Files
b5801d122f Nukes the necessity of having name1-name2-name3 for hydras in favor of having one full complete name, and then 3 seperate names for each head. (#6078)
## About The Pull Request
Title
## Why It's Good For The Game
Being locked into a name scheme is pretty limiting, and this allows
players to do it the old way (by manually setting their name/head names
to be like the old way) while also allowing players to choose a name for
their character over all, and three sub-names for the three heads.
## Proof Of Testing
<img width="1268" height="750" alt="image"
src="https://github.com/user-attachments/assets/0493d6ef-f94f-4c27-bca4-44b82b573d42"
/>
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
qol: Hydra allows for a unique whole name, and choosable head names
/🆑

---------

Co-authored-by: Waterpig <49160555+Maia-J@users.noreply.github.com>
2026-08-14 19:44:52 +02:00
..

https://github.com/Skyrat-SS13/Skyrat-tg/pull/4211

Title: Mechanical Hydra Heads

MODULE ID: hydra

Description:

  • Adds a baseline sprite file, sprite override files, and mechanics for supporting three voices per person

TG Proc Changes:

  • N/A

Defines:

  • TRAIT_HYDRA_HEADS

Master file additions

  • modular_skyrat/master_files/code/datums/traits/neutral.dm // Added Hydra Heads trait

Included files that are not contained in this module:

  • N/A

Credits:

  • Yawet330 - Code
  • C0rva1r - Sprites and base idea