Files
Bubberstation/code/modules/research/designs/computer_part_designs.dm
mcbalaam 3799968eb3 feat: new floppy disk sprites; most disks are now under the /item/disk type; adds disk stacking, uqinue styling and wrapping (#94112)
## About The Pull Request

Floppy disks received a sprite upgrade, as well as unique wraps:

<img width="364" height="150" alt="image"
src="https://github.com/user-attachments/assets/0ac433e3-7432-4c06-bec2-aeae00b6852f"
/>

<img width="786" height="527" alt="image"
src="https://github.com/user-attachments/assets/0f36bd0d-0362-4431-8131-49060a2fe348"
/>

You can now stack floppy disks! They also scatter around when thrown.
The video also showcases new styling options with a selection of
stickers! You can also write something on the disk instead of selecting
an icon:


https://github.com/user-attachments/assets/ff0a8542-9d79-4108-ae46-672ca5d620a2

MOST disks now inherit the `/item/disk` type to properly stack and do...
stuff. An updatepaths script included.

## Why It's Good For The Game

Old school is cool. Stacking disks makes them feel more authentic, while
styling allows for more crearivity!

## Changelog

🆑
add: New unique wraps for floppy disks
qol: Floppy disks can now be stacked
image: New sprites and stickers for floppy disks
map: Added and ran an updatepaths script
refactor: Most disks are now under the base disk item type
/🆑

---------

Co-authored-by: The-Tyrant <tyrantofgaming@gmail.com>
2026-01-04 08:52:18 +13:00

40 lines
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////////////////////////////////////////
///////////Computer Parts///////////////
////////////////////////////////////////
// Data disks
/datum/design/portabledrive/basic
name = "Data Disk"
id = "portadrive_basic"
build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/glass = SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/disk/computer
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_MODULAR_COMPUTERS + RND_SUBCATEGORY_MODULAR_COMPUTERS_PARTS
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
/datum/design/portabledrive/advanced
name = "Advanced Data Disk"
id = "portadrive_advanced"
build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/glass = SHEET_MATERIAL_AMOUNT * 2)
build_path = /obj/item/disk/computer/advanced
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_MODULAR_COMPUTERS + RND_SUBCATEGORY_MODULAR_COMPUTERS_PARTS
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING
/datum/design/portabledrive/super
name = "Super Data Disk"
id = "portadrive_super"
build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/glass = SHEET_MATERIAL_AMOUNT * 4)
build_path = /obj/item/disk/computer/super
category = list(
RND_CATEGORY_INITIAL,
RND_CATEGORY_MODULAR_COMPUTERS + RND_SUBCATEGORY_MODULAR_COMPUTERS_PARTS
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING