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## About The Pull Request It's just a partial cleanup of anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md) code from /tg/'s ancient history. I compiled & tested with my helpful assistant and damage is still working. <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3" /> I'll upload the .cs script I used to do it shortly. ## Why It's Good For The Game Just minor code cleanup. Script used is located at https://metek.tech/camelTo-Snake.7z EDIT 11/23/25: Updated the script to use multithreading and sequential scan so it works a hell of a lot faster ``` /* // Copyright 2025 Joshua 'Joan Metekillot' Kidder This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. // */ using System.Text.RegularExpressions; class Program { static async Task Main(string[] args) { var readFile = new FileStreamOptions { Access = FileAccess.Read, Share = FileShare.ReadWrite, Options = FileOptions.Asynchronous | FileOptions.SequentialScan }; FileStreamOptions writeFile = new FileStreamOptions { Share = FileShare.ReadWrite, Access = FileAccess.ReadWrite, Mode = FileMode.Truncate, Options = FileOptions.Asynchronous }; RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled; Dictionary<string, int> changedProcs = new(); string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*"; Regex camelCaseProcRegex = new(regexPattern, regexOptions); string snakeify(Match matchingRegex) { var vals = matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray(); var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower(); string logString = $"{vals[0]} => {newVal}"; if (changedProcs.TryGetValue(logString, out int value)) { changedProcs[logString] = value + 1; } else { changedProcs.Add(logString, 1); } return newVal; } var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>(); // uses default ParallelOptions // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) => { var reader = new StreamReader(filePath, readFile); string oldContent = await reader.ReadToEndAsync(); string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify)); if (oldContent != newContent) { var writer = new StreamWriter(filePath, writeFile); await writer.WriteAsync(newContent); await writer.DisposeAsync(); } reader.Dispose(); }); var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList(); foreach (var pair in logToList) { Console.WriteLine($"{pair.Key}: {pair.Value} locations"); } } } ``` ## Changelog 🆑 Bisar code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case, in-line with the STYLE guide. Underscores rule! /🆑
178 lines
6.0 KiB
Plaintext
178 lines
6.0 KiB
Plaintext
/mob/living/basic/mushroom
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name = "walking mushroom"
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desc = "It's a massive mushroom... with legs?"
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icon_state = "mushroom_color"
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icon_living = "mushroom_color"
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icon_dead = "mushroom_dead"
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mob_biotypes = MOB_ORGANIC | MOB_PLANT
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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response_disarm_simple = "gently push aside"
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response_harm_continuous = "whacks"
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response_harm_simple = "whack"
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speed = 1
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melee_damage_lower = 4
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melee_damage_upper = 4
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maxHealth = 60
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attack_verb_continuous = "chomps"
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attack_verb_simple = "chomp"
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attack_sound = 'sound/items/weapons/bite.ogg'
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attack_vis_effect = ATTACK_EFFECT_BITE
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faction = list(FACTION_MUSHROOM)
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speak_emote = list("squeaks")
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death_message = "fainted!"
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ai_controller = /datum/ai_controller/basic_controller/mushroom
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var/cap_color = "#ffffff"
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///Tracks our general strength level gained from eating other shrooms
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var/powerlevel = 0
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///If someone tries to cheat the system by attacking a shroom to lower its health, punish them so that it won't award levels to shrooms that eat it
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var/bruised = FALSE
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///If we hit three, another mushroom's gonna eat us
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var/faint_ticker = 0
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///Where we store our cap icons so we dont generate them constantly to update our icon
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var/static/mutable_appearance/cap_living
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///Where we store our cap icons so we dont generate them constantly to update our icon
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var/static/mutable_appearance/cap_dead
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///Cooldown that tracks how long its been since revival
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COOLDOWN_DECLARE(recovery_cooldown)
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/mob/living/basic/mushroom/Initialize(mapload)
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. = ..()
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melee_damage_lower = rand(3, 5)
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melee_damage_upper = rand(10,20)
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maxHealth = rand(50,70)
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cap_living = cap_living || mutable_appearance(icon, "mushroom_cap")
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cap_dead = cap_dead || mutable_appearance(icon, "mushroom_cap_dead")
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cap_color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
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update_mushroomcap()
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health = maxHealth
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AddElement(/datum/element/swabable, CELL_LINE_TABLE_WALKING_MUSHROOM, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5)
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ADD_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
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/datum/ai_controller/basic_controller/mushroom
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blackboard = list(
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic/mushroom,
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BB_TARGET_MINIMUM_STAT = DEAD,
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)
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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/datum/ai_planning_subtree/find_and_hunt_target/mushroom_food,
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)
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/datum/targeting_strategy/basic/mushroom
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///we only attacked another mushrooms
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/datum/targeting_strategy/basic/mushroom/faction_check(datum/ai_controller/controller, mob/living/living_mob, mob/living/the_target)
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return !living_mob.faction_check_atom(the_target, exact_match = check_factions_exactly)
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/datum/ai_planning_subtree/find_and_hunt_target/mushroom_food
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target_key = BB_LOW_PRIORITY_HUNTING_TARGET
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hunting_behavior = /datum/ai_behavior/hunt_target/interact_with_target/reset_target
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hunt_targets = list(/obj/item/food/grown/mushroom)
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hunt_range = 6
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/mob/living/basic/mushroom/UnarmedAttack(atom/attack_target, proximity_flag, list/modifiers)
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. = ..()
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if(!.)
