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John Willard aa4dc56835 Removes Station-time (more time changes) (#95744)
## About The Pull Request

Removes Station-Time entirely
Server Time is now NST (Nanotrasen Standard Time). SS13 takes place
exactly 540 years in the future of the current day, so every second is 1
second in-game.
Round Time is now PT (Pay-Time), how Nanotrasen keeps track of how long
the current rotation of Employees has been working for.

Telecomms uses NST due to its importance of being the communication to
the blackbox.

Autopsy report, clocks, scientific reports and requisitions use both
timestamps due to them being more official documents that NT may need to
know beyond just the current round (just for flavortext).

Pretty much everything else (Det scanner, PDA, IC logs, Time-of-Death,
AI law changes, Cyborg file downloading) uses PT

PT
<img width="305" height="217" alt="image"
src="https://github.com/user-attachments/assets/cef73025-6292-4f9c-8565-197397bda2ca"
/>
<img width="168" height="59" alt="image"
src="https://github.com/user-attachments/assets/a99db568-045d-45fc-8206-0d9a7b13c7d2"
/>
<img width="308" height="122" alt="image"
src="https://github.com/user-attachments/assets/37ca6f17-8916-4af2-9c91-0f0707038ca5"
/>



https://github.com/user-attachments/assets/29445051-c98b-4af3-a657-812083aab91a


Clock (Literate)
<img width="748" height="292" alt="image"
src="https://github.com/user-attachments/assets/c824e812-91b5-4737-858d-768336e9a7c4"
/>

Clock (Illiterate)
<img width="446" height="94" alt="image"
src="https://github.com/user-attachments/assets/90d5ea0d-eaff-4ced-aa31-ffdf0b4832a5"
/>

New paperwork time working properly

<img width="311" height="190" alt="image"
src="https://github.com/user-attachments/assets/6d048926-db61-4c91-893b-ce93e1ea7775"
/>

NST
<img width="800" height="115" alt="image"
src="https://github.com/user-attachments/assets/35ffde49-13c1-4ce7-ab24-858e48b608bd"
/>
<img width="1288" height="142" alt="image"
src="https://github.com/user-attachments/assets/40c30d16-e0de-4efc-b460-9486eeb901d6"
/>

# Other changes

1. Circuit time checker will now get the value of the given input (Hour,
Minute, Second) rather than the full dedisecond time converted into
hour/minutes/seconds

<img width="270" height="67" alt="image"
src="https://github.com/user-attachments/assets/097440cc-1c45-447f-9976-18de7f9c722c"
/>

2. Turns nightshift into a round event that'll last approximately 22
minutes
3. 12-hour pref (doesn't apply to the stat panel because it's global
info) & removal of "TCT" time

<img width="569" height="440" alt="image"
src="https://github.com/user-attachments/assets/d39083b1-d248-41c0-9a1c-b2398ca203a7"
/>

4. The chocolate pudding negative moodlet is now based on the server's
IRL time.
5. Admins can now use ``class``, ``style`` and ``background`` (they were
already given perms to use ``img`` so hiding background, which was
removed to prevent image embedding, is pointless)
6. Also fixes ``year`` being off on localhost.


## Why It's Good For The Game

Server Time is approximately 1s = 12s converted, not including it
desyncing from lag (I believe?).
This makes it pretty much impossible for people to actually use this as
a unit of measurement for in-game actions.
Different things also uses different timestamps which is a bit more
confusing.

The main change here is for accessibility and, hopefully, using time as
a source of immersion. "20 minutes ago" is no longer OOC, they're just
speaking in PT. There's no timezones in space, Nanotrasen Standard Time
is the closest there is, but Pay Time is how NT considers when you get
your paychecks, so it's what is more commonly used.

It also fixes major inconsistencies between "IC time" and "Station
time", things like breakfast moodlet was the first 15mins of the round
despite the round starting like 7 hours in? Nukies with an L6 SAW firing
down the halls was shooting like 1 bullet every 3 seconds (assuming 4
bullets per second), overall there was just a disconnect between how
long time actually is in the universe.

The secondary reason for this change (though it is what pushed me to
actually get around to making this change) is the greater stat-panel
removal. This hopes to lessen the dependence on the stat panel for
station-time by making it easier to understand, and the end-goal I have
is for this information to be limited to Admins & the AI (AI will get
the IC version with the accurate year), so until that happens I would
like to improve the use of station-time by making it consistent (for
example, you should only care for PT for IC, which is also what your PDA
displays), so that when it gets removed it won't leave players timeless.

