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/atom/movable/screen/human
icon = 'icons/hud/screen_midnight.dmi'
/atom/movable/screen/human/toggle
name = "toggle"
icon_state = "toggle"
base_icon_state = "toggle"
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/human/toggle/Click()
var/mob/targetmob = usr
if(isobserver(usr))
if(ishuman(usr.client.eye) && (usr.client.eye != usr))
var/mob/M = usr.client.eye
targetmob = M
if(usr.hud_used.inventory_shown && targetmob.hud_used)
usr.hud_used.inventory_shown = FALSE
usr.client.screen -= targetmob.hud_used.toggleable_inventory
else
usr.hud_used.inventory_shown = TRUE
usr.client.screen += targetmob.hud_used.toggleable_inventory
targetmob.hud_used.hidden_inventory_update(usr)
update_appearance()
/atom/movable/screen/human/toggle/update_icon_state()
icon_state = "[base_icon_state][hud?.inventory_shown ? "_active" : ""]"
return ..()
/atom/movable/screen/ling
icon = 'icons/hud/screen_changeling.dmi'
/atom/movable/screen/ling/chems
name = "chemical storage"
icon_state = "power_display"
screen_loc = ui_lingchemdisplay
/atom/movable/screen/ling/sting
name = "current sting"
screen_loc = ui_lingstingdisplay
invisibility = INVISIBILITY_ABSTRACT
mouse_over_pointer = MOUSE_HAND_POINTER
/atom/movable/screen/ling/sting/Click()
if(isobserver(usr))
return
var/mob/living/carbon/carbon_user = usr
carbon_user.unset_sting()
/datum/hud/human/New(mob/living/carbon/human/owner)
..()
var/atom/movable/screen/using
var/atom/movable/screen/inventory/inv_box
using = new /atom/movable/screen/language_menu(null, src)
using.icon = ui_style
using.screen_loc = ui_human_language
static_inventory += using
using = new /atom/movable/screen/navigate(null, src)
using.icon = ui_style
using.screen_loc = ui_human_navigate
static_inventory += using
using = new /atom/movable/screen/area_creator(null, src)
using.icon = ui_style
using.screen_loc = ui_human_area
static_inventory += using
action_intent = new /atom/movable/screen/combattoggle/flashy(null, src)
action_intent.icon = ui_style
action_intent.screen_loc = ui_combat_toggle
static_inventory += action_intent
floor_change = new /atom/movable/screen/floor_changer/vertical(null, src)
floor_change.icon = ui_style
floor_change.screen_loc = ui_human_floor_changer
static_inventory += floor_change
using = new /atom/movable/screen/mov_intent(null, src)
using.icon = ui_style
using.icon_state = (owner.move_intent == MOVE_INTENT_RUN ? "running" : "walking")
using.screen_loc = ui_movi
static_inventory += using
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "uniform"
inv_box.icon = ui_style
inv_box.slot_id = ITEM_SLOT_ICLOTHING
inv_box.icon_state = "uniform"
inv_box.icon_full = "template"
inv_box.screen_loc = ui_iclothing
toggleable_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "suit"
inv_box.icon = ui_style
inv_box.slot_id = ITEM_SLOT_OCLOTHING
inv_box.icon_state = "suit"
inv_box.icon_full = "template"
inv_box.screen_loc = ui_oclothing
toggleable_inventory += inv_box
build_hand_slots()
using = new /atom/movable/screen/drop(null, src)
using.icon = ui_style
using.screen_loc = ui_swaphand_position(owner, 1)
static_inventory += using
using = new /atom/movable/screen/swap_hand(null, src)
using.icon = ui_style
using.icon_state = "act_swap"
using.screen_loc = ui_swaphand_position(owner, 2)
static_inventory += using
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "id"
inv_box.icon = ui_style
inv_box.icon_state = "id"
inv_box.icon_full = "template_small"
inv_box.screen_loc = ui_id
inv_box.slot_id = ITEM_SLOT_ID
static_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "mask"
inv_box.icon = ui_style
inv_box.icon_state = "mask"
inv_box.icon_full = "template"
inv_box.screen_loc = ui_mask
inv_box.slot_id = ITEM_SLOT_MASK
toggleable_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "neck"
inv_box.icon = ui_style
inv_box.icon_state = "neck"
inv_box.icon_full = "template"
inv_box.screen_loc = ui_neck
inv_box.slot_id = ITEM_SLOT_NECK
toggleable_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "back"
inv_box.icon = ui_style
inv_box.icon_state = "back"
inv_box.icon_full = "template_small"
inv_box.screen_loc = ui_back
inv_box.slot_id = ITEM_SLOT_BACK
static_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "left pocket"
