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## About The Pull Request Picking up the work from https://github.com/Bubberstation/Bubberstation/pull/4672 that has since gone stale and unadded to the game. PR description will be the same as previously. Partial Port of https://github.com/NovaSector/NovaSector/pull/465 reworked to use right clicking on self similar the ghouls rather than a spell. Coded as a bounty for Dinklemyr ## Why It's Good For The Game Similar to Nova's explanation, suitable for a lot of character ideas who's mechanical limbs can be popped off. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> Unfortunately I don't have the images from the initial PR, but I can confirm this works as intended. </details> ## Changelog 🆑SpaceCatSS13, YakiAttaki add: The cybernetic limb mount quirk has been added, synths and people with synthetic limbs can now take this quirk to remove their limbs at their discretion. /🆑 --------- Co-authored-by: Alexis <catmc8565@gmail.com>
67 lines
2.2 KiB
Plaintext
67 lines
2.2 KiB
Plaintext
// This file contains all the bubber modular traits
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#define TRAIT_HYDROPHILIC "hydrophilic"
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#define TRAIT_CAN_BE_PICKED_UP "can_be_picked_up"
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#define TRAIT_CHANGELING_ZOMBIE "changelingzombie"
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#define TRAIT_RESEARCH_CYBORG "research_cyborg"
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#define TRAIT_BILINGUAL "Bilingual"
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#define TRAIT_DIRTY "dirty"
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/// Cyborgs with unique sprites
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/// 32x32 quadruped skins with resting, sitting, and belly up sprites
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#define TRAIT_R_SQUADRUPED "squadruped_borg"
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// For light weight borgs
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#define TRAIT_R_LIGHT_WEIGHT "lightweight_borg"
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//For the hemophage quirk that allows hemophages to eat/drink normal food/drink.
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#define TRAIT_MASQUERADE_FOOD "masquerade_food"
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/// Preference toggleable trait that gives a mob four eyes
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#define TRAIT_QUAD_EYES "quad_eyes"
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//basic security hud
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#define TRAIT_BASIC_SECURITY_HUD "basic_security_hud"
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#define TRAIT_TORPOR "torpor"
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//lipstick trait
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#define TRAIT_HYPNO_KISS "hypno kiss"
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// Shows extended examine option when worn
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#define TRAIT_WORN_EXAMINE "worn_examine"
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// MK Ultra Skillchip
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#define TRAIT_PET_SKILLCHIP "mkii_ultra"
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#define TRAIT_SIGN_LANGUAGE_BLOCKED "sign_language_blocked"
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// makes the mob immune to crusher marks even if they are within the required mob size
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#define TRAIT_CRUSHER_MARK_IMMUNE "crusher_mark_immune"
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// makes it so cult cannot get another blood stone from this mob
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#define TRAIT_HAS_BEEN_CULT_SACRIFICED "has_been_cult_sacrificed"
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// makes it so held items float by their head
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#define TRAIT_FLOATING_HELD "held_items_float"
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// makes it so this mob loses nutrition twice as fast
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#define TRAIT_FAST_METABOLISM "fast_metabolism"
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// Makes it do this mob resists negative effects of being irradiated
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#define TRAIT_RAD_RESISTANCE "radiation_resistance"
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// For using secondary mutant colors
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#define TRAIT_MUTANT_COLORS_2 "mutcolors2"
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// For using tertiary mutant colors
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#define TRAIT_MUTANT_COLORS_3 "mutcolors3"
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/// Trait that says you're shaded by something (ie partially in the dark)
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#define TRAIT_SHADED "shaded"
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// For Bloodsuckers/Hemophages that vomit blood
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#define TRAIT_STOMACH_BLOOD_VOMIT "stomach_blood_vomit"
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/// The trait that determines if someone has the robotic limb reattachment quirk.
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#define TRAIT_ROBOTIC_LIMBATTACHMENT "trait_robotic_limbattachment"
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