mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 14:39:58 +01:00
## About The Pull Request Adds new floor types and natural decor to both Siderite and Shale biomes, as well as makes flora and fauna spawns differ between said biomes. <img width="1216" height="997" alt="dreamseeker_uIv1OgVkpD" src="https://github.com/user-attachments/assets/327d9caa-a58c-4d70-acbe-477da69b4d71" /> --- Basalt biome now spawns more legions and goliaths, but less watchers and no brimdemons. You can rarely find new volcanic pore rocks which will spew out lava when destroyed. <img width="505" height="361" alt="dreamseeker_TA9rXzOgad" src="https://github.com/user-attachments/assets/fb19a60a-c927-441b-abad-161ce5022a60" /> Siderite biome has a lot of rock formations and may sometimes spawn new stalagmites. You can expect to see a ton of bileworms, raptors and watchers there. <img width="747" height="613" alt="dreamseeker_uZgRX8qqh3" src="https://github.com/user-attachments/assets/d356f1c6-371a-4b8b-899b-470edb0d2790" /> Shale is full of lobstrocities, goldgrubs and brimdemons, and home to a new glowgrowth "plant" - colony of bioluminescent fungi growing on natural air vents. <img width="274" height="220" alt="dreamseeker_EtxiS4X9M7" src="https://github.com/user-attachments/assets/cbefba67-b618-4a65-ad12-9ee5182b650c" /> While it cannot be planted by itself, it contains luminescent fluid inside which will grant whoever eats it minor night vision as long as it is inside their bloodstream (as well as cyan-glowing eyes) --- Ruins now properly respect their biome's rock (and now floor as well) type, since it was broken for some of them previously. <details> <summary>More images under the dropdown</summary> <img width="1216" height="997" alt="dreamseeker_fpXXV0Rt3D" src="https://github.com/user-attachments/assets/fa790ca1-7045-490e-bcb2-c1f9da9f277c" /> <img width="414" height="303" alt="dreamseeker_l6E8S2fzCe" src="https://github.com/user-attachments/assets/8b10dcca-c546-41ce-9363-a12b0f225881" /> <img width="784" height="587" alt="dreamseeker_RUWQo0unNp" src="https://github.com/user-attachments/assets/d7364abc-ec68-4daf-b3cb-a03b8ba7e5de" /> <img width="1216" height="997" alt="dreamseeker_zoltABvkBw" src="https://github.com/user-attachments/assets/324f50f8-83c9-4451-8eff-33ebf81c1d0d" /> <img width="1125" height="571" alt="dreamseeker_ky5qvl2XtC" src="https://github.com/user-attachments/assets/ff08d22f-fc15-4961-b76e-7c10d7814096" /> </details> Credit for original versions of new flora/feature sprites to SentryPrimis on the /tg/station discord ## Why It's Good For The Game Makes biomes more distinct and interesting, as well as gives them unique atmosphere, since right now they only differ in rock type and mineral distribution. ## Changelog 🆑 SmArtKar, SentryPrimis add: Siderite and Shale lavaland biomes now have unique floors, as well as flora, features and fauna! fix: Fixed some ruins generating with default basalt walls instead of their biome's walls /🆑
493 lines
15 KiB
Plaintext
493 lines
15 KiB
Plaintext
/**********************Asteroid**************************/
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#define DIG_SHEET_AMOUNT 5
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/turf/open/misc/asteroid //floor piece
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gender = PLURAL
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name = "asteroid sand"
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desc = "It's coarse and rough and gets everywhere."
