eye)
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paint_to.client.eye = eye
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// This is hacky I know, I don't have a way to update just
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/// Plane masters. I'm sorry
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var/mob/mirroring_off = mirroring_off_ref?.resolve()
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if(mirroring_off?.client && paint_to != mirroring_off)
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paint_to.client.screen = mirroring_off.client.screen
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/datum/visual_data/proc/on_update()
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return
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/datum/visual_data/proc/sight_changed(mob/source)
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SIGNAL_HANDLER
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sight = source.sight
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on_update()
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/datum/visual_data/proc/invis_changed(mob/source)
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SIGNAL_HANDLER
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see_invis = source.see_invisible
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on_update()
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/datum/visual_data/proc/on_login(mob/source)
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SIGNAL_HANDLER
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// visual data can be created off login, so conflicts here are inevitable
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// Best to just override
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RegisterSignal(source.client, COMSIG_CLIENT_SET_EYE, PROC_REF(eye_change), override = TRUE)
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set_eye(source.client.eye)
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/datum/visual_data/proc/on_logout(mob/source)
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SIGNAL_HANDLER
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// Canon here because it'll be gone come the logout signal
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UnregisterSignal(source.canon_client, COMSIG_CLIENT_SET_EYE)
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// We do NOT unset the eye, because it's still valid even if the mob ain't logged in
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/datum/visual_data/proc/eye_change(client/source)
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SIGNAL_HANDLER
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set_eye(source.eye)
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/datum/visual_data/proc/set_eye(atom/new_eye)
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var/atom/old_eye = client_eye?.resolve()
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if(old_eye)
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UnregisterSignal(old_eye, COMSIG_QDELETING)
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if(new_eye)
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// Need to update any party's client.eyes
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RegisterSignal(new_eye, COMSIG_QDELETING, PROC_REF(eye_deleted))
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client_eye = WEAKREF(new_eye)
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on_update()
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/datum/visual_data/proc/eye_deleted(datum/source)
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SIGNAL_HANDLER
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set_eye(null)
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/// Tracks but does not relay updates to someone's visual data
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/// Accepts a second visual data datum to use as a source of truth for the mob's values
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/datum/visual_data/tracking
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/// Weakref to the visual data datum to reset our mob to
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var/datum/weakref/default_to_ref
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/datum/visual_data/tracking/Destroy()
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var/mob/our_lad = mirroring_off_ref?.resolve()
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if(our_lad)
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// Reset our mob to his proper visuals
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paint_onto(our_lad)
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return ..()
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/datum/visual_data/tracking/proc/set_truth(datum/visual_data/truth)
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default_to_ref = WEAKREF(truth)
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on_update()
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/datum/visual_data/tracking/paint_onto(mob/paint_onto)
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. = ..()
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// Rebuild the passed in mob's screen, since we can't track it currently
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paint_onto.hud_used?.show_hud(paint_onto.hud_used.hud_version)
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/datum/visual_data/tracking/on_update()
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var/mob/updated = mirroring_off_ref?.resolve()
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var/datum/visual_data/mirror = default_to_ref?.resolve()
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if(!updated || !mirror)
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return
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mirror.paint_onto(updated)
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/// Tracks and updates another mob with our mob's visual data
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/datum/visual_data/mirroring
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/// Weakref to what mob, if any, we should mirror our changes onto
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var/datum/weakref/mirror_onto_ref
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/datum/visual_data/mirroring/proc/set_mirror_target(mob/target)
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var/mob/old_target = mirror_onto_ref?.resolve()
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if(old_target)
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UnregisterSignal(old_target, COMSIG_MOB_HUD_REFRESHED)
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mirror_onto_ref = WEAKREF(target)
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if(target)
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RegisterSignal(target, COMSIG_MOB_HUD_REFRESHED, PROC_REF(push_ontod_hud_refreshed))
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/datum/visual_data/mirroring/proc/push_ontod_hud_refreshed(mob/source)
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SIGNAL_HANDLER
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// Our mob refreshed its hud, so we're gonna reset it to our screen
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// I hate that I don't have a signal for this, hhhh
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paint_onto(source)
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/datum/visual_data/mirroring/on_update()
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var/mob/draw_onto = mirror_onto_ref?.resolve()
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if(!draw_onto)
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return
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paint_onto(draw_onto)
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