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RoxyandGitHub 9810a7a472 Fix icon cutter errors (#5818)
## About The Pull Request

#5778 removed the override for red rock walls and reinforced rock walls
but left the icon cutter toml and dmi which made icon cutter error
because the png was gone, delete these and change the other usage of the
old dmi to the new one
## Why It's Good For The Game

Error bad

## Proof Of Testing

It compiles and the icons look normal in game and in the map editor

## Changelog

N/A
2026-06-20 23:44:57 -04:00

143 lines
4.8 KiB
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// Put tiles here if you want planet ones!
/turf/open/misc/dirt/planet
baseturfs = /turf/open/misc/dirt/planet
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
planetary_atmos = TRUE
footstep = FOOTSTEP_SAND
barefootstep = FOOTSTEP_SAND
clawfootstep = FOOTSTEP_SAND
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
tiled_turf = FALSE
// We don't want to create chasms upon destruction, as this is too easy to abuse.
// For some reason, the dirt used Lavaland atmos (OPENTURF_LOW_PRESSURE), this would suck whilst on the planet.
/turf/open/misc/grass/planet
planetary_atmos = TRUE
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
baseturfs = /turf/open/misc/sandy_dirt/planet
/turf/open/misc/grass/jungle/planet
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
planetary_atmos = TRUE
baseturfs = /turf/open/misc/sandy_dirt/planet
// We want planetary atmos, but most importantly, to become dirt upon destruction. Well, dirt, then dirtier dirt.
// Why are we doing this? Grief-proofing. It'd suck if I walked out my house and there was just a space tile and all the air in the city is being sucked in because some smackhead destroyed the ground in the night somehow.
/turf/open/misc/sandy_dirt/planet
planetary_atmos = TRUE
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
baseturfs = /turf/open/misc/dirt/planet
/*
* SNOW
*/
/turf/open/misc/asteroid/snow/indestructible
gender = PLURAL
name = "snow"
desc = "Pretty snow! It's not too cold."
baseturfs = /turf/open/misc/asteroid/snow/indestructible
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
slowdown = 1
planetary_atmos = FALSE
/turf/open/misc/asteroid/snow/indestructible/planet
baseturfs = /turf/open/misc/asteroid/snow/indestructible/planet
planetary_atmos = TRUE
/* This works but doesn't mesh well with lighting at the moment.
/turf/open/misc/asteroid/snow/indestructible/overlay
baseturfs = /turf/open/misc/asteroid/snow/indestructible/overlay
planetary_atmos = FALSE
var/obj/effect/overlay/snow/snow_overlay = new()
/turf/open/misc/asteroid/snow/indestructible/overlay/planet
baseturfs = /turf/open/misc/asteroid/snow/indestructible/overlay/planet
planetary_atmos = TRUE
/obj/effect/overlay/snow
name = "snow"
icon = 'modular_skyrat/modules/mapping/icons/dungeon.dmi'
icon_state = "deep_snow"
density = 0
mouse_opacity = 0
layer = ABOVE_MOB_LAYER
anchored = TRUE
vis_flags = NONE
/turf/open/misc/asteroid/snow/indestructible/overlay/Initialize(mapload)
..()
vis_contents += snow_overlay
*/
/*
* OTHER
*/
/turf/closed/mineral/earth_like
icon_state = "rock"
turf_type = /turf/open/misc/asteroid
baseturfs = /turf/open/misc/asteroid
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
defer_change = TRUE
/turf/closed/mineral/random/asteroid/rockplanet //A version that can be used on the mining planet without destroying atmos - starts with Low_Pressure, along with the rest of the planet.
name = "iron rock"
icon = MAP_SWITCH('icons/turf/walls/red_rock.dmi', 'icons/turf/mining.dmi')
icon_state = "red_rock"
base_icon_state = "red_rock"
turf_type = /turf/open/misc/asteroid/lowpressure
baseturfs = /turf/open/misc/asteroid/lowpressure
initial_gas_mix = OPENTURF_LOW_PRESSURE
defer_change = TRUE
mineral_chance = 25 //Higher mineral chance than normal
/turf/closed/mineral/random/asteroid/rockplanet/mineral_chances()
return list(
/obj/item/stack/ore/iron = 40,
/obj/item/stack/ore/plasma = 20,
/obj/item/stack/ore/silver = 12,
/obj/item/stack/ore/titanium = 11,
/obj/item/stack/ore/gold = 10,
/obj/item/stack/ore/uranium = 5,
/turf/closed/mineral/gibtonite = 3, //A bit less gibtonite because of higher spawns making it nuts
/obj/item/stack/ore/diamond = 1,
/obj/item/stack/ore/bluespace_crystal = 1
)
/turf/closed/mineral/random/asteroid/rockplanet/labor //No bluespace for the inmates!
icon_state = "rock_labor"
/turf/closed/mineral/random/asteroid/rockplanet/labor/mineral_chances()
return list(
/obj/item/stack/ore/iron = 95,
/obj/item/stack/ore/plasma = 30,
/obj/item/stack/ore/silver = 20,
/obj/item/stack/ore/gold = 8,
/obj/item/stack/ore/titanium = 8,
/obj/item/stack/ore/uranium = 3,
/obj/item/stack/ore/diamond = 1,
/turf/closed/mineral/gibtonite = 1
)
/turf/closed/mineral/asteroid/has_air
initial_gas_mix = OPENTURF_LOW_PRESSURE //one that WONT screw with atmos if its mapped somewhere
/*
* HAZARD
*/
/turf/open/chasm/sandy //just a retexture of the other chasm. making this was nothing but painful.
icon = 'modular_skyrat/modules/mapping/icons/turf/open/sandychasm.dmi'
icon_state = "chasms-255" //No I'm not going to go change all the different icon names
base_icon_state = "chasms"
baseturfs = /turf/open/chasm/sandy
planetary_atmos = TRUE
light_range = 1.5 //God only knows why its glowing, but its gotta stand out somehow - the other chasms glow too
light_power = 0.65
light_color = LIGHT_COLOR_TUNGSTEN
initial_gas_mix = OPENTURF_LOW_PRESSURE