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baseturfs = /turf/open/misc/asteroid
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icon = 'icons/turf/floors.dmi'
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damaged_dmi = 'icons/turf/floors.dmi'
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icon_state = "asteroid"
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base_icon_state = "asteroid"
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turf_flags = IS_SOLID
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footstep = FOOTSTEP_SAND
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barefootstep = FOOTSTEP_SAND
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clawfootstep = FOOTSTEP_SAND
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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rust_resistance = RUST_RESISTANCE_BASIC
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/// Base turf type to be created by the tunnel
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var/turf_type = /turf/open/misc/asteroid
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/// Whether this turf has different icon states
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var/has_floor_variance = TRUE
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/// Probability floor has a different icon state
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var/floor_variance = 20
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/// Itemstack to drop when dug by a shovel
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var/obj/item/stack/dig_result = /obj/item/stack/ore/glass
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/// Whether the turf has been dug or not
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var/dug = FALSE
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/// Percentage chance of receiving a bonus worm
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var/worm_chance = 30
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/turf/open/misc/asteroid/broken_states()
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if(initial(dug))
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return list(icon_state)
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return list("[base_icon_state]_dug")
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/turf/open/misc/asteroid/break_tile()
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. = ..()
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if(!.)
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return FALSE
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dug = TRUE
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return TRUE
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/turf/open/misc/asteroid/burn_tile()
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return
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/turf/open/misc/asteroid/Initialize(mapload)
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var/proper_name = name
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. = ..()
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name = proper_name
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if(has_floor_variance && prob(floor_variance))
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icon_state = "[base_icon_state][rand(0,12)]"
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/turf/open/misc/asteroid/MakeSlippery(wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
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return
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/turf/open/misc/asteroid/MakeDry()
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return
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/turf/open/misc/asteroid/ex_act(severity, target)
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return FALSE
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/turf/open/misc/asteroid/attackby(obj/item/attack_item, mob/user, list/modifiers)
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. = ..()
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if(.)
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return TRUE
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if(attack_item.tool_behaviour == TOOL_SHOVEL || attack_item.tool_behaviour == TOOL_MINING)
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if(!can_dig(user))
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return TRUE
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if(!isturf(user.loc))
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return
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balloon_alert(user, "digging...")
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if(attack_item.use_tool(src, user, 4 SECONDS, volume = 50))
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if(!can_dig(user))
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return TRUE
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getDug()
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SSblackbox.record_feedback("tally", "pick_used_mining", 1, attack_item.type)
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return TRUE
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else if(istype(attack_item, /obj/item/storage/bag/ore))
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for(var/obj/item/stack/ore/dropped_ore in src)
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SEND_SIGNAL(attack_item, COMSIG_ATOM_ATTACKBY, dropped_ore)
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/// Drops itemstack when dug and changes icon
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/turf/open/misc/asteroid/proc/getDug()
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if(!break_tile())
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return FALSE
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new dig_result(src, DIG_SHEET_AMOUNT)
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if(prob(worm_chance))
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new /obj/item/food/bait/worm(src)
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return TRUE
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/// If the user can dig the turf
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/turf/open/misc/asteroid/proc/can_dig(mob/user)
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if(!dug && !broken)
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return TRUE
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if(user)
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balloon_alert(user, "already excavated!")
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return FALSE
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///Refills the previously dug tile
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/turf/open/misc/asteroid/proc/refill_dug()
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dug = FALSE
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broken = FALSE
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icon_state = base_icon_state
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if(has_floor_variance && prob(floor_variance))
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icon_state = "[base_icon_state][rand(0,12)]"
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update_appearance()
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/turf/open/floor/plating/lavaland_baseturf
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baseturfs = /turf/open/misc/asteroid/basalt/lava_land_surface
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/turf/open/misc/asteroid/dug //When you want one of these to be already dug.
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has_floor_variance = FALSE
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dug = TRUE
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base_icon_state = "asteroid_dug"
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icon_state = "asteroid_dug"
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/turf/open/misc/asteroid/dug/broken_states()
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return list("asteroid_dug")
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/turf/open/misc/asteroid/lavaland_atmos
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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planetary_atmos = TRUE
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baseturfs = /turf/open/misc/asteroid/lavaland_atmos
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/// Used by ashstorms to replenish basalt tiles that have been dug up without going through all of them.