If you haven't already, and is interested in helping remove the stat
panel, every entry that needs to be removed can be found here -
https://hackmd.io/443_dE5lRWeEAp9bjGcKYw?view

Closes https://github.com/tgstation/tgstation/issues/94988

## Changelog

🆑
del: Removed Station Time, now we use NST (Nanotrasen Standard Time),
which is IRL server time +540 years, and PT (Pay Time), the amount of
time since the round has started.
del: Station nightshift is now a Station event rather than being based
on Server time.
balance: Time circuit's Unit of Measure now tells the amount of time in
hour/minute/seconds rather than giving the whole time translated to
hours/minutes/seconds.
qol: Added a 12-hour clock pref for people who prefer it.
qol: Hovering over NST timestamps on official documents will now
translate how much it is in PT/Shift Time.
admin: Admins can now use style/class/background in their papercode.
/🆑

---------

Co-authored-by: Isratosh <Isratosh@hotmail.com>
2026-04-25 14:13:31 -06:00

253 lines
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/obj/machinery/computer/apc_control
name = "power flow control console"
desc = "Used to remotely control the flow of power to different parts of the station."
icon_screen = "solar"
icon_keyboard = "power_key"
req_access = list(ACCESS_CE)
circuit = /obj/item/circuitboard/computer/apc_control
light_color = LIGHT_COLOR_DIM_YELLOW
///The APC we're remotely connected to right now
var/obj/machinery/power/apc/active_apc
///Whether actions are being logged to the console's logs or not
var/should_log = TRUE
///Whether the console is currently being restored from an emagged state
var/restoring = FALSE
///List of logs containing events like logins/logoffs, APC access and manipulation, checking the APC/logs tabs and restoring logging after an emag
var/list/logs = list()
///Tracks the current logged-in user's ID card's name and assignment
var/auth_id = "\[NULL\]:"
///Whether the computer is on a station-level; set in Initialize() for use in checking APCs
var/is_on_station = TRUE
/obj/machinery/computer/apc_control/Initialize(mapload, obj/item/circuitboard/C)
. = ..()
is_on_station = is_station_level(z)
/obj/machinery/computer/apc_control/on_set_machine_stat(old_value)
. = ..()
if(machine_stat && active_apc)
disconnect_apc()
/obj/machinery/computer/apc_control/attack_ai(mob/user)
if(!isAdminGhostAI(user))
to_chat(user,span_warning("[src] does not support AI control.")) //You already have APC access, cheater!
return
return ..()
/obj/machinery/computer/apc_control/emag_act(mob/user, obj/item/card/emag/emag_card)
if(obj_flags & EMAGGED)
return FALSE
obj_flags |= EMAGGED
if (user)
user.log_message("emagged [src].", LOG_ATTACK, color="red")
balloon_alert(user, "access controller shorted")
playsound(src, SFX_SPARKS, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
return TRUE
///Creates a log entry in the console with a timestamp, current login ID data and the text provided in log_text
/obj/machinery/computer/apc_control/proc/log_activity(log_text)
if(!should_log)
return
LAZYADD(logs, "([round_timestamp()]): [auth_id] [log_text]")
///Resets the console's emagged state and re-enables logging of activity
/obj/machinery/computer/apc_control/proc/restore_comp(mob/user)
obj_flags &= ~EMAGGED
should_log = TRUE
user.log_message("restored the logs of [src].", LOG_GAME)
log_activity("-=- Logging restored to full functionality at this point -=-")
restoring = FALSE
///Initiates remote access to the APC
/obj/machinery/computer/apc_control/proc/connect_apc(obj/machinery/power/apc/apc, mob/user)
if(isnull(apc))
return
if(apc.remote_control_user)
to_chat(user, span_warning("\The [apc] is being controlled by someone else!"))
return
if(active_apc)
disconnect_apc()
playsound(src, 'sound/machines/terminal/terminal_prompt_confirm.ogg', 50, FALSE)
apc.connect_remote_access(user)
user.log_message("remotely accessed [apc] from [src].", LOG_GAME)
log_activity("[auth_id] remotely accessed APC in [get_area_name(apc.area, TRUE)]")
active_apc = apc
RegisterSignal(active_apc, COMSIG_QDELETING, PROC_REF(on_apc_destroyed))
///Disconnects the computer from the accessed APC upon its destruction
/obj/machinery/computer/apc_control/proc/on_apc_destroyed(datum/source)
SIGNAL_HANDLER
disconnect_apc(TRUE) //to prevent the APC from trying to speak while being qdel'd
/**
* Disconnect from the APC we're currently in remote access with
* arguments:
* mute - whether the APC should announce the disconnection locally, passed into apc's disconnect_remote_access()
*/
/obj/machinery/computer/apc_control/proc/disconnect_apc(mute = FALSE)
UnregisterSignal(active_apc, COMSIG_QDELETING)
if(active_apc.remote_control_user)
active_apc.disconnect_remote_access(mute)
active_apc = null
/**
* Checks for whether the APC provided is eligible for access and being listed in the APC list.
* The APC has to:
* - be on a station z-level if the computer is station-side or be on the same z-level as the computer if otherwise (away subtype, charlie station)
