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## About The Pull Request ~~I have some beef with the cooking system.~~ Cooking recipes are coded in a way that disregard the possibility for their components to have different foodtype flags than the ones you would find normally find. For example, if I wanted to make corned beef, but instead of a standard steak, I used a killer tomato "steak", the result would still have the meat food type, even if none of the components has it. I've had to resort to a few hacky lines of code to manipulate the food types from the edible component, but that can be easily fixed if #89687 is merged. ## Why It's Good For The Game This also makes cooking recipes less strict about their food types and can help us spot inconsistencies with recipes. ## Changelog 🆑 qol: Food types are now passed down when cooking from recipes. For example, a plate of corned "beef" made from giant killer tomato slabs no longer counts as meat but only vegetables now. fix: Fixed a metric ton of inconsistencies with food types and recipes. fix: Dank-pockets (the weed variant) can now be microwaved. /🆑
3 lines
112 B
Plaintext
3 lines
112 B
Plaintext
# dankpockets are now a subtype of donkpockets
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/obj/item/food/dankpocket : /obj/item/food/donkpocket/dank{@OLD}
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