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GLOBAL_LIST_EMPTY(dug_up_basalt)
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/turf/open/misc/asteroid/basalt
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name = "volcanic floor"
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baseturfs = /turf/open/misc/asteroid/basalt
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icon = 'icons/turf/floors.dmi'
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icon_state = "basalt"
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base_icon_state = "basalt"
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floor_variance = 15
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dig_result = /obj/item/stack/ore/glass/basalt
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/turf/open/misc/asteroid/basalt/getDug()
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. = ..()
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if(!.)
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return
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set_light(0)
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GLOB.dug_up_basalt |= src
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/turf/open/misc/asteroid/basalt/Destroy()
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GLOB.dug_up_basalt -= src
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return ..()
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/turf/open/misc/asteroid/basalt/refill_dug()
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. = ..()
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GLOB.dug_up_basalt -= src
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set_basalt_light()
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/turf/open/misc/asteroid/basalt/lava //lava underneath
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baseturfs = /turf/open/lava/smooth
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/turf/open/misc/asteroid/basalt/airless
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initial_gas_mix = AIRLESS_ATMOS
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worm_chance = 0
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/turf/open/misc/asteroid/basalt/Initialize(mapload)
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. = ..()
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set_basalt_light()
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/turf/open/misc/asteroid/basalt/proc/set_basalt_light()
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switch(icon_state)
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if("basalt1", "basalt2", "basalt3")
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set_light(BASALT_LIGHT_RANGE_BRIGHT, BASALT_LIGHT_POWER, LIGHT_COLOR_LAVA) //more light
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if("basalt5", "basalt9")
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set_light(BASALT_LIGHT_RANGE_DIM, BASALT_LIGHT_POWER, LIGHT_COLOR_LAVA) //barely anything!
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///////Surface. The surface is warm, but survivable without a suit. Internals are required. The floors break to chasms, which drop you into the underground.
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/turf/open/misc/asteroid/basalt/lava_land_surface
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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planetary_atmos = TRUE
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baseturfs = /turf/open/lava/smooth/lava_land_surface
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/// Used for the lavaland icemoon ruin.
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/turf/open/misc/asteroid/basalt/lava_land_surface/no_ruins
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turf_flags = NO_RUINS
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/// Variant for ruins which replaces itself with the floor of a biome it generates in
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/turf/open/misc/asteroid/basalt/lava_land_surface/biome_replace
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icon = 'icons/turf/mining.dmi'
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icon_state = "basalt_biome"
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smoothing_flags = NONE
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/// Area type to whose generator we try to default to
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var/default_area = /area/lavaland/surface/outdoors/unexplored/danger
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/turf/open/misc/asteroid/basalt/lava_land_surface/biome_replace/Initialize(mapload)
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. = ..()
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// Just spawn a normal lavaland rock if we fail to get a mapgen, such as being spawned over lava
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var/supposed_type = /turf/open/misc/asteroid/basalt/lava_land_surface
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var/area/cur_area = loc
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var/datum/map_generator/cave_generator/map_generator = cur_area?.get_generator()
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if (!map_generator)
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cur_area = GLOB.areas_by_type[default_area]
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map_generator = cur_area?.get_generator()
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if (istype(map_generator))
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var/biome = map_generator.get_biome_for_turf(src)
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if (biome)
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var/datum/biome/generating_biome = SSmapping.biomes[biome]
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supposed_type = generating_biome.open_turf_type
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var/cur_flags = turf_flags
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var/turf/new_turf = ChangeTurf(supposed_type, flags = CHANGETURF_FORCEOP | CHANGETURF_INHERIT_AIR)
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if(cur_flags & NO_RUINS)
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new_turf.turf_flags |= NO_RUINS
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/turf/open/misc/asteroid/lowpressure
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initial_gas_mix = OPENTURF_LOW_PRESSURE
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baseturfs = /turf/open/misc/asteroid/lowpressure
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turf_type = /turf/open/misc/asteroid/lowpressure
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/turf/open/misc/asteroid/airless
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initial_gas_mix = AIRLESS_ATMOS
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baseturfs = /turf/open/misc/asteroid/airless
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turf_type = /turf/open/misc/asteroid/airless