* - be not hacked by a malf AI
* - have AI control enabled
* - be not emagged
* - be working
* - not be an AI monitored area (AI sat areas and AI upload)
*/
/obj/machinery/computer/apc_control/proc/check_apc(obj/machinery/power/apc/checked_apc)
return (is_on_station ? is_station_level(checked_apc.z) : checked_apc.z == z) && !checked_apc.malfhack && !checked_apc.aidisabled && !(checked_apc.obj_flags & EMAGGED) && !checked_apc.machine_stat && !istype(checked_apc.area, /area/station/ai)
/obj/machinery/computer/apc_control/ui_interact(mob/user, datum/tgui/ui)
. = ..()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ApcControl")
ui.open()
/obj/machinery/computer/apc_control/ui_data(mob/user)
var/list/data = list()
data["auth_id"] = auth_id
data["authenticated"] = authenticated
data["emagged"] = obj_flags & EMAGGED
data["logging"] = should_log
data["restoring"] = restoring
data["logs"] = list()
data["apcs"] = list()
for(var/entry in logs)
data["logs"] += list(list("entry" = entry))
for(var/obj/machinery/power/apc/apc as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/power/apc))
if(check_apc(apc))
var/has_cell = (apc.cell) ? TRUE : FALSE
data["apcs"] += list(list(
"name" = apc.area.name,
"operating" = apc.operating,
"charge" = (has_cell) ? apc.cell.percent() : "NOCELL",
"load" = display_power(apc.lastused_total),
"charging" = apc.charging,
"chargeMode" = apc.chargemode,
"eqp" = apc.equipment,
"lgt" = apc.lighting,
"env" = apc.environ,
"responds" = apc.aidisabled || apc.panel_open,
"ref" = REF(apc)
)
)
return data
/obj/machinery/computer/apc_control/ui_act(action, params, datum/tgui/ui)
. = ..()
if(.)
return
var/mob/living/user = ui.user
switch(action)
if("log-in")
if(obj_flags & EMAGGED)
authenticated = TRUE
auth_id = "Unknown (Unknown):"
log_activity("[auth_id] logged in to the terminal")
return
if(!istype(user))
return
var/obj/item/card/id/user_id_card = user.get_idcard(TRUE)
if(istype(user_id_card))
if(check_access(user_id_card))
authenticated = TRUE
auth_id = "[user_id_card.registered_name] ([user_id_card.assignment]):"
log_activity("[auth_id] logged in to the terminal")
playsound(src, 'sound/machines/terminal/terminal_on.ogg', 50, FALSE)
else
auth_id = "[user_id_card.registered_name] ([user_id_card.assignment]):"
log_activity("[auth_id] attempted to log into the terminal")
playsound(src, 'sound/machines/terminal/terminal_error.ogg', 50, FALSE)
say("ID rejected, access denied!")
return
auth_id = "Unknown (Unknown):"
log_activity("[auth_id] attempted to log into the terminal")
if("log-out")
log_activity("[auth_id] logged out of the terminal")
playsound(src, 'sound/machines/terminal/terminal_off.ogg', 50, FALSE)
authenticated = FALSE
auth_id = "\[NULL\]"
if("toggle-logs")
should_log = !should_log
user.log_message("set the logs of [src] [should_log ? "On" : "Off"].", LOG_GAME)
if("restore-console")
restoring = TRUE
addtimer(CALLBACK(src, PROC_REF(restore_comp), user), rand(3,5) * 9 SECONDS)
if("access-apc")
var/ref = params["ref"]
playsound(src, SFX_TERMINAL_TYPE, 50, FALSE)
var/obj/machinery/power/apc/remote_target = locate(ref) in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/power/apc)
if(!remote_target || !check_apc(remote_target))
return
connect_apc(remote_target, user)
return TRUE
if("check-logs")
log_activity("Checked Logs")
if("check-apcs")
log_activity("Checked APCs")
if("toggle-minor")
var/ref = params["ref"]
var/type = params["type"]
var/value = params["value"]
var/obj/machinery/power/apc/target = locate(ref) in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/power/apc)
if(!target || !check_apc(target))
return
value = target.setsubsystem(text2num(value))
switch(type) // Sanity check
if("equipment")
target.equipment = value
if("lighting")
target.lighting = value
if("environ")
target.environ = value
if(null)
return
else
message_admins("Warning: possible href exploit by [key_name(user)] - attempted to set [html_encode(type)] on [target] to [html_encode(value)]")
user.log_message("possibly trying to href exploit - attempted to set [html_encode(type)] on [target] to [html_encode(value)]", LOG_ADMIN)
return
target.update_appearance()
target.update()
var/setTo = ""
switch(target.vars[type])
if(0)
setTo = "Off"
if(1)
setTo = "Auto Off"
if(2)
setTo = "On"
if(3)
setTo = "Auto On"
log_activity("Set APC [target.area.name] [type] to [setTo]")
user.log_message("set APC [target.area.name] [type] to [setTo]]", LOG_GAME)
if("breaker")
var/ref = params["ref"]
var/obj/machinery/power/apc/breaker_target = locate(ref) in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/power/apc)
if(!breaker_target || !check_apc(breaker_target))
return
breaker_target.toggle_breaker(user)
var/setTo = breaker_target.operating ? "On" : "Off"
log_activity("Turned APC [breaker_target.area.name]'s breaker [setTo]")
return TRUE
/obj/machinery/computer/apc_control/ui_close(mob/user)
. = ..()
if(active_apc)
disconnect_apc()
/obj/machinery/computer/apc_control/away
req_access = list(ACCESS_AWAY_ENGINEERING)