inv_box.icon = ui_style
inv_box.icon_state = "pocket"
inv_box.icon_full = "template_small"
inv_box.screen_loc = ui_storage1
inv_box.slot_id = ITEM_SLOT_LPOCKET
static_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "right pocket"
inv_box.icon = ui_style
inv_box.icon_state = "pocket"
inv_box.icon_full = "template_small"
inv_box.screen_loc = ui_storage2
inv_box.slot_id = ITEM_SLOT_RPOCKET
static_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "suit storage"
inv_box.icon = ui_style
inv_box.icon_state = "suit_storage"
inv_box.icon_full = "template"
inv_box.screen_loc = ui_sstore1
inv_box.slot_id = ITEM_SLOT_SUITSTORE
static_inventory += inv_box
resist_icon = new /atom/movable/screen/resist(null, src)
resist_icon.icon = ui_style
resist_icon.screen_loc = ui_above_movement
hotkeybuttons += resist_icon
using = new /atom/movable/screen/human/toggle(null, src)
using.icon = ui_style
using.screen_loc = ui_inventory
static_inventory += using
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "gloves"
inv_box.icon = ui_style
inv_box.icon_state = "gloves"
inv_box.icon_full = "template"
inv_box.screen_loc = ui_gloves
inv_box.slot_id = ITEM_SLOT_GLOVES
toggleable_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "eyes"
inv_box.icon = ui_style
inv_box.icon_state = "glasses"
inv_box.icon_full = "template"
inv_box.screen_loc = ui_glasses
inv_box.slot_id = ITEM_SLOT_EYES
toggleable_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "ears"
inv_box.icon = ui_style
inv_box.icon_state = "ears"
inv_box.icon_full = "template"
inv_box.screen_loc = ui_ears
inv_box.slot_id = ITEM_SLOT_EARS
toggleable_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "head"
inv_box.icon = ui_style
inv_box.icon_state = "head"
inv_box.icon_full = "template"
inv_box.screen_loc = ui_head
inv_box.slot_id = ITEM_SLOT_HEAD
toggleable_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "shoes"
inv_box.icon = ui_style
inv_box.icon_state = "shoes"
inv_box.icon_full = "template"
inv_box.screen_loc = ui_shoes
inv_box.slot_id = ITEM_SLOT_FEET
toggleable_inventory += inv_box
inv_box = new /atom/movable/screen/inventory(null, src)
inv_box.name = "belt"
inv_box.icon = ui_style
inv_box.icon_state = "belt"
inv_box.icon_full = "template_small"
inv_box.screen_loc = ui_belt
inv_box.slot_id = ITEM_SLOT_BELT
static_inventory += inv_box
throw_icon = new /atom/movable/screen/throw_catch(null, src)
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
hotkeybuttons += throw_icon
rest_icon = new /atom/movable/screen/rest(null, src)
rest_icon.icon = ui_style
rest_icon.screen_loc = ui_rest
rest_icon.update_appearance()
static_inventory += rest_icon
sleep_icon = new /atom/movable/screen/sleep(null, src)
sleep_icon.icon = ui_style
sleep_icon.screen_loc = ui_above_throw
spacesuit = new /atom/movable/screen/spacesuit(null, src)
infodisplay += spacesuit
healths = new /atom/movable/screen/healths(null, src)
infodisplay += healths
hunger = new /atom/movable/screen/hunger(null, src)
infodisplay += hunger
healthdoll = new /atom/movable/screen/healthdoll/human(null, src)
infodisplay += healthdoll
stamina = new /atom/movable/screen/stamina(null, src)
infodisplay += stamina
pull_icon = new /atom/movable/screen/pull(null, src)
pull_icon.icon = ui_style
pull_icon.screen_loc = ui_above_movement_top
pull_icon.update_appearance()
static_inventory += pull_icon
zone_select = new /atom/movable/screen/zone_sel(null, src)
zone_select.icon = ui_style
zone_select.update_appearance()
static_inventory += zone_select
ammo_counter = new /atom/movable/screen/ammo_counter(null, src) //SKYRAT EDIT ADDITION
infodisplay += ammo_counter //SKYRAT EDIT ADDITION
for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
if(inv.slot_id)
inv_slots[TOBITSHIFT(inv.slot_id) + 1] = inv
inv.update_appearance()
update_locked_slots()
/datum/hud/human/update_locked_slots()
if(!mymob)
return
var/blocked_slots = NONE
var/mob/living/carbon/human/human_mob = mymob
if(istype(human_mob))
blocked_slots |= human_mob.dna?.species?.no_equip_flags
if((isnull(human_mob.w_uniform) || !(human_mob.w_uniform.item_flags & IN_INVENTORY)) && !HAS_TRAIT(human_mob, TRAIT_NO_JUMPSUIT))
var/obj/item/bodypart/chest = human_mob.get_bodypart(BODY_ZONE_CHEST)
