Files
Rhials d051db6f1f Adds a bear suit, the cutting edge of bear-deception technology (#90609)
## About The Pull Request

This changes bear butchering to produce a new bearpelt material, usable
in in-hand crafting to make the typical bear pelt hat, as well as the
new bear suit.

You can still craft your own bearpelt hat from butchering one bear, so
the exchange rate on bears murdered to cool hats is the same. Crafting a
bear suit will take 5 bear pelts, however, which is 3 kills.

Wearing the bear suit and pelt will give you the new BEAR faction,
making you friendly to bears. If you take the suit off you will
immediately be killed by a flurry of claws and teeth. Don't do that.


![image](https://github.com/user-attachments/assets/e9ce160e-0dab-485e-9b4b-b582a01e75c7)

I know these sprites aren't pretty, but damn they took a while to make
even remotely presentable. I will accept criticism on these.

This suit/hat combo has also been added to the Gimmick Assistants
station trait. Now you can start your day off right: As a bear.
## Why It's Good For The Game

Could be useful for cytology nerds who don't want to die to their own
creations (provided those creations are bears).

Lets you walk around Icebox without getting attacked by polar bears, if
you aren't into that.

Honestly I just thought the idea was funny. The suit is another silly
costume for assistants to mess around with. The faction thing is just
another notch in the sandbox that becomes extremely relevant for one
round every once in a blue moon.
## Changelog
🆑 Rhials
add: Bears are now butchered for space bear hides, which can be used to
craft a pelt hat and suit. Wearing this suit/hat combo will make you
friendly to bears!
add: New Gimmick Assistants station trait costume: Bear!
/🆑
2025-04-29 18:33:35 -06:00

103 lines
3.4 KiB
Plaintext

// Contains mob factions that are not handled by special role defines (for example, viscerators having ROLE_SYNDICATE)
// Default factions
/// Acts as a default faction for most violent creatures
#define FACTION_HOSTILE "hostile"
/// Acts as a default faction for most peaceful creatures
#define FACTION_NEUTRAL "neutral"
// Creature factions
/// Ashwalker related creatures
#define FACTION_ASHWALKER "ashwalker"
/// Bears of all varieties
#define FACTION_BEAR "bear"
/// Megafauna bosses of mining
#define FACTION_BOSS "boss"
/// CARPS
#define FACTION_CARP "carp"
/// Creatures summoned by chemical reactions
#define FACTION_CHEMICAL_SUMMON "chemical_summon"
/// Clown creatures and the Clown themselves
#define FACTION_CLOWN "clowns"
/// Headslugs
#define FACTION_CREATURE "creature"
/// Cats
#define FACTION_CAT "cat"
/// Faithless and shadowpeople
#define FACTION_FAITHLESS "faithless"
/// Gnomes
#define FACTION_GNOME "gnomes"
/// Gondolas
#define FACTION_GONDOLA "gondola"
/// Slaughterdemons
#define FACTION_HELL "hell"
/// Hivebots
#define FACTION_HIVEBOT "hivebot"
/// Illusionary creatures
#define FACTION_ILLUSION "illusion"
/// Creatures of the never finished jungle planet, and gorillas
#define FACTION_JUNGLE "jungle"
/// Small lizards
#define FACTION_LIZARD "lizard"
/// Maint creatures have mutual respect for each other.
#define FACTION_MAINT_CREATURES "maint_creatures"
/// Animated objects and statues
#define FACTION_MIMIC "mimic"
/// Beasts found on the various mining environments
#define FACTION_MINING "mining"
/// Watchers don't like any creatures other than each other
#define FACTION_WATCHER "watcher"
/// Monkeys and gorillas
#define FACTION_MONKEY "monkey"
/// Mushrooms and mushroompeople
#define FACTION_MUSHROOM "mushroom"
/// Nanotrasen private security
#define FACTION_NANOTRASEN_PRIVATE "nanotrasen_private"
/// Mobs from the Netherworld
#define FACTION_NETHER "nether"
/// Mobs spawned by the emagged orion arcade
#define FACTION_ORION "orion"
/// Penguins and their chicks
#define FACTION_PENGUIN "penguin"
/// Plants, lots of overlap with vines
#define FACTION_PLANTS "plants"
/// Rats and mice
#define FACTION_RAT "rats"
/// Creatures from Space Russia
#define FACTION_RUSSIAN "russian"
/// Creatures affiliated with the AI and Cyborgs
#define FACTION_SILICON "silicon"
/// Spooky scary skeletons
#define FACTION_SKELETON "skeleton"
/// Slimey creatures
#define FACTION_SLIME "slime"
/// Spiders and their webs
#define FACTION_SPIDER "spiders"
/// Currently used only by floating eyeballs
#define FACTION_SPOOKY "spooky"
/// Statues that move around when nobody is watching them
#define FACTION_STATUE "statue"
/// Stick creatures summoned by the Paperwizard, and the wizard themselves
#define FACTION_STICKMAN "stickman"
/// Creatures ignored by various turrets
#define FACTION_TURRET "turret"
/// Vines, lots of overlap with plants
#define FACTION_VINES "vines"
///raptor factions
#define FACTION_RAPTOR "raptor"
///holy faction, for anything part of the church
#define FACTION_HOLY "holy"
// Antagonist factions
/// Cultists and their constructs
#define FACTION_CULT "cult"
/// Define for the heretic faction applied to heretics and heretic mobs.
#define FACTION_HERETIC "heretics"
/// Mainly used by pirate simplemobs. However I placed them here instead, as its also used by players
#define FACTION_PIRATE "pirate"
/// Generates a mob faction for the passed owner, used by stabilized pink extracts
#define FACTION_PINK_EXTRACT(owner) "pink_[owner]"