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# Conflicts: # _maps/RandomRuins/SpaceRuins/derelict_sulaco.dmm # _maps/RandomRuins/SpaceRuins/garbagetruck2.dmm # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # _maps/map_files/tramstation/tramstation.dmm # code/_onclick/hud/new_player.dm # code/datums/components/squashable.dm # code/datums/diseases/advance/symptoms/heal.dm # code/datums/diseases/chronic_illness.dm # code/datums/status_effects/buffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/stamcrit.dm # code/game/machinery/computer/crew.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/wall_mounted.dm # code/game/turfs/closed/indestructible.dm # code/modules/admin/view_variables/filterrific.dm # code/modules/antagonists/heretic/influences.dm # code/modules/cargo/orderconsole.dm # code/modules/client/preferences.dm # code/modules/events/space_vines/vine_mutations.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/carbon/human/death.dm # code/modules/mob/living/carbon/human/species_types/jellypeople.dm # code/modules/mob/living/damage_procs.dm # code/modules/mob/living/living.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mob_spawn/mob_spawn.dm # code/modules/projectiles/ammunition/energy/laser.dm # code/modules/projectiles/guns/ballistic/launchers.dm # code/modules/projectiles/guns/energy/laser.dm # code/modules/reagents/chemistry/machinery/chem_dispenser.dm # code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/medicine_reagents.dm # code/modules/surgery/healing.dm # code/modules/unit_tests/designs.dm # icons/mob/inhands/items_lefthand.dmi # icons/mob/inhands/items_righthand.dmi # tgui/packages/tgui/interfaces/ChemDispenser.tsx
98 lines
4.7 KiB
Plaintext
98 lines
4.7 KiB
Plaintext
/// For instances where we don't want a design showing up due to it being for debug/sanity purposes
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#define DESIGN_ID_IGNORE "IGNORE_THIS_DESIGN"
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//! Techweb names for new point types. Can be used to define specific point values for specific types of research (science, security, engineering, etc.)
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#define TECHWEB_POINT_TYPE_GENERIC "General Research"
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#define TECHWEB_POINT_TYPE_NANITE "Nanite Research" // BUBBER EDIT ADDITION - NANITES
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//! Amount of points required to unlock nodes of corresponding tiers
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#define TECHWEB_TIER_1_POINTS 40
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#define TECHWEB_TIER_2_POINTS 80
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#define TECHWEB_TIER_3_POINTS 120
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#define TECHWEB_TIER_4_POINTS 160
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#define TECHWEB_TIER_5_POINTS 200
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//! Amount of points gained per second by a single R&D server, see: [research][code/controllers/subsystem/research.dm]
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#define TECHWEB_SINGLE_SERVER_INCOME 1
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//! Swab cell line types
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#define CELL_LINE_TABLE_SLUDGE "cell_line_sludge_table"
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#define CELL_LINE_TABLE_MOLD "cell_line_mold_table"
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#define CELL_LINE_TABLE_MOIST "cell_line_moist_table"
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#define CELL_LINE_TABLE_BLOB "cell_line_blob_table"
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#define CELL_LINE_TABLE_CLOWN "cell_line_clown_table"
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#define CELL_LINE_TABLE_ALGAE "cell_line_algae_table"
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//! Biopsy cell line types
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#define CELL_LINE_TABLE_BEAR "cell_line_bear_table"
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#define CELL_LINE_TABLE_BLOBBERNAUT "cell_line_blobbernaut_table"
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#define CELL_LINE_TABLE_BLOBSPORE "cell_line_blobspore_table"
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#define CELL_LINE_TABLE_CARP "cell_line_carp_table"
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#define CELL_LINE_TABLE_CAT "cell_line_cat_table"
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#define CELL_LINE_TABLE_CHICKEN "cell_line_chicken_table"
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#define CELL_LINE_TABLE_COCKROACH "cell_line_cockroach_table"
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#define CELL_LINE_TABLE_CORGI "cell_line_corgi_table"
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#define CELL_LINE_TABLE_COW "cell_line_cow_table"
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#define CELL_LINE_TABLE_MOONICORN "cell_line_moonicorn_table"
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#define CELL_LINE_TABLE_GELATINOUS "cell_line_gelatinous_table"
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#define CELL_LINE_TABLE_GLOCKROACH "cell_line_glockroach_table"
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#define CELL_LINE_TABLE_GRAPE "cell_line_grape_table"
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#define CELL_LINE_TABLE_HAUBEROACH "cell_line_hauberoach_table"