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worm_chance = 0
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/turf/open/misc/asteroid/basalt/smooth
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smoothing_flags = SMOOTH_BITMASK
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layer = MID_TURF_LAYER
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floor_variance = 0
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transform = MAP_SWITCH(TRANSLATE_MATRIX(-8, -8), matrix())
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/// DMI used by unsmoothed turfs for variance
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var/variant_dmi = null
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/// Amount of variants this turf has
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var/variant_num = 8
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/turf/open/misc/asteroid/basalt/smooth/set_smoothed_icon_state(new_junction)
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. = ..()
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if (new_junction == 255 && variant_dmi)
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icon = variant_dmi
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icon_state = "[base_icon_state][rand(1, variant_num)]"
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else
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icon = initial(icon)
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/turf/open/misc/asteroid/basalt/smooth/update_overlays()
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. = ..()
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if (smoothing_junction != 255 && variant_dmi)
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. = list(mutable_appearance(variant_dmi, "[base_icon_state][rand(1, variant_num)]")) + .
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/turf/open/misc/asteroid/basalt/smooth/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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. = ..()
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if (!.)
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return
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if(!smoothing_flags)
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return
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underlay_appearance.transform = transform
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/turf/open/misc/asteroid/basalt/smooth/siderite
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name = "siderite floor"
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baseturfs = /turf/open/misc/asteroid/basalt/smooth/siderite
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icon = 'icons/turf/floors/siderite.dmi'
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damaged_dmi = 'icons/turf/floors/siderite_variants.dmi'
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variant_dmi = 'icons/turf/floors/siderite_variants.dmi'
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icon_state = "siderite-255"
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base_icon_state = "siderite"
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layer = HIGH_TURF_LAYER
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smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_FLOOR_SIDERITE
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canSmoothWith = SMOOTH_GROUP_FLOOR_SIDERITE + SMOOTH_GROUP_CLOSED_TURFS
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dig_result = /obj/item/stack/ore/glass/siderite
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/turf/open/misc/asteroid/basalt/smooth/siderite/lava_land_surface
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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planetary_atmos = TRUE
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baseturfs = /turf/open/lava/smooth/lava_land_surface
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/turf/open/misc/asteroid/basalt/smooth/siderite/lava_land_surface/no_ruins
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turf_flags = NO_RUINS
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/turf/open/misc/asteroid/basalt/smooth/shale
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name = "shale floor"
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baseturfs = /turf/open/misc/asteroid/basalt/smooth/shale
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icon = 'icons/turf/floors/shale.dmi'
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damaged_dmi = 'icons/turf/floors/shale_variants.dmi'
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variant_dmi = 'icons/turf/floors/shale_variants.dmi'
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icon_state = "shale-255"
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base_icon_state = "shale"
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smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_FLOOR_SHALE
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canSmoothWith = SMOOTH_GROUP_FLOOR_SHALE + SMOOTH_GROUP_CLOSED_TURFS
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/turf/open/misc/asteroid/basalt/smooth/shale/lava_land_surface
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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planetary_atmos = TRUE
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baseturfs = /turf/open/lava/smooth/lava_land_surface
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/turf/open/misc/asteroid/basalt/smooth/shale/lava_land_surface/no_ruins
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turf_flags = NO_RUINS
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/turf/open/misc/asteroid/snow
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gender = PLURAL
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name = "snow"
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desc = "Looks cold."
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icon = 'icons/turf/snow.dmi'
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damaged_dmi = 'icons/turf/snow.dmi'
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baseturfs = /turf/open/misc/asteroid/snow
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icon_state = "snow"
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base_icon_state = "snow"
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initial_gas_mix = FROZEN_ATMOS
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slowdown = 2
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flags_1 = NONE
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planetary_atmos = TRUE
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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dig_result = /obj/item/stack/sheet/mineral/snow
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leave_footprints = TRUE
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/turf/open/misc/asteroid/snow/burn_tile()
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if(!burnt)
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visible_message(span_danger("[src] melts away!."))
