Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

171 lines
4.9 KiB
Plaintext

/obj/machinery/computer/pod
name = "mass driver launch control"
desc = "A combined blastdoor and mass driver control unit."
processing_flags = START_PROCESSING_MANUALLY
/// Connected mass driver
var/obj/machinery/mass_driver/connected = null
/// ID of the launch control
var/id = 1
/// If the launch timer counts down
var/timing = FALSE
/// Time before auto launch
var/time = 30
/// Range in which we search for a mass drivers and poddoors nearby
var/range = 4
/// Countdown timer for the mass driver's delayed launch functionality.
COOLDOWN_DECLARE(massdriver_countdown)
/obj/machinery/computer/pod/Initialize(mapload)
. = ..()
for(var/obj/machinery/mass_driver/M in range(range, src))
if(M.id == id)
connected = M
break
/obj/machinery/computer/pod/process(seconds_per_tick)
if(COOLDOWN_FINISHED(src, massdriver_countdown))
timing = FALSE
// alarm() sleeps, so we want to end processing first and can't rely on return PROCESS_KILL
end_processing()
alarm()
/**
* Initiates launching sequence by checking if all components are functional, opening poddoors, firing mass drivers and then closing poddoors
*/
/obj/machinery/computer/pod/proc/alarm()
if(machine_stat & (NOPOWER|BROKEN))
return
if(!connected)
say("Cannot locate mass driver connector. Cancelling firing sequence!")
return
for(var/obj/machinery/door/poddoor/M in range(range, src))
if(M.id == id)
M.open()
sleep(2 SECONDS)
for(var/obj/machinery/mass_driver/M in range(range, src))
if(M.id == id)
M.power = connected.power
M.drive()
sleep(5 SECONDS)
for(var/obj/machinery/door/poddoor/M in range(range, src))
if(M.id == id)
M.close()
/obj/machinery/computer/pod/ui_interact(mob/user, datum/tgui/ui)
. = ..()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "MassDriverControl", name)
ui.open()
/obj/machinery/computer/pod/ui_data(mob/user)
var/list/data = list()
// If the cooldown has finished, just display the time. If the cooldown hasn't finished, display the cooldown.
var/display_time = COOLDOWN_FINISHED(src, massdriver_countdown) ? time : COOLDOWN_TIMELEFT(src, massdriver_countdown) * 0.1
data["connected"] = connected ? TRUE : FALSE
data["seconds"] = round(display_time % 60)
data["minutes"] = round((display_time - data["seconds"]) / 60)
data["timing"] = timing
data["power"] = connected ? connected.power : 0.25
data["poddoor"] = FALSE
for(var/obj/machinery/door/poddoor/door in range(range, src))
if(door.id == id)
data["poddoor"] = TRUE
break
return data
/obj/machinery/computer/pod/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
if(!allowed(usr))
to_chat(usr, span_warning("Access denied."))
return
switch(action)
if("set_power")
if(!connected)
return
var/value = text2num(params["power"])
if(!value)
return
value = clamp(value, 0.25, 16)
connected.power = value
return TRUE
if("launch")
alarm()
return TRUE
if("time")
timing = !timing
if(timing)
COOLDOWN_START(src, massdriver_countdown, time SECONDS)
begin_processing()
else
time = COOLDOWN_TIMELEFT(src, massdriver_countdown) * 0.1
COOLDOWN_RESET(src, massdriver_countdown)
end_processing()
return TRUE
if("input")
var/value = text2num(params["adjust"])
if(!value)
return
value = round(time + value)
time = clamp(value, 0, 120)
return TRUE
if("door")
for(var/obj/machinery/door/poddoor/M in range(range, src))
if(M.id == id)
if(M.density)
M.open()
else
M.close()
return TRUE
if("driver_test")
for(var/obj/machinery/mass_driver/M in range(range, src))
if(M.id == id)
M.power = connected?.power
M.drive()
return TRUE
/obj/machinery/computer/pod/old
name = "\improper DoorMex control console"
icon_state = "oldcomp"
icon_screen = "library"
icon_keyboard = null
/obj/machinery/computer/pod/old/mass_driver_controller
name = "\improper Mass Driver Controller"
icon = 'icons/obj/machines/wallmounts.dmi'
icon_state = "airlock_control_standby"
icon_screen = null
density = FALSE
/obj/machinery/computer/pod/old/mass_driver_controller/ordnancedriver
id = MASSDRIVER_ORDNANCE
//for maps where pod doors are outside of the standard 4 tile controller detection range (ie Pubbystation)
/obj/machinery/computer/pod/old/mass_driver_controller/ordnancedriver/longrange
range = 6
/obj/machinery/computer/pod/old/mass_driver_controller/chapelgun
id = MASSDRIVER_CHAPEL
/obj/machinery/computer/pod/old/mass_driver_controller/trash
id = MASSDRIVER_DISPOSALS
/obj/machinery/computer/pod/old/mass_driver_controller/shack
id = MASSDRIVER_SHACK
/obj/machinery/computer/pod/old/syndicate
name = "\improper ProComp Executive IIc"
desc = "The Syndicate operate on a tight budget. Operates external airlocks."
req_access = list(ACCESS_SYNDICATE)
/obj/machinery/computer/pod/old/swf
name = "\improper Magix System IV"
desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorcerer's Edition."