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3799968eb3
## About The Pull Request Floppy disks received a sprite upgrade, as well as unique wraps: <img width="364" height="150" alt="image" src="https://github.com/user-attachments/assets/0ac433e3-7432-4c06-bec2-aeae00b6852f" /> <img width="786" height="527" alt="image" src="https://github.com/user-attachments/assets/0f36bd0d-0362-4431-8131-49060a2fe348" /> You can now stack floppy disks! They also scatter around when thrown. The video also showcases new styling options with a selection of stickers! You can also write something on the disk instead of selecting an icon: https://github.com/user-attachments/assets/ff0a8542-9d79-4108-ae46-672ca5d620a2 MOST disks now inherit the `/item/disk` type to properly stack and do... stuff. An updatepaths script included. ## Why It's Good For The Game Old school is cool. Stacking disks makes them feel more authentic, while styling allows for more crearivity! ## Changelog 🆑 add: New unique wraps for floppy disks qol: Floppy disks can now be stacked image: New sprites and stickers for floppy disks map: Added and ran an updatepaths script refactor: Most disks are now under the base disk item type /🆑 --------- Co-authored-by: The-Tyrant <tyrantofgaming@gmail.com>
40 lines
1.5 KiB
Plaintext
40 lines
1.5 KiB
Plaintext
////////////////////////////////////////
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///////////Computer Parts///////////////
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////////////////////////////////////////
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// Data disks
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/datum/design/portabledrive/basic
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name = "Data Disk"
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id = "portadrive_basic"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/glass = SHEET_MATERIAL_AMOUNT)
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build_path = /obj/item/disk/computer
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_MODULAR_COMPUTERS + RND_SUBCATEGORY_MODULAR_COMPUTERS_PARTS
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/portabledrive/advanced
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name = "Advanced Data Disk"
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id = "portadrive_advanced"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/glass = SHEET_MATERIAL_AMOUNT * 2)
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build_path = /obj/item/disk/computer/advanced
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_MODULAR_COMPUTERS + RND_SUBCATEGORY_MODULAR_COMPUTERS_PARTS
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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/datum/design/portabledrive/super
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name = "Super Data Disk"
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id = "portadrive_super"
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build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
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materials = list(/datum/material/glass = SHEET_MATERIAL_AMOUNT * 4)
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build_path = /obj/item/disk/computer/super
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category = list(
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RND_CATEGORY_INITIAL,
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RND_CATEGORY_MODULAR_COMPUTERS + RND_SUBCATEGORY_MODULAR_COMPUTERS_PARTS
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)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
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