Files
nevimer baf3837ae8 Merge remote-tracking branch 'tgstation/master' into upstream-2025-11-29
# Conflicts:
#	_maps/RandomRuins/SpaceRuins/derelict_sulaco.dmm
#	_maps/RandomRuins/SpaceRuins/garbagetruck2.dmm
#	_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm
#	_maps/map_files/tramstation/tramstation.dmm
#	code/_onclick/hud/new_player.dm
#	code/datums/components/squashable.dm
#	code/datums/diseases/advance/symptoms/heal.dm
#	code/datums/diseases/chronic_illness.dm
#	code/datums/status_effects/buffs.dm
#	code/datums/status_effects/debuffs/drunk.dm
#	code/datums/status_effects/debuffs/stamcrit.dm
#	code/game/machinery/computer/crew.dm
#	code/game/objects/items/devices/scanners/health_analyzer.dm
#	code/game/objects/items/wall_mounted.dm
#	code/game/turfs/closed/indestructible.dm
#	code/modules/admin/view_variables/filterrific.dm
#	code/modules/antagonists/heretic/influences.dm
#	code/modules/cargo/orderconsole.dm
#	code/modules/client/preferences.dm
#	code/modules/events/space_vines/vine_mutations.dm
#	code/modules/mob/dead/new_player/new_player.dm
#	code/modules/mob/living/carbon/human/death.dm
#	code/modules/mob/living/carbon/human/species_types/jellypeople.dm
#	code/modules/mob/living/damage_procs.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob_spawn/ghost_roles/mining_roles.dm
#	code/modules/mob_spawn/mob_spawn.dm
#	code/modules/projectiles/ammunition/energy/laser.dm
#	code/modules/projectiles/guns/ballistic/launchers.dm
#	code/modules/projectiles/guns/energy/laser.dm
#	code/modules/reagents/chemistry/machinery/chem_dispenser.dm
#	code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm
#	code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm
#	code/modules/reagents/chemistry/reagents/medicine_reagents.dm
#	code/modules/surgery/healing.dm
#	code/modules/unit_tests/designs.dm
#	icons/mob/inhands/items_lefthand.dmi
#	icons/mob/inhands/items_righthand.dmi
#	tgui/packages/tgui/interfaces/ChemDispenser.tsx
2025-11-29 22:49:21 -05:00

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GLOBAL_LIST_EMPTY(clients) //all clients
GLOBAL_LIST_EMPTY(admins) //all clients whom are admins
GLOBAL_PROTECT(admins)
GLOBAL_LIST_EMPTY(deadmins) //all ckeys who have used the de-admin verb.
GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client
GLOBAL_LIST_EMPTY(stealthminID) //reference list with IDs that store ckeys, for stealthmins
/// List of types of abstract mob which shouldn't usually exist in the world on its own if we're spawning random mobs
GLOBAL_LIST_INIT(abstract_mob_types, list(
/mob/living/basic/construct,
/mob/living/basic/guardian,
/mob/living/basic/heretic_summon,
/mob/living/basic/mimic/copy, // Cannot exist if spawned without being passed an item reference
/mob/living/basic/soulscythe, // This is just a way for players to control the soulscythe item
/mob/living/carbon/human/consistent,
/mob/living/carbon/human/dummy,
/mob/living/carbon/human/dummy/consistent,
))
//Since it didn't really belong in any other category, I'm putting this here
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
GLOBAL_LIST_EMPTY(player_list) //all mobs **with clients attached**.
GLOBAL_LIST_EMPTY(keyloop_list) //as above but can be limited to boost performance
GLOBAL_LIST_EMPTY(mob_list) //all mobs, including clientless
GLOBAL_LIST_EMPTY(alive_mob_list) //all alive mobs, including clientless. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(suicided_mob_list) //contains a list of all mobs that suicided, including their associated ghosts.
GLOBAL_LIST_EMPTY(drones_list)
GLOBAL_LIST_EMPTY(dead_mob_list) //all dead mobs, including clientless. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(joined_player_list) //all ckeys that have joined the game at round-start or as a latejoin.
GLOBAL_LIST_EMPTY(new_player_list) //all /mob/dead/new_player, in theory all should have clients and those that don't are in the process of spawning and get deleted when done.
GLOBAL_LIST_EMPTY(pre_setup_antags) //minds that have been picked as antag by the gamemode. removed as antag datums are set.
GLOBAL_LIST_EMPTY(silicon_mobs) //all silicon mobs
GLOBAL_LIST_EMPTY(mob_living_list) //all instances of /mob/living and subtypes
GLOBAL_LIST_EMPTY(carbon_list) //all instances of /mob/living/carbon and subtypes, notably does not contain brains or simple animals
GLOBAL_LIST_EMPTY(human_list) //all instances of /mob/living/carbon/human and subtypes
GLOBAL_LIST_EMPTY(ai_list)
GLOBAL_LIST_EMPTY(available_ai_shells)
GLOBAL_LIST_INIT(simple_animals, list(list(),list(),list())) // One for each AI_* status define
GLOBAL_LIST_EMPTY(spidermobs) //all sentient spider mobs
GLOBAL_LIST_EMPTY(bots_list)
GLOBAL_LIST_EMPTY(camera_eyes)
GLOBAL_LIST_EMPTY(suit_sensors_list) //all people with suit sensors on
GLOBAL_LIST_EMPTY(nanite_sensors_list) //app people with nanite monitoring program // BUBBER EDIT ADDITION
/// All alive mobs with clients.
