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https://github.com/Bubberstation/Bubberstation.git
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a9925b2d39
## About The Pull Request Just improves the new material unit test, making it more copy-paste friendly when dealing with large amounts of things to change. It now also calculates the appropriate sheet material value for you too so you quite literally just have to copy paste the line and you're done, no more having to do math yourself. <img width="2104" height="155" alt="image" src="https://github.com/user-attachments/assets/b605e423-0418-46b7-b40c-c65fac920af9" /> ## Why It's Good For The Game Developer qol. ## Changelog Nothing player-facing --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
151 lines
6.1 KiB
Plaintext
151 lines
6.1 KiB
Plaintext
///This component indicates this object can be baked in an oven.
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/datum/component/bakeable
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // So you can change bake results with various cookstuffs
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///Result atom type of baking this object
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var/atom/bake_result
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///Amount of time required to bake the food
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var/required_bake_time = 2 MINUTES
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///Is this a positive bake result?
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var/positive_result = TRUE
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///Time spent baking so far
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var/current_bake_time = 0
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/// REF() to the mind which placed us in an oven
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var/who_baked_us
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/// Reagents that should be added to the result
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var/list/added_reagents
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/datum/component/bakeable/Initialize(bake_result, required_bake_time, positive_result, use_large_steam_sprit, list/added_reagents)
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. = ..()
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if(!isitem(parent)) //Only items support baking at the moment
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return COMPONENT_INCOMPATIBLE
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src.bake_result = bake_result
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src.required_bake_time = required_bake_time
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src.positive_result = positive_result
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src.added_reagents = added_reagents
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if(positive_result)
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ADD_TRAIT(parent, TRAIT_BAKEABLE, REF(src))
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var/obj/item/item_target = parent
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if(!PERFORM_ALL_TESTS(focus_only/check_materials_when_processed) || !positive_result || !item_target.custom_materials)
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return
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var/atom/result = new bake_result
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if(!item_target.compare_materials(result))
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var/warning = "custom_materials of [result.type] when baked compared to just spawned don't match"
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var/what_it_should_be = item_target.transcribe_materials_list()
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stack_trace("[warning]. should be: custom_materials = [what_it_should_be].")
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qdel(result)
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// Inherit the new values passed to the component
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/datum/component/bakeable/InheritComponent(datum/component/bakeable/new_comp, original, bake_result, required_bake_time, positive_result, use_large_steam_sprite)
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if(!original)
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return
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if(bake_result)
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src.bake_result = bake_result
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if(required_bake_time)
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src.required_bake_time = required_bake_time
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if(positive_result)
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src.positive_result = positive_result
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/datum/component/bakeable/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ITEM_OVEN_PLACED_IN, PROC_REF(on_baking_start))
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RegisterSignal(parent, COMSIG_ITEM_OVEN_PROCESS, PROC_REF(on_bake))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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/datum/component/bakeable/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_OVEN_PLACED_IN, COMSIG_ITEM_OVEN_PROCESS, COMSIG_ATOM_EXAMINE))
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REMOVE_TRAIT(parent, TRAIT_BAKEABLE, REF(src))
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/// Signal proc for [COMSIG_ITEM_OVEN_PLACED_IN] when baking starts (parent enters an oven)
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/datum/component/bakeable/proc/on_baking_start(datum/source, atom/used_oven, mob/baker)
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SIGNAL_HANDLER
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if(baker && baker.mind)
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who_baked_us = REF(baker.mind)
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///Ran every time an item is baked by something
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/datum/component/bakeable/proc/on_bake(datum/source, atom/used_oven, seconds_per_tick = 1)
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SIGNAL_HANDLER
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// Let our signal know if we're baking something good or ... burning something
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var/baking_result = positive_result ? COMPONENT_BAKING_GOOD_RESULT : COMPONENT_BAKING_BAD_RESULT
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current_bake_time += seconds_per_tick * 10 //turn it into ds
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if(current_bake_time >= required_bake_time)
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finish_baking(used_oven)
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return COMPONENT_HANDLED_BAKING | baking_result
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///Ran when an object finished baking
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/datum/component/bakeable/proc/finish_baking(atom/used_oven)
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var/atom/original_object = parent
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var/obj/item/plate/oven_tray/used_tray = original_object.loc
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var/atom/baked_result = new bake_result(used_tray)
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if(positive_result && istype(original_object, /obj/item/food) && istype(baked_result, /obj/item/food))
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var/obj/item/food/original_food = original_object
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var/obj/item/food/baked_food = baked_result
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LAZYADD(baked_food.intrinsic_food_materials, original_food.intrinsic_food_materials)
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//make space and tranfer reagents if it has any, also let any bad result handle removing or converting the transferred reagents on its own terms
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if(baked_result.reagents && original_object.reagents)
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baked_result.reagents.clear_reagents()
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original_object.reagents.trans_to(baked_result, original_object.reagents.total_volume)
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if(added_reagents) // Add any new reagents that should be added
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baked_result.reagents.add_reagent_list(added_reagents)
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if(who_baked_us)
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ADD_TRAIT(baked_result, TRAIT_FOOD_CHEF_MADE, who_baked_us)
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if(original_object.custom_materials)
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baked_result.set_custom_materials(original_object.custom_materials, 1)
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baked_result.pixel_x = original_object.pixel_x
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baked_result.pixel_y = original_object.pixel_y
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used_tray.AddToPlate(baked_result)
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var/list/asomnia_hadders = list()
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for(var/mob/smeller in get_hearers_in_view(DEFAULT_MESSAGE_RANGE, used_oven))
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if(HAS_TRAIT(smeller, TRAIT_ANOSMIA))
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asomnia_hadders += smeller
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if(positive_result)
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used_oven.visible_message(
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span_notice("You smell something great coming from [used_oven]."),
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blind_message = span_notice("You smell something great..."),
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ignored_mobs = asomnia_hadders,
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)
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BLACKBOX_LOG_FOOD_MADE(baked_result.type)
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else
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used_oven.visible_message(
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span_warning("You smell a burnt smell coming from [used_oven]."),
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blind_message = span_warning("You smell a burnt smell..."),
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ignored_mobs = asomnia_hadders,
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)
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SEND_SIGNAL(parent, COMSIG_ITEM_BAKED, baked_result)
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SEND_SIGNAL(baked_result, COMSIG_ITEM_BAKED_RESULT, parent)
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qdel(parent)
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///Gives info about the items baking status so you can see if its almost done
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/datum/component/bakeable/proc/on_examine(atom/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(!current_bake_time) //Not baked yet
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if(positive_result)
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if(initial(bake_result.gender) == PLURAL)
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examine_list += span_notice("[parent] can be [span_bold("baked")] into some [initial(bake_result.name)].")
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else
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examine_list += span_notice("[parent] can be [span_bold("baked")] into \a [initial(bake_result.name)].")
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return
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if(positive_result)
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if(current_bake_time <= required_bake_time * 0.75)
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examine_list += span_notice("[parent] probably needs to be baked a bit longer!")
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else if(current_bake_time <= required_bake_time)
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examine_list += span_notice("[parent] seems to be almost finished baking!")
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else
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examine_list += span_danger("[parent] should probably not be put in the oven.")
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