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necromanceranne 2275e1958e Adds deep lore to some pistols, and partially rewrites the baton lore. Repaths some items. (#96056)
## About The Pull Request

Moves the deep lore proc to the parent for guns. 

Adds deep lore to some of the pistols.

Rewrites the deep lore for the stun baton and contractor baton.

Repaths the Liberator pistol to a more sensible path name.

Rechambers the Regal Condor to .45, because I was today years old when I
learned that the Tiger Cooperative are _[radical Christian
extremists](https://github.com/tgstation/common_core/blob/cf1edb9f770e7d3c38ca894e951ab5ac50395a47/Governments%20and%20Organisations/Corporations/The%20Syndicate/The%20Syndicate.md?plain=1#L73)_.
I just thought they were nutso about changelings, I didn't know they
also think they're God's ubermensch. Anyway, that freak who started the
cult would chamber their relic pistol in .45 and you know it.

## Why It's Good For The Game

I love dumping large amounts of text into the code base that will
rarely, if ever, be noticed by the player. It's also the means by which
I can summon forth my good friend Hatterhat to contribute to this
codebase. Like a carrot on a stick.

If I post enough, one day he'll PR flashforge mines like he promised me.
2026-06-01 20:33:27 -05:00

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// .45 (M1911 & C20r)
/obj/projectile/bullet/c45
name = ".45 bullet"
damage = 30
wound_bonus = -10
wound_falloff_tile = -10
/obj/projectile/bullet/c45/ap
name = ".45 armor-piercing bullet"
armour_penetration = 50
/obj/projectile/bullet/c45/hp
name = ".45 hollow point bullet"
damage = 50
weak_against_armour = TRUE
/obj/projectile/bullet/incendiary/c45
name = ".45 incendiary bullet"
damage = 15
fire_stacks = 2
/obj/projectile/bullet/c45/reaper
name = ".45 reaper pellet"
icon_state = null
damage = 50
armour_penetration = 40
tracer_type = /obj/effect/projectile/tracer/sniper
impact_type = /obj/effect/projectile/impact/sniper
muzzle_type = /obj/effect/projectile/muzzle/sniper
hitscan = TRUE
impact_effect_type = null
hitscan_light_intensity = 3
hitscan_light_range = 0.75
hitscan_light_color_override = LIGHT_COLOR_DIM_YELLOW
muzzle_flash_intensity = 5
muzzle_flash_range = 1
muzzle_flash_color_override = LIGHT_COLOR_DIM_YELLOW
impact_light_intensity = 5
impact_light_range = 1
impact_light_color_override = LIGHT_COLOR_DIM_YELLOW
// 4.6x30mm (Autorifles)
/obj/projectile/bullet/c46x30mm
name = "4.6x30mm bullet"
damage = 20
wound_bonus = -5
exposed_wound_bonus = 5
embed_falloff_tile = -4
/obj/projectile/bullet/c46x30mm/ap
name = "4.6x30mm armor-piercing bullet"
damage = 15
armour_penetration = 40
embed_type = null
/obj/projectile/bullet/incendiary/c46x30mm
name = "4.6x30mm incendiary bullet"
damage = 10
fire_stacks = 1