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// 9mm (Makarov and Stechkin APS)
/obj/projectile/bullet/c9mm
name = "9mm bullet"
damage = 30
embed_type = /datum/embedding/bullet/c9mm
/datum/embedding/bullet/c9mm
embed_chance = 15
fall_chance = 3
jostle_chance = 4
ignore_throwspeed_threshold = TRUE
pain_stam_pct = 0.4
pain_mult = 5
jostle_pain_mult = 6
rip_time = 1 SECONDS
//Bubberstation addition
/obj/projectile/bullet/c9mm/security
name = "9mm Security bullet"
damage = 20
embed_type = /datum/embedding/bullet/c9mm
weak_against_armour = TRUE
//bubber edit end
/obj/projectile/bullet/c9mm/ap
name = "9mm armor-piercing bullet"
damage = 27
armour_penetration = 40
embed_type = null
shrapnel_type = null
/obj/projectile/bullet/c9mm/hp
name = "9mm hollow-point bullet"
damage = 40
weak_against_armour = TRUE
/obj/projectile/bullet/incendiary/c9mm
name = "9mm incendiary bullet"
damage = 15
fire_stacks = 2
// 10mm
/obj/projectile/bullet/c10mm
name = "10mm bullet"
damage = 40
/obj/projectile/bullet/c10mm/ap
name = "10mm armor-piercing bullet"
damage = 35
armour_penetration = 40
/obj/projectile/bullet/c10mm/hp
name = "10mm hollow-point bullet"
damage = 50
weak_against_armour = TRUE
/obj/projectile/bullet/incendiary/c10mm
name = "10mm incendiary bullet"
damage = 20
fire_stacks = 3
// .160 Smart
/obj/projectile/bullet/c160smart
name = ".160 smart bullet"
icon_state = "smartgun"
damage = 10
embed_type = /datum/embedding/bullet/c160smart
speed = 0.5
homing_turn_speed = 5
homing_inaccuracy_min = 4
homing_inaccuracy_max = 10
/datum/embedding/bullet/c160smart
embed_chance = 10
fall_chance = 5
jostle_chance = 3
ignore_throwspeed_threshold = TRUE
pain_stam_pct = 0.25
pain_mult = 3
jostle_pain_mult = 6
rip_time = 0.5 SECONDS