if(isnull(chest) || IS_ORGANIC_LIMB(chest))
blocked_slots |= ITEM_SLOT_ID|ITEM_SLOT_BELT
var/obj/item/bodypart/left_leg = human_mob.get_bodypart(BODY_ZONE_L_LEG)
if(isnull(left_leg) || IS_ORGANIC_LIMB(left_leg))
blocked_slots |= ITEM_SLOT_LPOCKET
var/obj/item/bodypart/right_leg = human_mob.get_bodypart(BODY_ZONE_R_LEG)
if(isnull(right_leg) || IS_ORGANIC_LIMB(right_leg))
blocked_slots |= ITEM_SLOT_RPOCKET
if(isnull(human_mob.wear_suit) || !(human_mob.wear_suit.item_flags & IN_INVENTORY))
blocked_slots |= ITEM_SLOT_SUITSTORE
if(human_mob.num_hands <= 0)
blocked_slots |= ITEM_SLOT_GLOVES
if(human_mob.num_legs < 2) // update this when you can wear shoes on one foot
blocked_slots |= ITEM_SLOT_FEET
var/obj/item/bodypart/head/head = human_mob.get_bodypart(BODY_ZONE_HEAD)
if(isnull(head))
blocked_slots |= ITEM_SLOT_HEAD|ITEM_SLOT_EARS|ITEM_SLOT_EYES|ITEM_SLOT_MASK
var/obj/item/organ/eyes/eyes = human_mob.get_organ_slot(ORGAN_SLOT_EYES)
if(eyes?.no_glasses)
blocked_slots |= ITEM_SLOT_EYES
for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
if(!inv.slot_id)
continue
inv.alpha = (blocked_slots & inv.slot_id) ? 128 : initial(inv.alpha)
/datum/hud/human/hidden_inventory_update(mob/viewer)
if(!mymob)
return
var/mob/living/carbon/human/H = mymob
var/mob/screenmob = viewer || H
if(screenmob.hud_used.inventory_shown && screenmob.hud_used.hud_shown)
if(H.shoes)
H.shoes.screen_loc = ui_shoes
screenmob.client.screen += H.shoes
if(H.gloves)
H.gloves.screen_loc = ui_gloves
screenmob.client.screen += H.gloves
if(H.ears)
H.ears.screen_loc = ui_ears
screenmob.client.screen += H.ears
if(H.glasses)
H.glasses.screen_loc = ui_glasses
screenmob.client.screen += H.glasses
if(H.w_uniform)
H.w_uniform.screen_loc = ui_iclothing
screenmob.client.screen += H.w_uniform
if(H.wear_suit)
H.wear_suit.screen_loc = ui_oclothing
screenmob.client.screen += H.wear_suit
if(H.wear_mask)
H.wear_mask.screen_loc = ui_mask
screenmob.client.screen += H.wear_mask
if(H.wear_neck)
H.wear_neck.screen_loc = ui_neck
screenmob.client.screen += H.wear_neck
if(H.head)
H.head.screen_loc = ui_head
screenmob.client.screen += H.head
else
if(H.shoes)
screenmob.client.screen -= H.shoes
if(H.gloves)
screenmob.client.screen -= H.gloves
if(H.ears)
screenmob.client.screen -= H.ears
if(H.glasses)
screenmob.client.screen -= H.glasses
if(H.w_uniform)
screenmob.client.screen -= H.w_uniform
if(H.wear_suit)
screenmob.client.screen -= H.wear_suit
if(H.wear_mask)
screenmob.client.screen -= H.wear_mask
if(H.wear_neck)
screenmob.client.screen -= H.wear_neck
if(H.head)
screenmob.client.screen -= H.head
/datum/hud/human/persistent_inventory_update(mob/viewer)
if(!mymob)
return
..()
var/mob/living/carbon/human/H = mymob
var/mob/screenmob = viewer || H
if(screenmob.hud_used)
if(screenmob.hud_used.hud_shown)
if(H.s_store)
H.s_store.screen_loc = ui_sstore1
screenmob.client.screen += H.s_store
if(H.wear_id)
H.wear_id.screen_loc = ui_id
screenmob.client.screen += H.wear_id
if(H.belt)
H.belt.screen_loc = ui_belt
screenmob.client.screen += H.belt
if(H.back)
H.back.screen_loc = ui_back
screenmob.client.screen += H.back
if(H.l_store)
H.l_store.screen_loc = ui_storage1
screenmob.client.screen += H.l_store
if(H.r_store)
H.r_store.screen_loc = ui_storage2
screenmob.client.screen += H.r_store
else
if(H.s_store)
screenmob.client.screen -= H.s_store
if(H.wear_id)
screenmob.client.screen -= H.wear_id
if(H.belt)
screenmob.client.screen -= H.belt
if(H.back)
screenmob.client.screen -= H.back
if(H.l_store)
screenmob.client.screen -= H.l_store
if(H.r_store)
screenmob.client.screen -= H.r_store
if(hud_version != HUD_STYLE_NOHUD)
for(var/obj/item/I in H.held_items)
I.screen_loc = ui_hand_position(H.get_held_index_of_item(I))
screenmob.client.screen += I
else
for(var/obj/item/I in H.held_items)
I.screen_loc = null
screenmob.client.screen -= I
/mob/living/carbon/human/verb/toggle_hotkey_verbs()
set category = "OOC"
set name = "Toggle hotkey buttons"
set desc = "This disables or enables the user interface buttons which can be used with hotkeys."
if(hud_used.hotkey_ui_hidden)
client.screen += hud_used.hotkeybuttons
hud_used.hotkey_ui_hidden = FALSE
else
client.screen -= hud_used.hotkeybuttons
hud_used.hotkey_ui_hidden = TRUE