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/// One use AI card which downloads a ghost as a syndicate AI to put in your MODsuit
/obj/item/aicard/syndie
name = "syndiCard"
desc = "A storage device for AIs. Nanotrasen forgot to make the patent, so the Syndicate made their own version!"
icon = 'icons/obj/aicards.dmi'
icon_state = "syndicard"
base_icon_state = "syndicard"
item_flags = null
force = 7
/obj/item/aicard/syndie/update_icon_state()
icon_state = base_icon_state
return ..()
/obj/item/aicard/syndie/update_overlays()
..()
. = list()
if(!AI)
return
var/face_state = "[base_icon_state][AI.stat == DEAD ? "-404" : "-full"]"
. += mutable_appearance(icon, face_state)
. += emissive_appearance(icon, face_state, src, alpha = src.alpha)
var/indicator_state = "[base_icon_state][AI.control_disabled ? "-off" : "-on"]"
. += mutable_appearance(icon, indicator_state)
. += emissive_appearance(icon, indicator_state, src, alpha = src.alpha)
/obj/item/aicard/syndie/loaded
/// Set to true while we're waiting for ghosts to sign up
var/finding_candidate = FALSE
/obj/item/aicard/syndie/loaded/examine(mob/user)
. = ..()
. += span_notice("This one has a little S.E.L.F. insignia on the back, and a label next to it that says 'Activate for one FREE aligned AI! Please attempt uplink reintegration or ask your employers for reimbursal if AI is unavailable or belligerent.")
/obj/item/aicard/syndie/loaded/attack_self(mob/user, modifiers)
if(!isnull(AI))
return ..()
if(finding_candidate)
balloon_alert(user, "loading...")
return TRUE
finding_candidate = TRUE
to_chat(user, span_notice("Connecting to S.E.L.F. dispatch..."))
procure_ai(user)
finding_candidate = FALSE
return TRUE
/// Sets up the ghost poll
/obj/item/aicard/syndie/loaded/proc/procure_ai(mob/user)
var/datum/antagonist/nukeop/op_datum = user.mind?.has_antag_datum(/datum/antagonist/nukeop,TRUE)
if(isnull(op_datum))
balloon_alert(user, "invalid access!")
return
var/mob/chosen_one = SSpolling.poll_ghosts_for_target(
check_jobban = list(ROLE_OPERATIVE, JOB_AI),
poll_time = 20 SECONDS,
checked_target = src,
ignore_category = POLL_IGNORE_SYNDICATE,
alert_pic = src,
role_name_text = "Nuclear Operative Modsuit AI",
chat_text_border_icon = mutable_appearance(icon, "syndicard-full"),
)
on_poll_concluded(user, op_datum, chosen_one)
/// Poll has concluded with a ghost, create the AI
/obj/item/aicard/syndie/loaded/proc/on_poll_concluded(mob/user, datum/antagonist/nukeop/op_datum, mob/dead/observer/ghost)
if(!ismob(ghost))
to_chat(user, span_warning("Unable to connect to S.E.L.F. dispatch. Please wait and try again later or use the intelliCard on your uplink to get your points refunded."))
return
// pick ghost, create AI and transfer
var/mob/living/silicon/ai/weak_syndie/new_ai = new /mob/living/silicon/ai/weak_syndie(null, new /datum/ai_laws/syndicate_override, ghost)
// create and apply syndie datum
var/datum/antagonist/nukeop/nuke_datum = new()
nuke_datum.send_to_spawnpoint = FALSE
nuke_datum.give_bonus_tc = FALSE
new_ai.mind.add_antag_datum(nuke_datum, op_datum.nuke_team)
LAZYADD(new_ai.mind.special_roles, "Syndicate AI")
new_ai.add_faction(ROLE_SYNDICATE)
// Make it look evil!!!
new_ai.hologram_appearance = mutable_appearance('icons/mob/silicon/ai.dmi',"xeno_queen") //good enough
new_ai.set_core_display_icon("hades")
// Hide PDA from messenger
var/datum/computer_file/program/messenger/msg = locate() in new_ai.modularInterface.stored_files
if(msg)
msg.invisible = TRUE
// Transfer the AI from the core we created into the card, then delete the core
new_ai.transfer_ai(AI_TRANS_TO_CARD, user, null, src)
update_appearance()
var/obj/structure/ai_core/detritus = locate() in get_turf(src)
qdel(detritus)
if(AI)
AI.set_control_disabled(FALSE)
AI.radio_enabled = TRUE
do_sparks(4, TRUE, src)
playsound(src, 'sound/machines/chime.ogg', 25, TRUE)
return
/obj/item/aicard/syndie/loaded/upload_ai(atom/to_what, mob/living/user)
. = ..()
if (!.)
return
visible_message(span_warning("The expended card incinerates itself."))
do_sparks(3, cardinal_only = FALSE, source = src)
new /obj/effect/decal/cleanable/ash(get_turf(src))
qdel(src)
/// Upgrade disk used to increase the range of a syndicate AI
/obj/item/disk/computer/syndie_ai_upgrade
name = "AI interaction range upgrade"
desc = "A NT data chip containing information that a syndiCard AI can utilize to improve its wireless interfacing abilities. Simply slap it on top of an intelliCard, MODsuit, or AI core and watch it do its work! It's rumoured that there's something 'pretty awful' in it."
max_capacity = 1000
w_class = WEIGHT_CLASS_NORMAL
sticker_icon_state = "o_syndicate"
/obj/item/disk/computer/syndie_ai_upgrade/pre_attack(atom/target, mob/living/user, list/modifiers, list/attack_modifiers)
var/mob/living/silicon/ai/AI
if(isAI(target))
AI = target
else
AI = locate() in target
if(!AI || AI.interaction_range == INFINITY)
playsound(src,'sound/machines/buzz/buzz-sigh.ogg',50,FALSE)
to_chat(user, span_notice("Error! Incompatible object!"))
return ..()
AI.interaction_range += 2
if(AI.interaction_range > 7)
AI.interaction_range = INFINITY
playsound(src,'sound/machines/beep/twobeep.ogg',50,FALSE)
to_chat(user, span_notice("You insert [src] into [AI]'s compartment, and it beeps as it processes the data."))
to_chat(AI, span_notice("You process [src], and find yourself able to manipulate electronics from up to [AI.interaction_range] meters!"))
qdel(src)