Files
Aeri 0bbe65c881 AmmuNation update PT 1 (#5758)
## About The Pull Request
The ammunitions workbench is Security's (And some others'!) tool for
refilling ammo boxes, magazines and so on. It's one of the pieces of
Skyrat kit I actually enjoyed, but it's got some big problems! In its
current state it has a number of long-standing faults nobody was doing
anything about, a pretty significant one being that it throws a runtime
every single time you interact with it. This PR repairs those faults and
brings the machine in line with the rest of the station's lathey things.

Fixes:

- **Runtimes on every interaction.** The machine called
`default_deconstruction_crowbar()` with the wrong arguments, so
inserting anything (a magazine, an ammo box, a datadisk) threw `Cannot
read null.tool_behaviour`. That has been fixed.
- **Material handling now matches other lathes.** It previously used a
weird old menu. It now uses the standard UI for lathes and shit:
workbenches placed on the map connect to the ore silo at roundstart,
newly built ones can be linked with a multitool.

Additions:

- **Recycle function.** A loaded container can be emptied back into
materials, mirroring the existing recycler/autolathe, etc. This means no
more ugly piles of random bullets on the ground! It also has snazzy
previews, jokes and shit built into the tooltips/UI. This is a complete
overhaul.
- **Emag support.** Emagging the workbench unlocks its full catalogue,
consistent with other restricted fabricators. Wire-cutting remains as an
option too. (Basically just instant hacking with no electrocution risk)
- **Prefilled mapping variant.**
`/obj/machinery/ammo_workbench/prefilled` spawns with mid-tier parts and
a modest local material stock for away missions, ruins, and custom maps,
so it works without also placing loose sheets and a datadisk. I was
debating making it spawn with ammo designs already in it. But decided
against it.

## Why It's Good For The Game

We inherited this machine from Skyrat, and it sucked, behaves unlike any
comparable machine on the station; eye searing green UI. It runtimed on
every interaction, and was just generally a roach hotel of bugginess.
The recycle function is also something nice I've wanted for a long time,
and the prefilled variant should come in handy. Also a lot of people
gave me the "let it connect to the silo" feedback and nobody told me
"no" so here we go.

## Proof Of Testing

<img width="931" height="957" alt="image"
src="https://github.com/user-attachments/assets/a0fc7acb-30e7-4d54-9e49-7227b86af730"
/>
<img width="1650" height="1164" alt="image"
src="https://github.com/user-attachments/assets/31e8a28b-64bc-4d73-aa48-4b978e122168"
/>
<img width="913" height="879" alt="image"
src="https://github.com/user-attachments/assets/7a2287fd-ee51-42bf-9491-6bbfa7a497cb"
/>

</details>

## Changelog
🆑
fix: The ammunitions workbench no longer runtimes every time you
interact with it.
qol: The ammunitions workbench now draws from the ore silo like other
lathes, and newly built ones can be linked with a multitool.
add: The ammunitions workbench can now recycle a loaded container back
into materials.
add: The ammunitions workbench can be emagged to unlock its full
catalogue.
/🆑

---------

Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
2026-06-14 12:10:39 -04:00
..
2026-06-14 12:10:39 -04:00
2026-04-12 05:01:55 -06:00