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Alexis 21b4095dfd [MDB IGNORE] [IDB IGNORE] Upstream Sync - 04/17/2026 (#5453)
Upstream 04/17/2026

fixes https://github.com/Bubberstation/Bubberstation/issues/5549

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2026-05-16 00:56:00 +02:00

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#define HEAL_EFFECT_COOLDOWN (1 SECONDS)
/// Applies healing to those in the area.
/// Will provide them with an alert while they're in range, as well as
/// give them a healing particle.
/// Can be applied to those only with a trait conditionally.
/datum/component/aura_healing
/// The range of which to heal
var/range = 5
/// Whether or not you must be a visible object of the parent
var/requires_visibility = TRUE
/// Brute damage to heal over a second
var/brute_heal = 0
/// Burn damage to heal over a second
var/burn_heal = 0
/// Toxin damage to heal over a second
var/toxin_heal = 0
/// Suffocation damage to heal over a second
var/suffocation_heal = 0
/// Stamina damage to heal over a second
var/stamina_heal = 0
/// Amount of blood to heal over a second
var/blood_heal = 0
/// Amount of bleed/pierce wound lowering per second.
var/wound_clotting = 0
/// Map of organ (such as ORGAN_SLOT_BRAIN) to damage heal over a second
var/list/organ_healing = null
/// Amount of damage to heal on simple mobs over a second
var/simple_heal = 0
/// Trait to limit healing to, if set
var/limit_to_trait = null
/// The color to give the healing visual
var/healing_color = COLOR_GREEN
/// If the aura also heals the owner of the component
var/self_heal = TRUE
/// A list of being healed to active alerts
var/list/mob/living/current_alerts = list()
/// Cooldown between showing the heal effect
COOLDOWN_DECLARE(last_heal_effect_time)
/datum/component/aura_healing/Initialize(
range = 5,
requires_visibility = TRUE,
brute_heal = 0,
burn_heal = 0,
toxin_heal = 0,
suffocation_heal = 0,
stamina_heal = 0,
blood_heal = 0,
wound_clotting = 0,
organ_healing = null,
simple_heal = 0,
limit_to_trait = null,
healing_color = COLOR_GREEN,
self_heal = TRUE,
)
if (!isatom(parent))
return COMPONENT_INCOMPATIBLE
START_PROCESSING(SSaura, src)
src.range = range
src.requires_visibility = requires_visibility
src.brute_heal = brute_heal
src.burn_heal = burn_heal
src.toxin_heal = toxin_heal
src.suffocation_heal = suffocation_heal
src.stamina_heal = stamina_heal
src.blood_heal = blood_heal
src.wound_clotting = wound_clotting
src.organ_healing = organ_healing
src.simple_heal = simple_heal
src.limit_to_trait = limit_to_trait
src.healing_color = healing_color
src.self_heal = self_heal
/datum/component/aura_healing/Destroy(force)
STOP_PROCESSING(SSaura, src)
var/alert_category = "aura_healing_[REF(src)]"
for(var/mob/living/alert_holder as anything in current_alerts)
alert_holder.clear_alert(alert_category)
current_alerts.Cut()
return ..()
/datum/component/aura_healing/process(seconds_per_tick)
var/should_show_effect = COOLDOWN_FINISHED(src, last_heal_effect_time)
if (should_show_effect)
COOLDOWN_START(src, last_heal_effect_time, HEAL_EFFECT_COOLDOWN)
var/list/to_heal = list()
var/alert_category = "aura_healing_[REF(src)]"
if(requires_visibility)
for(var/mob/living/candidate in view(range, parent))
if (!isnull(limit_to_trait) && !HAS_TRAIT(candidate, limit_to_trait))
continue
to_heal[candidate] = TRUE
else
for(var/mob/living/candidate in range(range, parent))
if (!isnull(limit_to_trait) && !HAS_TRAIT(candidate, limit_to_trait))
continue
to_heal[candidate] = TRUE
for (var/mob/living/candidate as anything in to_heal)
if (!current_alerts[candidate])
candidate.throw_alert(alert_category, /atom/movable/screen/alert/aura_healing, new_master = parent)
current_alerts[candidate] = TRUE
if (should_show_effect && candidate.health < candidate.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(candidate), healing_color)
if (iscarbon(candidate) || issilicon(candidate) || isbasicmob(candidate))
candidate.adjust_brute_loss(-brute_heal * seconds_per_tick, updating_health = FALSE)
candidate.adjust_fire_loss(-burn_heal * seconds_per_tick, updating_health = FALSE)
if (iscarbon(candidate))
// Toxin healing is forced for slime people
candidate.adjust_tox_loss(-toxin_heal * seconds_per_tick, updating_health = FALSE, forced = TRUE)
candidate.adjust_oxy_loss(-suffocation_heal * seconds_per_tick, updating_health = FALSE)
candidate.adjust_stamina_loss(-stamina_heal * seconds_per_tick, updating_stamina = FALSE)
for (var/organ in organ_healing)
candidate.adjust_organ_loss(organ, -organ_healing[organ] * seconds_per_tick)
var/mob/living/carbon/carbidate = candidate
for(var/datum/wound/iter_wound as anything in carbidate.all_wounds)
iter_wound.adjust_blood_flow(-wound_clotting * seconds_per_tick)
else if (isanimal(candidate))
var/mob/living/simple_animal/animal_candidate = candidate
animal_candidate.adjustHealth(-simple_heal * seconds_per_tick, updating_health = FALSE)
else if (isbasicmob(candidate))
var/mob/living/basic/basic_candidate = candidate
basic_candidate.adjust_health(-simple_heal * seconds_per_tick, updating_health = FALSE)
candidate.adjust_blood_volume(blood_heal * seconds_per_tick, maximum = BLOOD_VOLUME_NORMAL)
candidate.updatehealth()
for (var/mob/living/remove_alert_from as anything in current_alerts - to_heal)
remove_alert_from.clear_alert(alert_category)
current_alerts -= remove_alert_from
/atom/movable/screen/alert/aura_healing
name = "Aura Healing"
icon_state = "template"
use_user_hud_icon = USER_HUD_STYLE_INHERIT
clickable_glow = TRUE
click_master = FALSE
/atom/movable/screen/alert/aura_healing/update_desc(updates)
. = ..()
desc = "You are being healed by [master_ref?.resolve()]."
#undef HEAL_EFFECT_COOLDOWN