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* Adds a modular bitrunning map, changes safehouse spawns (#79937) ## About The Pull Request Primarily, this adds one new map to bitrunning that uses modular rooms. <details> <summary>pictures</summary>    </details> I also added in some changes: - Safehouses are now loaded using the modular map system rather than the bespoke solution qservers had. - Lowers the difficulty of psyker shuffle (which I felt was a little too nightmarish) and boosts its rewards. ## Why It's Good For The Game New maps More integration with prior systems ## Changelog 🆑 add: Added a new modular bitrunning domain - Starfront Saloon. balance: Psyker shuffle domain was made slightly easier and has been given more rewards. /🆑 * Adds a modular bitrunning map, changes safehouse spawns * Linterpass minus Milsim * readds Milsim --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: Zergspower <Griffinj88@yahoo.com>
55 lines
551 B
Plaintext
55 lines
551 B
Plaintext
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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"a" = (
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/turf/open/floor,
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/area/virtual_domain)
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"D" = (
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/obj/effect/mob_spawn/corpse/human/miner,
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/turf/open/floor,
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/area/virtual_domain)
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"I" = (
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/mob/living/basic/pet/dog/corgi,
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/turf/open/floor,
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/area/virtual_domain)
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"U" = (
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/obj/modular_map_root/safehouse{
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key = "test_only"
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},
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/turf/open/floor,
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/area/virtual_domain/safehouse)
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(1,1,1) = {"
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I
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a
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a
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a
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U
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"}
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(2,1,1) = {"
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D
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"}
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(3,1,1) = {"
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a
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"}
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(4,1,1) = {"
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a
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"}
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(5,1,1) = {"
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a
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"}
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