Is this even working Oooough ok I'll crack at this couple more fixes Probably the worst of all my commits so far Seriously, someone needs to check this. It compiles update atmos stuff update paths snakes linters 1 linters again more CI whoops Update map_previews.dmi Kills loose limbs The component it used no longer exists. podperson CI Fixes(?) Linters
https://github.com/Skyrat-SS13/Skyrat-tg/pull/1356
Title: Mold - Advanced PvE Blob-Vine Encounter
MODULE ID: BIOHAZ_MOLD
Description:
100% PVE Spreads much like glowshrooms and space vines, has a main core like a blob. During the spreading it builds structures, currently there's 2. One of them will release something harmful on proximity, another will spawn enemies. The blob also releases harmful stuff depending on the type, on cooldown.
The resin grows and bashes through doors and firelocks, when it meets a space tile it walls it off. It isn't too hard of an encounter and it doesn't spread too fast.
There's 4 types right now, for each type people should take be taking different tactics and pre-cautions.
Currently not tied to any event, just admin spawn for the purposes of tests and stuff.
When the core dies, everything slowly decays away.
TG Proc/File Changes:
- N/A
Defines:
| File Location | Defines |
|---|---|
modular_skyrat/modules/biohazard_blob/code/_biohazard_blob_defines.dm |
BIO_MOLD_TYPE_FUNGUSBIO_MOLD_TYPE_FIREBIO_MOLD_TYPE_EMPBIO_MOLD_TYPE_TOXICALL_BIO_BLOB_TYPESFACTION_MOLD |
Master file additions
- N/A
Included files that are not contained in this module:
- N/A
Credits:
- Azarak