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# Conflicts: # _maps/RandomRuins/SpaceRuins/derelict_sulaco.dmm # _maps/RandomRuins/SpaceRuins/garbagetruck2.dmm # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # _maps/map_files/tramstation/tramstation.dmm # code/_onclick/hud/new_player.dm # code/datums/components/squashable.dm # code/datums/diseases/advance/symptoms/heal.dm # code/datums/diseases/chronic_illness.dm # code/datums/status_effects/buffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/stamcrit.dm # code/game/machinery/computer/crew.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/wall_mounted.dm # code/game/turfs/closed/indestructible.dm # code/modules/admin/view_variables/filterrific.dm # code/modules/antagonists/heretic/influences.dm # code/modules/cargo/orderconsole.dm # code/modules/client/preferences.dm # code/modules/events/space_vines/vine_mutations.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/carbon/human/death.dm # code/modules/mob/living/carbon/human/species_types/jellypeople.dm # code/modules/mob/living/damage_procs.dm # code/modules/mob/living/living.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mob_spawn/mob_spawn.dm # code/modules/projectiles/ammunition/energy/laser.dm # code/modules/projectiles/guns/ballistic/launchers.dm # code/modules/projectiles/guns/energy/laser.dm # code/modules/reagents/chemistry/machinery/chem_dispenser.dm # code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/medicine_reagents.dm # code/modules/surgery/healing.dm # code/modules/unit_tests/designs.dm # icons/mob/inhands/items_lefthand.dmi # icons/mob/inhands/items_righthand.dmi # tgui/packages/tgui/interfaces/ChemDispenser.tsx
169 lines
7.0 KiB
Plaintext
169 lines
7.0 KiB
Plaintext
GLOBAL_LIST_EMPTY(clients) //all clients
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GLOBAL_LIST_EMPTY(admins) //all clients whom are admins
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GLOBAL_PROTECT(admins)
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GLOBAL_LIST_EMPTY(deadmins) //all ckeys who have used the de-admin verb.
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GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client
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GLOBAL_LIST_EMPTY(stealthminID) //reference list with IDs that store ckeys, for stealthmins
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/// List of types of abstract mob which shouldn't usually exist in the world on its own if we're spawning random mobs
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GLOBAL_LIST_INIT(abstract_mob_types, list(
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/mob/living/basic/construct,
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/mob/living/basic/guardian,
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/mob/living/basic/heretic_summon,
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/mob/living/basic/mimic/copy, // Cannot exist if spawned without being passed an item reference
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/mob/living/basic/soulscythe, // This is just a way for players to control the soulscythe item
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/mob/living/carbon/human/consistent,
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/mob/living/carbon/human/dummy,
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/mob/living/carbon/human/dummy/consistent,
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))
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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GLOBAL_LIST_EMPTY(player_list) //all mobs **with clients attached**.
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GLOBAL_LIST_EMPTY(keyloop_list) //as above but can be limited to boost performance
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GLOBAL_LIST_EMPTY(mob_list) //all mobs, including clientless
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GLOBAL_LIST_EMPTY(alive_mob_list) //all alive mobs, including clientless. Excludes /mob/dead/new_player
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GLOBAL_LIST_EMPTY(suicided_mob_list) //contains a list of all mobs that suicided, including their associated ghosts.
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GLOBAL_LIST_EMPTY(drones_list)
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GLOBAL_LIST_EMPTY(dead_mob_list) //all dead mobs, including clientless. Excludes /mob/dead/new_player
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GLOBAL_LIST_EMPTY(joined_player_list) //all ckeys that have joined the game at round-start or as a latejoin.
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GLOBAL_LIST_EMPTY(new_player_list) //all /mob/dead/new_player, in theory all should have clients and those that don't are in the process of spawning and get deleted when done.
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GLOBAL_LIST_EMPTY(pre_setup_antags) //minds that have been picked as antag by the gamemode. removed as antag datums are set.
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GLOBAL_LIST_EMPTY(silicon_mobs) //all silicon mobs
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GLOBAL_LIST_EMPTY(mob_living_list) //all instances of /mob/living and subtypes
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GLOBAL_LIST_EMPTY(carbon_list) //all instances of /mob/living/carbon and subtypes, notably does not contain brains or simple animals
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GLOBAL_LIST_EMPTY(human_list) //all instances of /mob/living/carbon/human and subtypes
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GLOBAL_LIST_EMPTY(ai_list)
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GLOBAL_LIST_EMPTY(available_ai_shells)
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GLOBAL_LIST_INIT(simple_animals, list(list(),list(),list())) // One for each AI_* status define
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GLOBAL_LIST_EMPTY(spidermobs) //all sentient spider mobs
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GLOBAL_LIST_EMPTY(bots_list)
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GLOBAL_LIST_EMPTY(camera_eyes)
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GLOBAL_LIST_EMPTY(suit_sensors_list) //all people with suit sensors on
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GLOBAL_LIST_EMPTY(nanite_sensors_list) //app people with nanite monitoring program // BUBBER EDIT ADDITION
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/// All alive mobs with clients.
