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## About The Pull Request Fixes emergency lighting to use 0.2W per tick as per the code. I missed this in testing https://github.com/tgstation/tgstation/pull/94910 Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell. ## Why It's Good For The Game Lights consume power for the expected amount of time. ## Changelog 🆑 LT3 fix: Emergency lighting consumes its cell at the expected rate /🆑
26 lines
875 B
Plaintext
26 lines
875 B
Plaintext
///How much power emergency lights will consume per tick
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#define LIGHT_EMERGENCY_POWER_USE (0.0002 * STANDARD_CELL_RATE)
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// status values shared between lighting fixtures and items
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#define LIGHT_OK 0
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#define LIGHT_EMPTY 1
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#define LIGHT_BROKEN 2
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#define LIGHT_BURNED 3
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///Min time for a spark to happen in a broken light
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#define BROKEN_SPARKS_MIN (3 MINUTES)
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///Max time for a spark to happen in a broken light
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#define BROKEN_SPARKS_MAX (9 MINUTES)
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///Amount of time that takes an ethereal to take energy from the lights
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#define LIGHT_DRAIN_TIME (2.5 SECONDS)
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///Amount of charge the ethereal gain after the drain
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#define LIGHT_POWER_GAIN (0.035 * STANDARD_CELL_CHARGE)
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///How many reagents the lights can hold
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#define LIGHT_REAGENT_CAPACITY 20
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//Status for light constructs
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#define LIGHT_CONSTRUCT_EMPTY 1
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#define LIGHT_CONSTRUCT_WIRED 2
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#define LIGHT_CONSTRUCT_CLOSED 3
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