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https://github.com/Bubberstation/Bubberstation.git
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ee36300bc8
## About The Pull Request Continuation of https://github.com/tgstation/tgstation/pull/93224 <img width="1256" height="986" alt="image" src="https://github.com/user-attachments/assets/f939655f-cd13-481f-aab2-e85c7c61c22c" /> Sprites by the amazing ell_good ## Why It's Good For The Game Actually talented hud sprites that aren't just coder-recolors of the alien hud ## Changelog 🆑 ell_good image: Resprites the voidwalker hud elements /🆑
114 lines
3.4 KiB
Plaintext
114 lines
3.4 KiB
Plaintext
/datum/hud/dextrous/voidwalker
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ui_style = 'icons/hud/screen_voidwalker.dmi'
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/datum/hud/dextrous/voidwalker/New(mob/living/owner)
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. = ..()
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floor_change.icon = ui_style
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floor_change.screen_loc = ui_rest
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static_inventory += floor_change
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resist_icon = new /atom/movable/screen/resist(null, src)
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resist_icon.icon = ui_style
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resist_icon.screen_loc = ui_voidwalker_left_of_hands
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resist_icon.update_appearance()
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action_intent = new /atom/movable/screen/combattoggle/flashy/voidwalker(null, src)
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action_intent.icon = ui_style
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static_inventory += action_intent
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var/atom/movable/screen/space_camo_toggle = new /atom/movable/screen/space_camo(null, src)
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space_camo_toggle.screen_loc = ui_above_movement
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static_inventory += space_camo_toggle
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var/atom/movable/screen/vomit_jump/vomit = new /atom/movable/screen/vomit_jump(null, src)
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vomit.screen_loc = ui_mood
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static_inventory += vomit
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/// This exists because for some reason only the combat indicator screen_loc is constantly set to initial
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/atom/movable/screen/combattoggle/flashy/voidwalker
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screen_loc = ui_movi
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/atom/movable/screen/space_camo
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name = "space camouflage toggle"
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icon = 'icons/hud/screen_voidwalker.dmi'
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icon_state = "camo_toggle"
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/// Wheter or not we're toggled on or off
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var/invisibility_toggle = TRUE
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/atom/movable/screen/space_camo/Click()
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if(!isliving(usr))
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return
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invisibility_toggle = !invisibility_toggle
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update_appearance()
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if(invisibility_toggle)
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REMOVE_TRAIT(usr, TRAIT_INVISIBILITY_BLOCKED, type)
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else
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ADD_TRAIT(usr, TRAIT_INVISIBILITY_BLOCKED, type)
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/atom/movable/screen/space_camo/update_icon_state()
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icon_state = initial(icon_state) + (invisibility_toggle ? "" : "_off")
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return ..()
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/atom/movable/screen/vomit_jump
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name = "vomit tracker"
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icon = 'icons/hud/screen_voidwalker.dmi'
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icon_state = "template"
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/// So we can sort of loop through it
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var/index = 1
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/atom/movable/screen/vomit_jump/Initialize(mapload, datum/hud/hud_owner)
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. = ..()
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var/icon/vomit_overlay = icon(/obj/effect/decal/cleanable/vomit/nebula::icon, pick(/obj/effect/decal/cleanable/vomit/nebula::random_icon_states))
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add_overlay(vomit_overlay)
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/atom/movable/screen/vomit_jump/examine(mob/user)
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. = ..()
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var/list/vomits = get_valid_vomits()
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. += span_notice("Tracks all of the nebula vomits generated by the people you have touched.")
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. += span_notice("Left-click while in space dive to move to a nebula vomit, if there are any.")
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. += span_notice("Current nebula vomits: [vomits.len]")
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/atom/movable/screen/vomit_jump/proc/get_valid_vomits()
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var/list/valid_vomits = list()
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for(var/atom/movable/vomit as anything in GLOB.nebula_vomits)
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if(!is_station_level(vomit.z))
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return
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valid_vomits += vomit
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return valid_vomits
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/atom/movable/screen/vomit_jump/Click(location, control, params)
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var/list/modifiers = params2list(params)
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if(LAZYACCESS(modifiers, RIGHT_CLICK) || LAZYACCESS(modifiers, SHIFT_CLICK))
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usr.examinate(src)
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return
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if(!isliving(usr))
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return
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if(!istype(usr.loc, /obj/effect/dummy/phased_mob/space_dive))
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usr.balloon_alert(usr, "must be space diving!")
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return
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var/list/vomits = get_valid_vomits()
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if(!vomits.len)
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usr.balloon_alert(usr, "no nebula vomits!")
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return
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var/obj/effect/dummy/phased_mob/space_dive/holder = usr.loc
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index = (index % vomits.len) + 1
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holder.forceMove(get_step(vomits[index], pick(GLOB.alldirs)))
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usr.playsound_local(usr, 'sound/effects/phasein.ogg', 50, FALSE)
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