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slowdown = 0
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burnt = TRUE
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update_appearance()
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return TRUE
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return FALSE
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/turf/open/misc/asteroid/snow/burnt_states()
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return list("snow_dug")
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/turf/open/misc/asteroid/snow/add_footprint(mob/living/carbon/human/walker, movement_direction)
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if(HAS_TRAIT(walker, TRAIT_NO_SNOWPRINTS))
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return
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// skip the special logic if the level doesn't naturally have snowstorms
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if(!SSmapping.level_trait(z, ZTRAIT_SNOWSTORM))
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return ..()
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// if an active snow storm affecting this turf is currently in its main or wind down stage, skip footprint creation
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for(var/datum/weather/snow_storm/active_weather in SSweather.processing)
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if(active_weather.stage != MAIN_STAGE && active_weather.stage != WIND_DOWN_STAGE)
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continue
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if(!(loc in active_weather.impacted_areas))
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continue
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return
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. = ..()
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// when a snow storm enters its main stage, clear all of our footprints
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for(var/snow_type in typesof(/datum/weather/snow_storm))
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RegisterSignal(SSdcs, COMSIG_WEATHER_START(snow_type), PROC_REF(snow_clear_footprints), override = TRUE)
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/turf/open/misc/asteroid/snow/proc/snow_clear_footprints(datum/source, datum/weather/storm)
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SIGNAL_HANDLER
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if(!(loc in storm.impacted_areas))
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return
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clear_footprints()
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for(var/snow_type in typesof(/datum/weather/snow_storm))
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UnregisterSignal(SSdcs, COMSIG_WEATHER_START(snow_type))
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/turf/open/misc/asteroid/snow/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if(!istype(tool, /obj/item/stack/sheet/mineral/snow))
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return ..()
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if(dug)
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if(tool.use(DIG_SHEET_AMOUNT))
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user.visible_message(
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span_notice("[user] packs [src] back in."),
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span_notice("You pack [src] back in."),
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vision_distance = COMBAT_MESSAGE_RANGE,
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)
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refill_dug()
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return ITEM_INTERACT_SUCCESS
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to_chat(user, "You don't have enough [tool.name] to fill the hole.")
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return ITEM_INTERACT_BLOCKING
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if(footprint_entrance_dirs || footprint_exit_dirs)
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if(tool.use(1))
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user.visible_message(
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span_notice("[user] fills in the footprints in [src]."),
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span_notice("You fill in the footprints in [src]."),
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vision_distance = COMBAT_MESSAGE_RANGE,
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|
)
|
|
clear_footprints()
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
return NONE
|
|
|
|
return NONE
|
|
|
|
/turf/open/misc/asteroid/snow/icemoon
|
|
baseturfs = /turf/open/openspace/icemoon
|
|
initial_gas_mix = ICEMOON_DEFAULT_ATMOS
|
|
slowdown = 0
|
|
|
|
/// Exact subtype as parent, just used in ruins to prevent other ruins/chasms from spawning on top of it.
|
|
/turf/open/misc/asteroid/snow/icemoon/do_not_chasm
|
|
flags_1 = CAN_BE_DIRTY_1
|
|
turf_flags = IS_SOLID | NO_RUST | NO_RUINS
|
|
|
|
/turf/open/misc/asteroid/snow/icemoon/do_not_scrape
|
|
flags_1 = CAN_BE_DIRTY_1
|
|
turf_flags = IS_SOLID | NO_RUST | NO_CLEARING
|
|
|
|
/turf/open/lava/plasma/ice_moon
|
|
initial_gas_mix = ICEMOON_DEFAULT_ATMOS
|
|
baseturfs = /turf/open/lava/plasma/ice_moon
|
|
planetary_atmos = TRUE
|
|
|
|
/turf/open/misc/asteroid/snow/ice
|
|
name = "icy snow"
|
|
desc = "Looks colder."