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GLOBAL_LIST_EMPTY(alive_player_list)
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/// All dead mobs with clients. Does not include observers.
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GLOBAL_LIST_EMPTY(dead_player_list)
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/// All alive antags with clients.
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GLOBAL_LIST_EMPTY(current_living_antags)
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/// All observers with clients that joined as observers.
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GLOBAL_LIST_EMPTY(current_observers_list)
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/// All living mobs which can hear blob telepathy
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GLOBAL_LIST_EMPTY(blob_telepathy_mobs)
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/// All "living" (because revenants are in between mortal planes or whatever) mobs that can hear revenants
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GLOBAL_LIST_EMPTY(revenant_relay_mobs)
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///underages who have been reported to security for trying to buy things they shouldn't, so they can't spam
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GLOBAL_LIST_EMPTY(narcd_underages)
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/// A list of all the possible blood types, keyed by id (which is just the name in most cases)
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GLOBAL_LIST_INIT(blood_types, init_blood_types())
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/// Initializes the list of blood type singletons
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/proc/init_blood_types()
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. = list()
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for(var/datum/blood_type/blood_type_path as anything in valid_subtypesof(/datum/blood_type))
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var/datum/blood_type/new_type = new blood_type_path()
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.[new_type.id] = new_type
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/// An assoc list of species IDs to type paths
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GLOBAL_LIST_INIT(species_list, init_species_list())
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/// List of all species prototypes to reference, assoc [type] = prototype
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GLOBAL_LIST_INIT_TYPED(species_prototypes, /datum/species, init_species_prototypes())
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/proc/init_species_list()
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var/list/species_list = list()
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for(var/datum/species/species_path as anything in subtypesof(/datum/species))
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species_list[initial(species_path.id)] = species_path
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return species_list
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/proc/init_species_prototypes()
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var/list/species_list = list()
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for(var/species_type in subtypesof(/datum/species))
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species_list[species_type] = new species_type()
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return species_list
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GLOBAL_LIST_EMPTY(latejoin_ai_cores)
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GLOBAL_LIST_EMPTY(mob_config_movespeed_type_lookup)
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GLOBAL_LIST_EMPTY(emote_list)
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GLOBAL_LIST_INIT(construct_radial_images, list(
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CONSTRUCT_JUGGERNAUT = image(icon = 'icons/mob/nonhuman-player/cult.dmi', icon_state = "juggernaut"),
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CONSTRUCT_WRAITH = image(icon = 'icons/mob/nonhuman-player/cult.dmi', icon_state = "wraith"),
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CONSTRUCT_ARTIFICER = image(icon = 'icons/mob/nonhuman-player/cult.dmi', icon_state = "artificer")
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))
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/proc/update_config_movespeed_type_lookup(update_mobs = TRUE)
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var/list/mob_types = list()
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var/list/entry_value = CONFIG_GET(keyed_list/multiplicative_movespeed)
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for(var/path in entry_value)
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var/value = entry_value[path]
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if(!value)
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continue
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for(var/subpath in typesof(path))
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mob_types[subpath] = value
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GLOB.mob_config_movespeed_type_lookup = mob_types
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if(update_mobs)
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update_mob_config_movespeeds()
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/proc/update_mob_config_movespeeds()
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for(var/i in GLOB.mob_list)
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var/mob/M = i
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M.update_config_movespeed()
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/proc/init_emote_list()
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. = list()
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for(var/path in subtypesof(/datum/emote))
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var/datum/emote/E = new path()
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if(E.key)
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if(!.[E.key])
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.[E.key] = list(E)
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else
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.[E.key] += E
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else if(E.message) //Assuming all non-base emotes have this
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stack_trace("Keyless emote: [E.type]")
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if(E.key_third_person) //This one is optional
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if(!.[E.key_third_person])
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.[E.key_third_person] = list(E)
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else
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.[E.key_third_person] |= E
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/proc/get_crewmember_minds()
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var/list/minds = list()
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for(var/datum/record/locked/target in GLOB.manifest.locked)
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var/datum/mind/mind = target.mind_ref.resolve()
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if(mind)
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minds += mind
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return minds
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/// A keyed list of identity block singletons, in a key:value group of typepath:block
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GLOBAL_LIST_INIT(dna_identity_blocks, init_identity_block_types())
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/proc/init_identity_block_types()
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. = list()
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for(var/datum/dna_block/identity/block_path as anything in valid_subtypesof(/datum/dna_block/identity))
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var/datum/dna_block/identity/new_block = new block_path()
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.[block_path] = new_block
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/// A keyed list of feature block singletons, in a key:value group of typepath:block
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GLOBAL_LIST_INIT(dna_feature_blocks, init_feature_block_types())
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/proc/init_feature_block_types()
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. = list()
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for(var/datum/dna_block/feature/block_path as anything in valid_subtypesof(/datum/dna_block/feature))
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var/datum/dna_block/feature/new_block = new block_path()
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.[block_path] = new_block
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