mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 21:18:37 +01:00
## About The Pull Request Basic Mobs used to always trigger cooldown on clicks. This resulted in missed attacks causing you to have a delay before you could attack again, this makes it really punishing to play as a basic mob. To resolve this I did a mini-refactor on basic mob's attack chain to allow for the return values to determine whether we go on cooldown or not. Preventing attacks that did nothing (due to not passing checks, or simply not having any behavior) from causing cooldown. This fixes #95605 ## Why It's Good For The Game being able to perform melee with the same rules as /human is only fair ## Changelog 🆑 DresserOnFire fix: Fixes a bug where player-controlled basic mobs would get a cooldown when their attacks miss refactor: basic mob attack chain can now decided whether an attack resulted in a cooldown or not. /🆑
105 lines
3.3 KiB
Plaintext
105 lines
3.3 KiB
Plaintext
/// A nasty little robotic bug that dusts people on attack. Jeepers. This should be a very, very, very rare spawn.
|
|
/mob/living/basic/supermatter_spider
|
|
name = "supermatter spider"
|
|
desc= "A sliver of supermatter placed upon a robotically enhanced pedestal."
|
|
|
|
icon = 'icons/mob/simple/smspider.dmi'
|
|
icon_state = "smspider"
|
|
icon_living = "smspider"
|
|
icon_dead = "smspider_dead"
|
|
|
|
gender = NEUTER
|
|
status_flags = CANPUSH
|
|
mob_biotypes = MOB_BUG|MOB_ROBOTIC|MOB_MINERAL
|
|
speak_emote = list("vibrates")
|
|
|
|
|
|
attack_verb_continuous = "slices"
|
|
attack_verb_simple = "slice"
|
|
attack_sound = 'sound/effects/supermatter.ogg'
|
|
attack_vis_effect = ATTACK_EFFECT_CLAW
|
|
|
|
maxHealth = 10
|
|
health = 10
|
|
minimum_survivable_temperature = TCMB
|
|
maximum_survivable_temperature = T0C + 1250
|
|
habitable_atmos = null
|
|
death_message = "falls to the ground, its shard dulling to a miserable grey!"
|
|
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAMINA = 0, OXY = 1)
|
|
|
|
faction = list(FACTION_HOSTILE)
|
|
|
|
// Gold, supermatter tinted
|
|
lighting_cutoff_red = 30
|
|
lighting_cutoff_green = 30
|
|
lighting_cutoff_blue = 10
|
|
|
|
ai_controller = /datum/ai_controller/basic_controller/supermatter_spider
|
|
|
|
/// If we successfully dust something, should we die?
|
|
var/single_use = TRUE
|
|
|
|
/mob/living/basic/supermatter_spider/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/swarming)
|
|
|
|
AddElement(/datum/element/ai_retaliate)
|
|
AddElement(/datum/element/footstep, FOOTSTEP_MOB_CLAW)
|
|
|
|
/// Proc that we call on attacking something to dust 'em.
|
|
/mob/living/basic/supermatter_spider/early_melee_attack(atom/target, list/modifiers, ignore_cooldown)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
if(isliving(target))
|
|
var/mob/living/victim = target
|
|
victim.investigate_log("has been dusted by [src].", INVESTIGATE_DEATHS)
|
|
dust_feedback(target)
|
|
victim.dust()
|
|
if(single_use)
|
|
death()
|
|
return BASIC_MOB_END_ATTACK_CHAIN_COOLDOWN
|
|
|
|
if(!isturf(target))
|
|
dust_feedback(target)
|
|
qdel(target)
|
|
if(single_use)
|
|
death()
|
|
return BASIC_MOB_END_ATTACK_CHAIN_COOLDOWN
|
|
|
|
/// Simple proc that plays the supermatter dusting sound and sends a visible message.
|
|
/mob/living/basic/supermatter_spider/proc/dust_feedback(atom/target)
|
|
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 10, TRUE)
|
|
visible_message(span_danger("[src] knocks into [target], turning [target.p_them()] to dust in a brilliant flash of light!"))
|
|
|
|
/mob/living/basic/supermatter_spider/overcharged
|
|
name = "overcharged supermatter spider"
|
|
desc = "A sliver of overcharged supermatter placed upon a robotically enhanced pedestal. This one seems especially dangerous."
|
|
icon_state = "smspideroc"
|
|
icon_living = "smspideroc"
|
|
maxHealth = 25
|
|
health = 25
|
|
single_use = FALSE
|
|
|
|
/datum/ai_controller/basic_controller/supermatter_spider
|
|
blackboard = list(
|
|
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
|
|
)
|
|
|
|
ai_movement = /datum/ai_movement/basic_avoidance
|
|
idle_behavior = /datum/idle_behavior/idle_random_walk
|
|
|
|
planning_subtrees = list(
|
|
/datum/ai_planning_subtree/target_retaliate,
|
|
/datum/ai_planning_subtree/simple_find_target,
|
|
/datum/ai_planning_subtree/attack_obstacle_in_path,
|
|
/datum/ai_planning_subtree/random_speech/supermatter_spider,
|
|
/datum/ai_planning_subtree/basic_melee_attack_subtree,
|
|
)
|
|
|
|
/datum/ai_planning_subtree/random_speech/supermatter_spider
|
|
speech_chance = 7
|
|
emote_hear = list("clinks", "clanks")
|
|
emote_see = list("vibrates")
|