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return
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if(!proximity_flag)
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return
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if(istype(attack_target, /obj/item/food/grown/mushroom))
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recover(attack_target)
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return TRUE
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/mob/living/basic/mushroom/melee_attack(mob/living/basic/mushroom/target, list/modifiers, ignore_cooldown = FALSE)
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. = ..()
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if(!.)
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return FALSE
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if(!istype(target) || target.stat != DEAD)
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return
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if(target.faint_ticker >= 3)
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consume_mushroom(target)
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return
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target.faint_ticker++
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visible_message(span_notice("[src] chews a bit on [target]."))
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/mob/living/basic/mushroom/proc/consume_mushroom(mob/living/basic/mushroom/consumed)
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visible_message(span_warning("[src] devours [consumed]!"))
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var/level_gain = (consumed.powerlevel - powerlevel)
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if(level_gain >= 0 && !ckey && !consumed.bruised)//Player shrooms can't level up to become robust gods.
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consumed.level_up(level_gain)
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adjust_brute_loss(-consumed.maxHealth)
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qdel(consumed)
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/mob/living/basic/mushroom/revive(full_heal_flags = NONE, excess_healing = 0, force_grab_ghost = FALSE)
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. = ..()
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if(!.)
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return
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icon_state = "mushroom_color"
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update_mushroomcap()
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/mob/living/basic/mushroom/death(gibbed)
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. = ..()
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update_mushroomcap()
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/mob/living/basic/mushroom/proc/update_mushroomcap()
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cut_overlays()
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cap_living.color = cap_color
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cap_dead.color = cap_color
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if(stat == DEAD)
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add_overlay(cap_dead)
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else
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add_overlay(cap_living)
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/mob/living/basic/mushroom/proc/recover(obj/item/mush_meal)
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visible_message(span_notice("[src] eats [mush_meal]!"))
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update_mushroomcap()
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qdel(mush_meal)
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if(!COOLDOWN_FINISHED(src, recovery_cooldown))
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return
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faint_ticker = 0
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if(stat == DEAD)
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revive(HEAL_ALL)
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else
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adjust_brute_loss(-5)
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COOLDOWN_START(src, recovery_cooldown, 5 MINUTES)
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/mob/living/basic/mushroom/proc/level_up(level_gain)
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adjust_brute_loss(-maxHealth) //They'll always heal, even if they don't gain a level
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if(powerlevel > 9)
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return
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if(level_gain == 0)
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level_gain = 1
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powerlevel += level_gain
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if(prob(25))
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melee_damage_lower += (level_gain * rand(1,5))
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else
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melee_damage_upper += (level_gain * rand(1,5))
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maxHealth += (level_gain * rand(1,5))
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/mob/living/basic/mushroom/attackby(obj/item/mush, mob/living/carbon/human/user, list/modifiers, list/attack_modifiers)
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if(istype(mush, /obj/item/food/grown/mushroom))
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recover(mush)
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return
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if(mush.force || user.combat_mode)
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bruised = TRUE
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return ..()
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/mob/living/basic/mushroom/harvest(mob/living/user)
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var/counter
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for(counter=0, counter <= powerlevel, counter++)
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var/obj/item/food/hugemushroomslice/shroomslice = new /obj/item/food/hugemushroomslice(src.loc)
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shroomslice.reagents.add_reagent(/datum/reagent/drug/mushroomhallucinogen, powerlevel)
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shroomslice.reagents.add_reagent(/datum/reagent/medicine/omnizine, powerlevel)
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shroomslice.reagents.add_reagent(/datum/reagent/medicine/synaptizine, powerlevel)
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