|
|
baseturfs = /turf/open/misc/asteroid/snow/ice
|
|
initial_gas_mix = BURNING_COLD
|
|
floor_variance = 0
|
|
icon_state = "snow-ice"
|
|
base_icon_state = "snow-ice"
|
|
footstep = FOOTSTEP_FLOOR
|
|
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
|
clawfootstep = FOOTSTEP_HARD_CLAW
|
|
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
|
damaged_dmi = null
|
|
leave_footprints = FALSE
|
|
|
|
/turf/open/misc/asteroid/snow/ice/break_tile()
|
|
return FALSE
|
|
|
|
/turf/open/misc/asteroid/snow/ice/burn_tile()
|
|
return FALSE
|
|
|
|
/turf/open/misc/asteroid/snow/ice/icemoon
|
|
baseturfs = /turf/open/misc/asteroid/snow/ice/icemoon
|
|
initial_gas_mix = ICEMOON_DEFAULT_ATMOS
|
|
planetary_atmos = TRUE
|
|
slowdown = 0
|
|
|
|
/turf/open/misc/asteroid/snow/airless
|
|
initial_gas_mix = AIRLESS_ATMOS
|
|
worm_chance = 0
|
|
|
|
/turf/open/misc/asteroid/snow/temperatre
|
|
initial_gas_mix = COLD_ATMOS
|
|
|
|
//Used for when you want to have real, genuine snow in your kitchen's cold room
|
|
/turf/open/misc/asteroid/snow/coldroom
|
|
baseturfs = /turf/open/misc/asteroid/snow/coldroom
|
|
initial_gas_mix = KITCHEN_COLDROOM_ATMOS
|
|
planetary_atmos = FALSE
|
|
temperature = COLD_ROOM_TEMP
|
|
|
|
//Used in SnowCabin.dm
|
|
/turf/open/misc/asteroid/snow/snow_cabin
|
|
temperature = ICEBOX_MIN_TEMPERATURE
|
|
|
|
/turf/open/misc/asteroid/snow/atmosphere
|
|
initial_gas_mix = FROZEN_ATMOS
|
|
planetary_atmos = FALSE
|
|
|
|
/turf/open/misc/asteroid/snow/standard_air
|
|
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
|
|
planetary_atmos = FALSE
|
|
|
|
/turf/open/misc/asteroid/moon
|
|
name = "lunar surface"
|
|
baseturfs = /turf/open/misc/asteroid/moon
|
|
icon = 'icons/turf/floors.dmi'
|
|
icon_state = "moon"
|
|
base_icon_state = "moon"
|
|
floor_variance = 40
|
|
dig_result = /obj/item/stack/ore/glass/basalt
|
|
|
|
/turf/open/misc/asteroid/moon/dug //When you want one of these to be already dug.
|
|
dug = TRUE
|
|
floor_variance = 0
|
|
base_icon_state = "moon_dug"
|
|
icon_state = "moon_dug"
|
|
|
|
//used in outpost45
|
|
|
|
/turf/open/misc/asteroid/plasma //floor piece
|
|
gender = PLURAL
|
|
name = "asteroid gravel"
|
|
desc = "It's coarse and rough and gets everywhere."
|
|
baseturfs = /turf/open/misc/asteroid
|
|
icon = 'icons/turf/floors.dmi'
|
|
damaged_dmi = 'icons/turf/floors.dmi'
|
|
icon_state = "asteroid"
|
|
base_icon_state = "asteroid"
|
|
initial_gas_mix = "co2=173.4;n2=135.1;plasma=229.8;TEMP=351.9"
|
|
planetary_atmos = TRUE
|
|
|
|
#undef DIG_SHEET_AMOUNT
|