GLOBAL_LIST_EMPTY(alive_player_list)
/// All dead mobs with clients. Does not include observers.
GLOBAL_LIST_EMPTY(dead_player_list)
/// All alive antags with clients.
GLOBAL_LIST_EMPTY(current_living_antags)
/// All observers with clients that joined as observers.
GLOBAL_LIST_EMPTY(current_observers_list)
/// All living mobs which can hear blob telepathy
GLOBAL_LIST_EMPTY(blob_telepathy_mobs)
/// All "living" (because revenants are in between mortal planes or whatever) mobs that can hear revenants
GLOBAL_LIST_EMPTY(revenant_relay_mobs)
///underages who have been reported to security for trying to buy things they shouldn't, so they can't spam
GLOBAL_LIST_EMPTY(narcd_underages)
/// A list of all the possible blood types, keyed by id (which is just the name in most cases)
GLOBAL_LIST_INIT(blood_types, init_blood_types())
/// Initializes the list of blood type singletons
/proc/init_blood_types()
. = list()
for(var/datum/blood_type/blood_type_path as anything in valid_subtypesof(/datum/blood_type))
var/datum/blood_type/new_type = new blood_type_path()
.[new_type.id] = new_type
/// An assoc list of species IDs to type paths
GLOBAL_LIST_INIT(species_list, init_species_list())
/// List of all species prototypes to reference, assoc [type] = prototype
GLOBAL_LIST_INIT_TYPED(species_prototypes, /datum/species, init_species_prototypes())
/proc/init_species_list()
var/list/species_list = list()
for(var/datum/species/species_path as anything in subtypesof(/datum/species))
species_list[initial(species_path.id)] = species_path
return species_list
/proc/init_species_prototypes()
var/list/species_list = list()
for(var/species_type in subtypesof(/datum/species))
species_list[species_type] = new species_type()
return species_list
GLOBAL_LIST_EMPTY(latejoin_ai_cores)
GLOBAL_LIST_EMPTY(mob_config_movespeed_type_lookup)
GLOBAL_LIST_EMPTY(emote_list)
GLOBAL_LIST_INIT(construct_radial_images, list(
CONSTRUCT_JUGGERNAUT = image(icon = 'icons/mob/nonhuman-player/cult.dmi', icon_state = "juggernaut"),
CONSTRUCT_WRAITH = image(icon = 'icons/mob/nonhuman-player/cult.dmi', icon_state = "wraith"),
CONSTRUCT_ARTIFICER = image(icon = 'icons/mob/nonhuman-player/cult.dmi', icon_state = "artificer")
))
/proc/update_config_movespeed_type_lookup(update_mobs = TRUE)
var/list/mob_types = list()
var/list/entry_value = CONFIG_GET(keyed_list/multiplicative_movespeed)
for(var/path in entry_value)
var/value = entry_value[path]
if(!value)
continue
for(var/subpath in typesof(path))
mob_types[subpath] = value
GLOB.mob_config_movespeed_type_lookup = mob_types
if(update_mobs)
update_mob_config_movespeeds()
/proc/update_mob_config_movespeeds()
for(var/i in GLOB.mob_list)
var/mob/M = i
M.update_config_movespeed()
/proc/init_emote_list()
. = list()
for(var/path in subtypesof(/datum/emote))
var/datum/emote/E = new path()
if(E.key)
if(!.[E.key])
.[E.key] = list(E)
else
.[E.key] += E
else if(E.message) //Assuming all non-base emotes have this
stack_trace("Keyless emote: [E.type]")
if(E.key_third_person) //This one is optional
if(!.[E.key_third_person])
.[E.key_third_person] = list(E)
else
.[E.key_third_person] |= E
/proc/get_crewmember_minds()
var/list/minds = list()
for(var/datum/record/locked/target in GLOB.manifest.locked)
var/datum/mind/mind = target.mind_ref.resolve()
if(mind)
minds += mind
return minds
/// A keyed list of identity block singletons, in a key:value group of typepath:block
GLOBAL_LIST_INIT(dna_identity_blocks, init_identity_block_types())
/proc/init_identity_block_types()
. = list()
for(var/datum/dna_block/identity/block_path as anything in valid_subtypesof(/datum/dna_block/identity))
var/datum/dna_block/identity/new_block = new block_path()
.[block_path] = new_block
/// A keyed list of feature block singletons, in a key:value group of typepath:block
GLOBAL_LIST_INIT(dna_feature_blocks, init_feature_block_types())
/proc/init_feature_block_types()
. = list()
for(var/datum/dna_block/feature/block_path as anything in valid_subtypesof(/datum/dna_block/feature))
var/datum/dna_block/feature/new_block = new block_path()
.[block_path] = new_block