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/// The subsystem used to tick [/datum/ai_movement] instances. Handling the movement of individual AI instances
MOVEMENT_SUBSYSTEM_DEF(ai_movement)
name = "AI movement"
flags = SS_BACKGROUND|SS_TICKER
priority = FIRE_PRIORITY_NPC_MOVEMENT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
///an assoc list of all ai_movement types. Assoc type to instance
var/list/movement_types
/datum/controller/subsystem/movement/ai_movement/Initialize()
SetupAIMovementInstances()
return SS_INIT_SUCCESS
/datum/controller/subsystem/movement/ai_movement/proc/SetupAIMovementInstances()
movement_types = list()
for(var/key in subtypesof(/datum/ai_movement))
var/datum/ai_movement/ai_movement = new key
movement_types[key] = ai_movement