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## About The Pull Request #5778 removed the override for red rock walls and reinforced rock walls but left the icon cutter toml and dmi which made icon cutter error because the png was gone, delete these and change the other usage of the old dmi to the new one ## Why It's Good For The Game Error bad ## Proof Of Testing It compiles and the icons look normal in game and in the map editor ## Changelog N/A
143 lines
4.8 KiB
Plaintext
143 lines
4.8 KiB
Plaintext
// Put tiles here if you want planet ones!
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/turf/open/misc/dirt/planet
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baseturfs = /turf/open/misc/dirt/planet
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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planetary_atmos = TRUE
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footstep = FOOTSTEP_SAND
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barefootstep = FOOTSTEP_SAND
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clawfootstep = FOOTSTEP_SAND
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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tiled_turf = FALSE
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// We don't want to create chasms upon destruction, as this is too easy to abuse.
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// For some reason, the dirt used Lavaland atmos (OPENTURF_LOW_PRESSURE), this would suck whilst on the planet.
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/turf/open/misc/grass/planet
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planetary_atmos = TRUE
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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baseturfs = /turf/open/misc/sandy_dirt/planet
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/turf/open/misc/grass/jungle/planet
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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planetary_atmos = TRUE
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baseturfs = /turf/open/misc/sandy_dirt/planet
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// We want planetary atmos, but most importantly, to become dirt upon destruction. Well, dirt, then dirtier dirt.
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// Why are we doing this? Grief-proofing. It'd suck if I walked out my house and there was just a space tile and all the air in the city is being sucked in because some smackhead destroyed the ground in the night somehow.
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/turf/open/misc/sandy_dirt/planet
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planetary_atmos = TRUE
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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baseturfs = /turf/open/misc/dirt/planet
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/*
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* SNOW
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*/
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/turf/open/misc/asteroid/snow/indestructible
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gender = PLURAL
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name = "snow"
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desc = "Pretty snow! It's not too cold."
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baseturfs = /turf/open/misc/asteroid/snow/indestructible
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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slowdown = 1
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planetary_atmos = FALSE
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/turf/open/misc/asteroid/snow/indestructible/planet
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baseturfs = /turf/open/misc/asteroid/snow/indestructible/planet
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planetary_atmos = TRUE
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/* This works but doesn't mesh well with lighting at the moment.
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/turf/open/misc/asteroid/snow/indestructible/overlay
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baseturfs = /turf/open/misc/asteroid/snow/indestructible/overlay
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planetary_atmos = FALSE
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var/obj/effect/overlay/snow/snow_overlay = new()
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/turf/open/misc/asteroid/snow/indestructible/overlay/planet
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baseturfs = /turf/open/misc/asteroid/snow/indestructible/overlay/planet
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planetary_atmos = TRUE
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/obj/effect/overlay/snow
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name = "snow"
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icon = 'modular_skyrat/modules/mapping/icons/dungeon.dmi'
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icon_state = "deep_snow"
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density = 0
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mouse_opacity = 0
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layer = ABOVE_MOB_LAYER
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anchored = TRUE
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vis_flags = NONE
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/turf/open/misc/asteroid/snow/indestructible/overlay/Initialize(mapload)
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..()
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vis_contents += snow_overlay
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*/
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/*
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* OTHER
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*/
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/turf/closed/mineral/earth_like
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icon_state = "rock"
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turf_type = /turf/open/misc/asteroid
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baseturfs = /turf/open/misc/asteroid
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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defer_change = TRUE
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/turf/closed/mineral/random/asteroid/rockplanet //A version that can be used on the mining planet without destroying atmos - starts with Low_Pressure, along with the rest of the planet.
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name = "iron rock"
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icon = MAP_SWITCH('icons/turf/walls/red_rock.dmi', 'icons/turf/mining.dmi')
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icon_state = "red_rock"
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base_icon_state = "red_rock"
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turf_type = /turf/open/misc/asteroid/lowpressure
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baseturfs = /turf/open/misc/asteroid/lowpressure
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initial_gas_mix = OPENTURF_LOW_PRESSURE
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defer_change = TRUE
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mineral_chance = 25 //Higher mineral chance than normal
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/turf/closed/mineral/random/asteroid/rockplanet/mineral_chances()
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return list(
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/obj/item/stack/ore/iron = 40,
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/obj/item/stack/ore/plasma = 20,
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/obj/item/stack/ore/silver = 12,
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/obj/item/stack/ore/titanium = 11,
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/obj/item/stack/ore/gold = 10,
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/obj/item/stack/ore/uranium = 5,
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/turf/closed/mineral/gibtonite = 3, //A bit less gibtonite because of higher spawns making it nuts
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/obj/item/stack/ore/diamond = 1,
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/obj/item/stack/ore/bluespace_crystal = 1
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)
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/turf/closed/mineral/random/asteroid/rockplanet/labor //No bluespace for the inmates!
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icon_state = "rock_labor"
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/turf/closed/mineral/random/asteroid/rockplanet/labor/mineral_chances()
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return list(
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/obj/item/stack/ore/iron = 95,
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/obj/item/stack/ore/plasma = 30,
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/obj/item/stack/ore/silver = 20,
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/obj/item/stack/ore/gold = 8,
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/obj/item/stack/ore/titanium = 8,
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/obj/item/stack/ore/uranium = 3,
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/obj/item/stack/ore/diamond = 1,
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/turf/closed/mineral/gibtonite = 1
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)
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/turf/closed/mineral/asteroid/has_air
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initial_gas_mix = OPENTURF_LOW_PRESSURE //one that WONT screw with atmos if its mapped somewhere
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/*
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* HAZARD
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*/
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/turf/open/chasm/sandy //just a retexture of the other chasm. making this was nothing but painful.
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icon = 'modular_skyrat/modules/mapping/icons/turf/open/sandychasm.dmi'
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icon_state = "chasms-255" //No I'm not going to go change all the different icon names
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base_icon_state = "chasms"
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baseturfs = /turf/open/chasm/sandy
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planetary_atmos = TRUE
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light_range = 1.5 //God only knows why its glowing, but its gotta stand out somehow - the other chasms glow too
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light_power = 0.65
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light_color = LIGHT_COLOR_TUNGSTEN
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initial_gas_mix = OPENTURF_LOW_PRESSURE
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