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#define CELL_LINE_TABLE_MEGACARP "cell_line_megacarp_table"
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#define CELL_LINE_TABLE_MOUSE "cell_line_mouse_table"
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#define CELL_LINE_TABLE_PINE "cell_line_pine_table"
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#define CELL_LINE_TABLE_PUG "cell_line_pug_table"
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#define CELL_LINE_TABLE_SLIME "cell_line_slime_table"
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#define CELL_LINE_TABLE_SNAKE "cell_line_snake_table"
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#define CELL_LINE_TABLE_SNAIL "cell_line_snail_table"
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#define CELL_LINE_TABLE_VATBEAST "cell_line_vatbeast_table"
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#define CELL_LINE_TABLE_NETHER "cell_line_nether_table"
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#define CELL_LINE_TABLE_GLUTTON "cell_line_glutton_table"
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#define CELL_LINE_TABLE_CLOWNANA "cell_line_clownana_table"
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#define CELL_LINE_TABLE_LONGFACE "cell_line_longface_table"
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#define CELL_LINE_TABLE_FROG "cell_line_frog_table"
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#define CELL_LINE_TABLE_AXOLOTL "cell_line_axolotl_table"
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#define CELL_LINE_TABLE_WALKING_MUSHROOM "cell_line_walking_mushroom_table"
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#define CELL_LINE_TABLE_QUEEN_BEE "cell_line_bee_queen_table"
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#define CELL_LINE_TABLE_BUTTERFLY "cell_line_butterfly_table"
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#define CELL_LINE_TABLE_MEGA_ARACHNID "cell_line_table_mega_arachnid"
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//! Biopsy cell line organ types
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#define CELL_LINE_ORGAN_HEART "cell_line_organ_heart"
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#define CELL_LINE_ORGAN_LUNGS "cell_line_organ_lungs"
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#define CELL_LINE_ORGAN_LIVER "cell_line_organ_liver"
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#define CELL_LINE_ORGAN_STOMACH "cell_line_organ_stomach"
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#define CELL_LINE_ORGAN_HEART_CURSED "cell_line_organ_heart_cursed"
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//! All cell virus types
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#define CELL_VIRUS_TABLE_GENERIC "cell_virus_generic_table"
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#define CELL_VIRUS_TABLE_GENERIC_MOB "cell_virus_generic_mob_table"
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//! General defines for vatgrowing
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/// Past how much growth can the other cell_lines affect a finished cell line negatively
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#define VATGROWING_DANGER_MINIMUM 30
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//Defines how many percent of vat grown atoms come out as hue shifted color mutants. A flat chance for now, maybe in the future dependant on the cell line.
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#define CYTO_SHINY_CHANCE 15
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#define SCIPAPER_COOPERATION_INDEX "cooperation"
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#define SCIPAPER_FUNDING_INDEX "funding"
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#define SCIENTIFIC_COOPERATION_PURCHASE_MULTIPLIER 0.01
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/// How much money is one point of gain worth.
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#define SCIPAPER_GAIN_TO_MONEY 125
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#define SCIPAPER_ALREADY_BOUGHT 2
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///Connects the 'server_var' to a valid research server on your Z level.
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///Used for machines in LateInitialize, to ensure that RND servers are loaded first.
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#define CONNECT_TO_RND_SERVER_ROUNDSTART(server_var, holder) do { \
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var/list/found_servers = SSresearch.get_available_servers(get_turf(holder)); \
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var/obj/machinery/rnd/server/selected_server = length(found_servers) ? found_servers[1] : null; \
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if (selected_server) { \
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server_var = selected_server.stored_research; \
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}; \
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else { \
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var/datum/techweb/station_fallback_web = locate(/datum/techweb/science) in SSresearch.techwebs; \
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server_var = station_fallback_web; \
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}; \
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} while (FALSE)
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