Files
AlexisandMaia ae1cc71b34 Initial upstream fixes
Is this even working

Oooough

ok I'll crack at this

couple more fixes

Probably the worst of all my commits so far

Seriously, someone needs to check this.

It compiles

update atmos

stuff

update paths

snakes

linters 1

linters again

more CI

whoops

Update map_previews.dmi

Kills loose limbs

The component it used no longer exists.

podperson

CI Fixes(?)

Linters
2026-08-14 19:42:21 +02:00
..
2026-08-14 19:42:21 +02:00

https://github.com/Skyrat-SS13/Skyrat-tg/pull/1356

Title: Mold - Advanced PvE Blob-Vine Encounter

MODULE ID: BIOHAZ_MOLD

Description:

100% PVE Spreads much like glowshrooms and space vines, has a main core like a blob. During the spreading it builds structures, currently there's 2. One of them will release something harmful on proximity, another will spawn enemies. The blob also releases harmful stuff depending on the type, on cooldown.

The resin grows and bashes through doors and firelocks, when it meets a space tile it walls it off. It isn't too hard of an encounter and it doesn't spread too fast.

There's 4 types right now, for each type people should take be taking different tactics and pre-cautions.

Currently not tied to any event, just admin spawn for the purposes of tests and stuff.

When the core dies, everything slowly decays away.

TG Proc/File Changes:

  • N/A

Defines:

File Location Defines
modular_skyrat/modules/biohazard_blob/code/_biohazard_blob_defines.dm BIO_MOLD_TYPE_FUNGUS
BIO_MOLD_TYPE_FIRE
BIO_MOLD_TYPE_EMP
BIO_MOLD_TYPE_TOXIC
ALL_BIO_BLOB_TYPES
FACTION_MOLD

Master file additions

  • N/A

Included files that are not contained in this module:

  • N/A

Credits:

  • Azarak